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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks) before you post!

3643

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

209 Comments

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    All I want!

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    I strongly agree, survival is to easy

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    Pegasus5763 commented

    Saya tidak sabar menunggu mode ini ini nampak sangat menantang tapi menurut saya mengapa tidak di tambahkan kemampuan spesial yang lain seperti skeleton bisa bertarung jarak dekat ataupun zombi yang menangkap player lama kelamaan player akan terkena efek nausea dan keracunan makanan binatang buas bisa mencium bau player dalam jarak tertentu laba laba bisa menjebak pemain di jaringnya dan elder guardian bisa menembak menembus solid block dengan ketebalan block 2 block dan nether blaze bisa mengejar pemain

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    I will like this update hehe

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    good

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    KhanzBlazt5 commented

    Please add mode hard core to mcbe

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    Ezra Witoyo commented

    A mob can figth too? Like panda?

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    Wow is the best i like it

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    Aim love you mojang :)

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    Benaxxxi commented

    Very nice additions! The endermen teleporting more often is the only thing i do not like that much. One shouldnt forget that endermen already deal a very high amount of damage on hard difficulty and its just really annoying to have them teleport even more often. However i would agree with this addition if fire damage wouldnt trigger teleportation for endermen as it causes them to teleport around until the fire stops often resulting in the enderman dying out of sight making the loot hard to find.

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    Good mojang me like MINECRAFT

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    Dafi Shoot commented

    great nice perfect

     

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    abdan syakura commented

    I love that thank mojang i love minecraft👍😊😄😁

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    abdan syakura commented

    I love that thank mojang i love minecraft👍😊😄😁

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    xXnugget25Xx commented

    Yeah, I think Hard mode's too easy.

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    Rumano Andam commented

    I vote for suggestion 3, XD

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    Mc Rat commented

    I made its own post for this idea at first, but then I decided to put it here instead, since this seems to have all sorts of mob AI improvement ideas anyway:

    Hostile mobs should be able to hear the player, when they interact with items like doors, levers, buttons, trapdoors, crafting stations etc. and should go investigate the source of the noise. (On all difficulties)

    Maybe even when you destroy or place a block, but maybe only on Hard difficulty.

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    fire cat07 commented

    i love it

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    文昭 张 commented

    It’s for fun, not for difficulty.

    But generally, I agree with them.

    Developers could try to stand by the mob in order to think about mob AI.

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    IRDOR13 commented

    Maybe make regeneration much slower?

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    Mc Rat commented

    If Mojang ever decides to add an Expert difficulty they definetely should make it so zombies can dig through dirt if it means they can get to you (they wouldn't do it for no reason), and if they have a pickaxe they can even mine through stone

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    John Cena commented

    This is an insanely good idea, but they could also do :

    - Zombies : There's a ~1% chance that a zombie rides a zombie horse.

    - Illusioners : They can spawn in WoodLand mansions, like evokers or vindicators

    - Giants : At night, Giant Zombies could appear, but these could be pretty rare. They could be x10 stronger than a normal zombie

     

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    Mc Rat commented

    New Idea for the Expert Difficulty: Torches get extinguished in the rain, if there's no blocks above them. You have to re-lit them with flint and steel.

    I think this would be interesting for early-game survival, since it makes lit-up areas dark again and allows mobs to spawn.

    To avoid this you need to place them in places where they are safe from rainwater and start using new light sources like lanterns.

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    Some of these should be normal mob addons

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    This sounds amazing! I've been getting bored of the usual game and trying to make challenges isn't fun anymore. I really hope this gets into the game because I'm craving a teeth-wrenching challenge!!

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    Loris099 commented

    Cool, but I think some of these have to be in difficulties. For example I love the idea of the zombie that grab you and you have to move the mouse for free yourself

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    boshygamer32 commented

    awesome idea! this has my vote! what about a fire breath for blazes that pushes the player back? shields can't block it completly so it will still dealing some damage also guardians needs to be more hostile towards mobs that hits them accidentally just like how skeletons and zombies does also if player can't avoid the continuous beam of the elder guardian it can be blocked with the shield but the shield will break real fast

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    I love this but also wish we could scale it down to an intermediate mode, where mobs aren't effected as much as you have. Some people like to build while trying to survive against extremely overpowered mobs, but it would be difficult for some. This also might make people who play in easy/hard mode will be bullied into playing the expert mode because they don't want to look or feel week So an intermediate mode where all the mobs you listed get 1 buff if you're ideas instead of all. It's just a concern I have is all, but great idea.

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    Kevin Barnes commented

    This would make Minecraft a lot more interesting. Currently playing on Minecraft Bedrock the hard difficulty is no challenge at all, and feel like the game does not have the difficulty curve for more experienced players.

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    Alex M commented

    I think not only is this topic “HOSTILE MOBS” territory, but all hostile mobs changes is essentially also a “COMBAT” change, which is always welcome.

    Contrary to popular belief, the 1.8 combat update was a push towards the good direction, but shields especialy coupled with axes are way too overpowered.

    I would LOVE ❤️ to see the above mentioned implemented...
    and also... 📝
    - Zombies could disable shields
    - Different weapons for different creatures. (Right now axes are better than swords against = creepers, skeletons.)

    Finally the most(!) important thing I’d like to see (More than what was written down here or in the main post) is DYNAMIC COMBAT. ⚔️ What i mean by dynamic combat, is that instead of clicking once on your screen to strike, maybe hold down left click >> then drag at an angle >> then release, and the player strikes that way.

    Zombies could have shields, they could block etc. Maybe you could hit legs to slow down enemies.

    Either way I will make a separate post about this dynamic combat. Please take a look at the video game “War of Roses” for this “release mouse button” sword combat, and credit me if you add any of this 😉