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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs!

2076

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

157 Comments

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    I love this but also wish we could scale it down to an intermediate mode, where mobs aren't effected as much as you have. Some people like to build while trying to survive against extremely overpowered mobs, but it would be difficult for some. This also might make people who play in easy/hard mode will be bullied into playing the expert mode because they don't want to look or feel week So an intermediate mode where all the mobs you listed get 1 buff if you're ideas instead of all. It's just a concern I have is all, but great idea.

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    Kevin Barnes commented

    This would make Minecraft a lot more interesting. Currently playing on Minecraft Bedrock the hard difficulty is no challenge at all, and feel like the game does not have the difficulty curve for more experienced players.

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    Alex M commented

    I think not only is this topic “HOSTILE MOBS” territory, but all hostile mobs changes is essentially also a “COMBAT” change, which is always welcome.

    Contrary to popular belief, the 1.8 combat update was a push towards the good direction, but shields especialy coupled with axes are way too overpowered.

    I would LOVE ❤️ to see the above mentioned implemented...
    and also... 📝
    - Zombies could disable shields
    - Different weapons for different creatures. (Right now axes are better than swords against = creepers, skeletons.)

    Finally the most(!) important thing I’d like to see (More than what was written down here or in the main post) is DYNAMIC COMBAT. ⚔️ What i mean by dynamic combat, is that instead of clicking once on your screen to strike, maybe hold down left click >> then drag at an angle >> then release, and the player strikes that way.

    Zombies could have shields, they could block etc. Maybe you could hit legs to slow down enemies.

    Either way I will make a separate post about this dynamic combat. Please take a look at the video game “War of Roses” for this “release mouse button” sword combat, and credit me if you add any of this 😉

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    aniv2345 commented

    My proposal is that the rare items have a higher chance of being dropped in expert difficulty, to make it a more risk more reward gameplay. It would make it so that the people who play this mode will also have a few things in their favor as well.

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    aniv2345 commented

    I very much like the idea of some of these, however the Sprining Creeper really scares me, as it should, but the rest, I would like to use. In the settings, it should have a way to disable certain aspects of the expert mode, if you aren't quite an expert yet.

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    aniv2345 commented

    With the introduction of the lantern, I think that it would be feasible, in this mode, to allow torches to 'go out' over time. 

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    I'm interested in the losing of hostile mobs through hiding. Minecraft occasionally lags for me, and I was curious if target checking could be changed so that the player gives out a notification every two ticks when moving and for a short period afterward. 

    So, rather than all the mobs checking individually per two ticks inside of a radius, each mob has a radius that can accept an impulse from the player that is sent out every two ticks when the player is moving. That would also allow for players to hold still and not be noticed by mobs, thereby escaping from hordes of mobs.

     

    Eventually, this could then allow for the balance change of giving mobs the ability to Sprint after a player.

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    Some Animal commented

    The loot table is increased so that the reward for killing a more powerful mob is much greater.

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    There's only one problem with this suggestion. How will endermen attack foes in water? Maybe they should pick up and throw blocks at the player if they're in water! I still love this suggestion, and i'm glad it's being considered! :D

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        I have been wanting a mode like this forever! I also think every full moon or something a mob siege should happen where creepers blow up walls and mobs spawn with better gear, effects and tools that allow them to mine to the player. Minecraft on hard mode just isn't hard enough at all. this would also mean having a defensive base would be useful.

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    Drazzark commented

    I think the hunger should also be the same as hard or something like that, as increasing it any further would definitely slow down the pace and be pretty annoying.

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    Joe Crighton commented

    I definitely love this idea, I've always felt that MC needed better AI, especially since it's inspired by games like Dwarf Fortress (a game which has infamously in-depth AI)!

    My only criticism is the idea of Zombies grabbing the player, as I don't want a quicktime event in Minecraft, but perhaps that ability could be given to spiders, where they shoot webs that slow you down if you aren't wearing armour.

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    xXnugget25Xx commented

    I r8 8/8 m8

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    Sierra Hetzel commented

    Ok so this is a great idea, but what in the world is a beast? Also what should be added, for players who are not allowed to play with undead, should be a game mode that excluded or changes the skin of undead

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    I firmly agree with this, however maybe these advanced mobs shouldn't exist within this one game mode? I believe the mobs should have some smarter capabilities in all difficulties and the only time they actually get harder to deal with is on the harder difficulties. Mobs are your basic mobs on Easy, although they have the added ability to do the advanced path finding and searching for the player. Normal should allow them to jump over gaps and so forth with sprinting with slightly more advanced and smarter path finding. And Hard? Well all of the above post! This is awesome and I would love to see how all of these ideas are implemented in the future.

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    A syakur53 commented

    in what version will this mode be added?

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    can mojang add a game difficulty into legend

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    i agree to add expert mode

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    i love this

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    Shade Heppner commented

    Also if creepers could blow up next to structures to allow their hostile friends to get to you that would also provide an extra challenge.

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    I would like some expert mode. Making the AI much more aggressive and tactical, making PvE more challenging. Maybe also making items more rare, drops and ores, forcing a player to constantly be on the move and trading with villagers would server as a better source to get decent gear, cause of the rarity of ores has been increased.

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    I  Will get 100000 minecoins 

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    catcagames commented

    I fully support this! I would love a really difficult difficulty to beat the dragon in! This mode would also be really good for PvP and/or minigames and the AI from some of these mobs could possibly be used in other difficulty settings. 

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    Una sugerencia
    Que los zombies y esqueletos estén más chetados de lo normal 👍

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    accept

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    +1

    i agree with all of these changes expect for the way zombies/drowned can grab you, just make it so drowned push you down like 1 block

    and you should also make the enderman able to build a bridge over the water when your in a lake 

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    Good fit for combat themed update (1.15)

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    DJPhantom135 commented

    Make this a thing! You obviously thought through a lot of this will detail and seem to realise the difficulties of scripting, taking that into consideration caused this masterpiece to come out!

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    DominoPady commented

    ADD THIS: Torches after period of time stop flaming so it'll make it exciting too

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    meadcwlark commented

    Wow, I really like this idea. The only issue with it is that I believe that it would only be available on Java edition with all the complex AI (mobile games would surely crash instantly, lol). I would like to add that I think it would be beneficial if there was a toggle option on this difficulty where you are given the option for the player to be able to respawn or not (like Hardcore).