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9768

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

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    Y'know, this should be a mod, but if it isn't, you should get an achievement for killing the Ender Dragon on Expert Mode with Hardcore difficulty active. Maybe it's called "I am... INVINCIBLE!"

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    yooo this sounds lit just make sure bedrock edition gets this thing too 

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    I love it I hope it gets into minecraft one day

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    I want to give reasons about why this kind of feature would be fun yet useful to many minecraft players out there:

    • Players who want to play Minecraft with Fear or Players who have enough skills to play in other easier difficulties would want this difficulty to be added to test their skills.
    • People who want to have fun playing the game but are bored due to them achieving many things in other difficulties would be able to have fun slaying monsters and have a more skill-based experience.
    • If a person loses interest in Minecraft for other games with more scary AI could be brought back to our beautiful community.

     

     

  • 0
    Registered User commented
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    Hi

  • 0
    Registered User commented
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    Saya mau bersenang² tpi mengapa tidak bisa?

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    The thing I would improve on is the wither. Mabey they could have a craftable command block and the witherstorm. They would however due to laws have to have permission from tell tale games. That will be extremely hard to do. But they can if they ask the owner.
    (If you didn't know the company tag has closed)

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    I hope this gets added one day if it doesn't I'll be very sad

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    You should add in new crazy big mobs that change form to other mobs occasionally

  • 0
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    i like alot of this especially the elder guardian and the spider changes. but really this should just be put in hard mode

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    …………………

  • 0
    Registered User commented
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    Ssfg

     

     

  • 3
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    maybe it could even add some new stuff such as trolls, lava zombies, erupting volcanos, new strutures, mobs, items, gear, bosses, and dimensions.

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    Cómo cambiar de versión y shaders no me busiona

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    I love this general idea, and while I feel some off your unique-ization deviates too much from original minecraft, I heartily agree that we need a harder difficulty that is actually more challenging and not just higher numbers. It’d be nice to see that in base game, as mods can be frustratingly finnicky.

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    I disagree with the zombies not being able to chase you if there is something between you and them. Skeletons, creepers, and spiders maybe but zombies should be able to sense your presence.

    Also phantoms are just an annoyance, they barely do any damage so this invis thing would just make them extremely irritating to fight.

     

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    Daer Mojang, Can you make the undead hostile mobs hostile towards the living  hostile mobs in the wild update? Because it makes sense that once confronted, they attack each other. The Wither Skeletons and the other two skeletons vs the piglings vs the dead piglings is already a thing but it make sense that the three kinds of zombies, vs creepers and spiders and slam balls and the fire slam balls vs Witches and Illagers,  also  once confronted they attack. Hostile towards player style. Please add it in the game, it make better sense and more gooder.

     

     

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    I imagine this being a new VR mode. The zombie tackle and drowned pull would make the most sense in that environment. P.S. not saying it should be exclusive to VR (that would be no fun for anyone without a headset).

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    It would also be cool if when skeletons ,wither skeletons, or strays die instead of proofing they should collapse into a pile of bones witch if not destroyed for the drops of skeletons within 5 seconds then the skeletons will come back to life and try to hunt you down (the bones can be mined faster w/ a pickaxe) also when skeletons are on fire they should shoot flaming arrows.

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    This is a good idea but since bedrock edition not even have hardcore, this idea is a dream for us. It increases a lot of computational power and not all players can play it, like mobile players. Who knows, even PC players wont be able to play it if it has more computational power than i expected. Probably it will be a Java exclusive for a long period since bedrock is getting spectator after this long. Also DON'T mess with iconic creeper's behaviour and Mojang pronably won't change it. The illusioner's code is so buggy so they won't be in game. They have advanced AI, but it looks buggy. They shoot reverse bows when in boat

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    - Drowned попытается утопить игрока, если они достаточно близко, чтобы схватить игрока за ноги. Обратите внимание, что некоторые вещи, которые не вписываются в базовые трудности Vanilla, могут поместиться в экспертном режиме. это разработчики не добавят так как они обсуждали это и решили не добавлять но раз это под обзором то часть точно добавят например поведение эндермена.

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    One of the best and most well-made posts here. I think I would change that instead of rearranging blocks to reach you, Endermen could simply contort their bodies to squeeze into small spaces.

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    I would love a new challenge in Minecraft. 1 suggestion tho maybe a baby mode?

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    I agree because, We want difficulty and we want a challenge, the idea of ​​​​increasing the artificial intelligence of the mob looks really cool because when they play the players increase something that really chases them and climbs the peace and inhabits them by opening or breaking doors that makes them excited، we hope Minecraft adds this in the next update.

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    Most is a good idea but the thing about mobs being able to use ladders sort of undermines one of the most dangerous abilities of the creeper - it’s ability to use ladders.

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    Los mods actuales son muy torpes , es necesario que los monstruos sean más desafiantes.

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    I think enemies with attacks that require different techniques to dodge would be pretty interesting. Enemies like zombies might work well with a lunging attack that requires sidestepping, and large enemies like iron golems could have a slow, large, overhead ground slam AOE attack that requires backing away.

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    I totally agree, me and my mates keep reaching the End so fast, there needs to be an extension to the progress of Minecraft or some type of mode like this which makes it harder to reach the End. Minecraft needs more challenges like the raids or the warden, it's too peaceful nowadays.

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    I agree, the mobs are pretty easy to avoid unless there is a bunch of them, and I find the pathfinding pretty weird at times, and an expert mode being a separate toggle is an amazing idea and would be definitely interesting to play with! I would love something like that as it would greatly improve the experience for me and probably some of my friends as well making it more fun and challenging to get away from a hostile mob or multiple hostile mobs!

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    that is one of the best ideas ive seen so far great job bro