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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks) before you post!

4219

Heather Shadelight's Expert Mode [mobs, difficulty, AI]

under review

189 Comments

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  • Official comment
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    Hi everyone,

    Just a quick handy tip - if you're going to add a comment about "I agree" or "I disagree" to this post (and others) please feel free to elaborate on your position. The feedback site is not designed for petition posts (we can pretty much tell a lot of you agree because that's what the vote button is for), and the comment area should be used for discussion.

    Going forward, simple +1 and "I agree posts" will be removed.

    Thanks!

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    Dj Ender commented
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    Very good, I will support this in discord.

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    Stereo Titan commented
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    You really make good suggestions

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    NitroXylene commented
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    I hope this get read by the peeps at mojang since you seems to put a ton of effort into writing it :)

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    Cool! Soon will come even Russian community

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    I hope this goes into the game

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    That would be awesome!

    More ambient mobs would be awesome as well such as butterflies, little birds, more insects, not just that annoying bat.

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    FreshinS commented
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    Пятёрка гей

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    AngryRoma666 commented
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    Вау это классная идея

     

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    ufi.keih commented
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    Это круто, давайте поможем вместе с продвижением!

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    Some of this features, should be in all difficultes...

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    Most importantly, you shouldnt be able to be instantly safe by building a 1x1 hole and hiding in it with a dirt roof. Mobs should have ways to mine into your base

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    I really like your ideas and I'm sure Mojang can build on this in many ways and make the whole experience challenging and new in the NPC combat area. I'd like an overhaul of the general hostile AI's and current difficulties, but this is a brilliant idea as well, so I hope Mojang implements something similar or is inspired by this!

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    For the longest time I've been playing on Hard Difficulty and as of the past 3 1/2 years it feels like I'm playing on Easy, even to the point where to make my survival world more challenging (intense/more exciting) I had to disable natural health regeneration and put my world in HardCore Mode (One life) just to add that extra level if diffcutly to the gaming experience with Minecraft.

    So I'm 100% on board for an Expert Mode to be added to Minecraft as I can see alot of People using this to add that extra level of diffcutly to there Minecraft Worlds 👍

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    Zombie Pigmen should automatically be hostile 

    Also should witches

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    CamJustice commented
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    Even though these mechanics are definitely not something I see myself being able to play with, I feel like these could be very fun ideas for the more PVP inclined people in the community.

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    Great ideas. Perhaps there could be some elemental effects too? (The player takes damage in cold biomes unless they wear warm leather clothing, and need to wear less armor in hot biomes)

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    Thexus00 commented
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    https://terraria.gamepedia.com/Hardmode
    https://terraria.gamepedia.com/Expert_mode

    Very nice and original.

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    MCplayer247 commented
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    This would literally be all I played if it was a real thing... Well, this and creative mode.

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    Cavinator1 commented
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    Very cool ideas! Terraria already has expert mode and it does bring a new, more difficult challenge to the game

    Some other ideas of mine, some for mobs missed in the original post:

    - Double every mob's health and attack damage to make them tougher to take down and you'll also want to avoid getting hit as much. (Terraria does this and works pretty well in my opinion)

    - Husks (and strays) could bury themselves in sand (or snow) as soon as they spawn and only pop up as soon as you hit one.

    - Witches should run away from players quickly if they get close and then use a splash healing on themselves to quickly heal. They could also use some other splash potions effects like blindness or nausea or throw potions that give multiple effects. Maybe even lingering potions.

    - Slimes, Magma Cubes and closed Shulkers could become completely immune to arrows and have arrows fired at them be deflected back at the same velocity so you'd end up shooting yourself with arrows. Tridents would just get stuck in slimes and magma cubes and would ricochet off shulkers dealing no damage.

    - Ghasts should take much less damage from arrows and tridents (but same amount from swords and explosions). The fireballs they shoot could home in on players slightly too.

    - Wither Skeletons can sometimes spawn holding shields and they can block player melee attacks and arrows with the shield. The normal skeletons that spawn in nether fortresses should be wither skeletons with bows instead that shoot flaming arrows.

    - Blazes could "combust" when a player gets close instead of shooting fireballs, thrusting out a wave of fire around them that highly damages, sets players on fire for a long time, and knocks them back. They'll also attempt to fly upwards after doing so to get out of swords' reach.

    - Vindicators could smash through wooden blocks to surprise players. They could also get some knockback resistance and a chance to dodge arrows and tridents.

    - Evokers in particular need much, much more health. They could also permanently have some sort of "arrow" shield to make them immune to arrows and tridents since they're pretty easy to take out quickly with a ranged weapon. The spell where they cast the fangs around them could also knock players back. They could also get teleportation abilities.

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    Absolutely in favour of this! The game is way too easy and this will most definitely provide a much bigger challenge to the game when playing it.

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    SweetBrewPony commented
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    We need an expert mode, I'd love if it gave better rewards too, I love a "Risk and reward" gameplay style.
    Even if they wouldn't give better rewards I still support this idea, I'd love higher difficulty!

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    This is all great! I have a ideas of my own that would make this harder too:
    1. Beds
    You know how you can skip the day just by sleeping in the night with a bed? Well, I think you shouldn't and the only thing beds can do is change your spawnpoint. Beds will still be very useful but, you can't skip the night. You will have to skip the day the old fashion way, waiting. This is great feature to make Normadic survival even more challenging!
    2. Torches
    Remember when Mojang were going to announce that torches will unlit after a matter of time? Why not add that? It can make caving more scary and dangerous. Strip mining will be very hard because torches will unlit. And yes, people can exploit by using optifine. But, it doesn't effect mob spawn. Just allow you to see around you.
    3. Ghastly
    The ghast should try to stay as faraway they can be from you but also close enough to shoot fireballs at you. That way, it will make trying to fish rod them or attacking with a sword nearly impossible!
    3. Drowned
    Maybe Drowns should also have the ability to whirlpool towards you. If they have a trident of course. Drowns should probably swim faster due to them being in the ocean for a long time. Just thinking about it makes me wanting to stay out the ocean.
    4. Food Decay
    Farming is easy and simple. Let's change that! When crops are fully grown, maybe after a certain time, they will turn rotten. They will still be consumable but, they will give you the hunger effect. This goes the same with raw meat. They would decay after a certain time. This makes getting food harder.
    5. Villager Relationship
    Maybe villagers should be able to judge you base on your actions with them. Stealing their crops, kill their livestock, breaking or destroying their houses, or hitting or killing them will make them dislike you more and more until the point they refused to trade with you! But, if you make iron golems, help grow their crops, defend them from raids, and helping them would make them like you more. The more they like you, the better trades you get.
    That's all my ideas I have for expert mode!
    I hope you agreed with them!

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    PixieYAM commented
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    I signed in just for this! This is awesome!

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    I also think having items that are expert only or items that can otherwise be more possibly obtained in expert difficulty would be cool, such as how terraria does that. Or having more than just difficulty come from expert mode with rewards like being able to get different enchants.

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    smellow33 commented
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    Great idea!

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    studkid01 commented
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    For Enderman, I think it would be cool for endermen to instead teleport the player to them if they are hiding under cover, similar to Quark’s Enderman Anti-Cheese Feature.  Maybe also have an ability for them to pick up blocks in order to reach a player easier to avoid cheesing them by stacking up on a 3 block high tower.

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    ImEMBEAM commented
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    Been waiting for something like this for a while, hope it gets implemented

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    Kuba Krems commented
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    Microsoft GO FOR IT!

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    saadcool798 commented
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    I like this