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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks) before you post!

3884

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

222 Comments

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    aniv2345 commented
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    My proposal is that the rare items have a higher chance of being dropped in expert difficulty, to make it a more risk more reward gameplay. It would make it so that the people who play this mode will also have a few things in their favor as well.

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    aniv2345 commented
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    I very much like the idea of some of these, however the Sprining Creeper really scares me, as it should, but the rest, I would like to use. In the settings, it should have a way to disable certain aspects of the expert mode, if you aren't quite an expert yet.

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    aniv2345 commented
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    With the introduction of the lantern, I think that it would be feasible, in this mode, to allow torches to 'go out' over time. 

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    I'm interested in the losing of hostile mobs through hiding. Minecraft occasionally lags for me, and I was curious if target checking could be changed so that the player gives out a notification every two ticks when moving and for a short period afterward. 

    So, rather than all the mobs checking individually per two ticks inside of a radius, each mob has a radius that can accept an impulse from the player that is sent out every two ticks when the player is moving. That would also allow for players to hold still and not be noticed by mobs, thereby escaping from hordes of mobs.

     

    Eventually, this could then allow for the balance change of giving mobs the ability to Sprint after a player.

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    Some Animal commented
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    The loot table is increased so that the reward for killing a more powerful mob is much greater.

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    There's only one problem with this suggestion. How will endermen attack foes in water? Maybe they should pick up and throw blocks at the player if they're in water! I still love this suggestion, and i'm glad it's being considered! :D

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        I have been wanting a mode like this forever! I also think every full moon or something a mob siege should happen where creepers blow up walls and mobs spawn with better gear, effects and tools that allow them to mine to the player. Minecraft on hard mode just isn't hard enough at all. this would also mean having a defensive base would be useful.

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    Drazzark commented
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    I think the hunger should also be the same as hard or something like that, as increasing it any further would definitely slow down the pace and be pretty annoying.

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    Joe Crighton commented
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    I definitely love this idea, I've always felt that MC needed better AI, especially since it's inspired by games like Dwarf Fortress (a game which has infamously in-depth AI)!

    My only criticism is the idea of Zombies grabbing the player, as I don't want a quicktime event in Minecraft, but perhaps that ability could be given to spiders, where they shoot webs that slow you down if you aren't wearing armour.

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    xXnugget25Xx commented
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    I r8 8/8 m8

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    Sierra Hetzel commented
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    Ok so this is a great idea, but what in the world is a beast? Also what should be added, for players who are not allowed to play with undead, should be a game mode that excluded or changes the skin of undead

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    I firmly agree with this, however maybe these advanced mobs shouldn't exist within this one game mode? I believe the mobs should have some smarter capabilities in all difficulties and the only time they actually get harder to deal with is on the harder difficulties. Mobs are your basic mobs on Easy, although they have the added ability to do the advanced path finding and searching for the player. Normal should allow them to jump over gaps and so forth with sprinting with slightly more advanced and smarter path finding. And Hard? Well all of the above post! This is awesome and I would love to see how all of these ideas are implemented in the future.

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    A syakur53 commented
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    in what version will this mode be added?

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    can mojang add a game difficulty into legend

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    i agree to add expert mode

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    Shade Heppner commented
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    Also if creepers could blow up next to structures to allow their hostile friends to get to you that would also provide an extra challenge.

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    I would like some expert mode. Making the AI much more aggressive and tactical, making PvE more challenging. Maybe also making items more rare, drops and ores, forcing a player to constantly be on the move and trading with villagers would server as a better source to get decent gear, cause of the rarity of ores has been increased.

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    catcagames commented
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    I fully support this! I would love a really difficult difficulty to beat the dragon in! This mode would also be really good for PvP and/or minigames and the AI from some of these mobs could possibly be used in other difficulty settings. 

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    Una sugerencia
    Que los zombies y esqueletos estén más chetados de lo normal 👍

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    +1

    i agree with all of these changes expect for the way zombies/drowned can grab you, just make it so drowned push you down like 1 block

    and you should also make the enderman able to build a bridge over the water when your in a lake 

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    Good fit for combat themed update (1.15)

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    DJPhantom135 commented
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    Make this a thing! You obviously thought through a lot of this will detail and seem to realise the difficulties of scripting, taking that into consideration caused this masterpiece to come out!

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    DominoPady commented
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    ADD THIS: Torches after period of time stop flaming so it'll make it exciting too

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    meadcwlark commented
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    Wow, I really like this idea. The only issue with it is that I believe that it would only be available on Java edition with all the complex AI (mobile games would surely crash instantly, lol). I would like to add that I think it would be beneficial if there was a toggle option on this difficulty where you are given the option for the player to be able to respawn or not (like Hardcore).

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    benny bunny commented
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    this could be added along side the Cave update and calling it "Death in the Dark" update to combine a sense of "dread" with this expert mode idea and the darkness of the caves. Additionally i think that it would be cool if the lower you go down in minecraft caves, the more aggressive the mobs will get, appearing in larger groups, being faster, and maybe variants of the monsters spawning the farther down you go.

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    Of corse pepole are bored of playing Minecraft my family is devastated for buying this game because we spent $200 for Minecraft so I agree ok so definitely do it

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    I love this idea that will bring life back to Minecraft for the veterans and look forward to your other ones 

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    I love it!!! We need a purpose to build elaborate defense and doors and mechanisms! I would like to use the Cold War as an example. The need to beat or overtake or even survive drove the need to innovate by both countries. Wreck It Ralph! Without a bad guy, there is no good guy.

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    Robotics5 commented
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    I feel like some of these (spiders on walls/ceilings, improved AI, seeing through transparent blocks), should be part of the regular game modes as well. This is a great suggestion.

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    I like this idea.  General improvements in mob IA would make me happy.  I want some mobs to be less predictable and better at navigating.