The FunctionCommandLimit rule has a maximum value of 10,000. While this is suitable for using commands for a mini-game or other map functions, there is a use case that needs a higher limit.
I can convert a schematic to a set of commands, the easiest way to share this with other users is to convert the schematic into a function file and package this up as a behavior add-on. While this approach works for a small and medium sized structures, this does not work for larger structures. I would like to see the maximum rule value be increased so that we can support running a function or chaining a set of functions together so that we could run 200k or 300k commands to execute an import of a large structure. This will allow for supporting importing schematics in a way that is better supported by the product, since it is just utilizing fill and setblock commands.
Here are some associated bugs, that were created while testing functions hoping to increase the limit.