How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

9558

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

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    Поддержка хорошая помогает

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    What if this turned on affter you beat the enderdragon

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    I Hope These Come To Minecraft 1.20

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    Yeah bring on da bad guys
    Not to mention this good be very good for modders and Marketplace creators alike since the vanilla mobs are now tougher arenas and difficulty enhancing creations would benefit immensely from Heather Shadelight's Expert Mode

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    P.S. Mojang if you add this you also need to optimize Minecraft on Switch it lags and has issues even in vanilla survival with out any marketplace or anything it runs solo poorly

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    I think that this would be surprising to have in the game. I hope that this will enter the game because when I read it it sounded pretty good. I agree that this should be in the game.

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    I have been told by countless players (and irl friends) that Minecraft is a boring game due to mobs being too easy. These suggestions would be a great addition to the game. I especially loved the idea of the creeper running at you, or jumping right before blowing up.

    Hopefully they'll add an "Expert" or "Insane" mode to Minecraft.

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    I would also add a special skeleton that looks very similar but that switches from bow to axe when in proximity to the player. Because a lot of players use the shield to protect themselves against skeletons, and the axe can break the player's guard. This way the shield breaking mechanic would be used more.
    I saw this idea from Devon's True survival. I don't own this idea but i think it would fit very well in vanilla, in this expert mode in particular.

    I think cave spiders should randomly rarely spawn in any deep cave.

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    Nice idea! Adding to your advanced mob AI, maybe mobs could work together? Examples include witches throwing splash potions of fire resistance to cross rivers of lava, throwing instant health potions at living mobs and instant damage at undead mobs. Mobs alert other mobs to create a mob to attack the player (get it?). Maybe even Illagers make the spawning rate of Captains rise, Witches throw water breathing at other mobs, or monsters move towards "unnatural" blocks (planks, torches, etc not available as natural formations) and Villages.

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    Ok first add this to Java and bedrock and beasts are ravegers are the same I think and this would be sooooo cool to play on

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    Implement customizable options so we can pick which of these things we want so we have more control over difficulty level

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    Some of these ideas would be cool in normal mode!

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    Guddu synod Denver is