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10850

Expert Mode [mobs, difficulty, AI]

under review

450 Comments

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  • 1
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    You sure are getting a lot of yeses Neb. Congrats.

  • 0
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    All I want!

  • 0
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    I strongly agree, survival is to easy

  • 1
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    Saya tidak sabar menunggu mode ini ini nampak sangat menantang tapi menurut saya mengapa tidak di tambahkan kemampuan spesial yang lain seperti skeleton bisa bertarung jarak dekat ataupun zombi yang menangkap player lama kelamaan player akan terkena efek nausea dan keracunan makanan binatang buas bisa mencium bau player dalam jarak tertentu laba laba bisa menjebak pemain di jaringnya dan elder guardian bisa menembak menembus solid block dengan ketebalan block 2 block dan nether blaze bisa mengejar pemain

  • 0
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    I will like this update hehe

  • 0
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    good

  • 0
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    Please add mode hard core to mcbe

  • 0
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    A mob can figth too? Like panda?

  • 0
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    Wow is the best i like it

  • 0
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    Aim love you mojang :)

  • 0
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    Very nice additions! The endermen teleporting more often is the only thing i do not like that much. One shouldnt forget that endermen already deal a very high amount of damage on hard difficulty and its just really annoying to have them teleport even more often. However i would agree with this addition if fire damage wouldnt trigger teleportation for endermen as it causes them to teleport around until the fire stops often resulting in the enderman dying out of sight making the loot hard to find.

  • 0
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    Good mojang me like MINECRAFT

  • 0
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    great nice perfect

     

  • 0
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    I love that thank mojang i love minecraft👍😊😄😁

  • 0
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    I love that thank mojang i love minecraft👍😊😄😁

  • 0
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    Yeah, I think Hard mode's too easy.

  • 0
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    I vote for suggestion 3, XD

  • 0
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    i love it

  • 0
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    It’s for fun, not for difficulty.

    But generally, I agree with them.

    Developers could try to stand by the mob in order to think about mob AI.

  • 1
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    Maybe make regeneration much slower?

  • 0
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    This is an insanely good idea, but they could also do :

    - Zombies : There's a ~1% chance that a zombie rides a zombie horse.

    - Illusioners : They can spawn in WoodLand mansions, like evokers or vindicators

    - Giants : At night, Giant Zombies could appear, but these could be pretty rare. They could be x10 stronger than a normal zombie

     

  • 1
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    Some of these should be normal mob addons

  • 1
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    This sounds amazing! I've been getting bored of the usual game and trying to make challenges isn't fun anymore. I really hope this gets into the game because I'm craving a teeth-wrenching challenge!!

  • 0
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    Cool, but I think some of these have to be in difficulties. For example I love the idea of the zombie that grab you and you have to move the mouse for free yourself

  • 1
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    awesome idea! this has my vote! what about a fire breath for blazes that pushes the player back? shields can't block it completly so it will still dealing some damage also guardians needs to be more hostile towards mobs that hits them accidentally just like how skeletons and zombies does also if player can't avoid the continuous beam of the elder guardian it can be blocked with the shield but the shield will break real fast

  • 1
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    I love this but also wish we could scale it down to an intermediate mode, where mobs aren't effected as much as you have. Some people like to build while trying to survive against extremely overpowered mobs, but it would be difficult for some. This also might make people who play in easy/hard mode will be bullied into playing the expert mode because they don't want to look or feel week So an intermediate mode where all the mobs you listed get 1 buff if you're ideas instead of all. It's just a concern I have is all, but great idea.

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    This would make Minecraft a lot more interesting. Currently playing on Minecraft Bedrock the hard difficulty is no challenge at all, and feel like the game does not have the difficulty curve for more experienced players.

  • 0
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    I think not only is this topic “HOSTILE MOBS” territory, but all hostile mobs changes is essentially also a “COMBAT” change, which is always welcome.

    Contrary to popular belief, the 1.8 combat update was a push towards the good direction, but shields especialy coupled with axes are way too overpowered.

    I would LOVE ❤️ to see the above mentioned implemented...
    and also... 📝
    - Zombies could disable shields
    - Different weapons for different creatures. (Right now axes are better than swords against = creepers, skeletons.)

    Finally the most(!) important thing I’d like to see (More than what was written down here or in the main post) is DYNAMIC COMBAT. ⚔️ What i mean by dynamic combat, is that instead of clicking once on your screen to strike, maybe hold down left click >> then drag at an angle >> then release, and the player strikes that way.

    Zombies could have shields, they could block etc. Maybe you could hit legs to slow down enemies.

    Either way I will make a separate post about this dynamic combat. Please take a look at the video game “War of Roses” for this “release mouse button” sword combat, and credit me if you add any of this 😉

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    My proposal is that the rare items have a higher chance of being dropped in expert difficulty, to make it a more risk more reward gameplay. It would make it so that the people who play this mode will also have a few things in their favor as well.

  • 0
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    I very much like the idea of some of these, however the Sprining Creeper really scares me, as it should, but the rest, I would like to use. In the settings, it should have a way to disable certain aspects of the expert mode, if you aren't quite an expert yet.