Support SourceMaps when debugging [ScriptingAPI]
I'm currently writing my Scripting API mod using TypeScript, and while the code that's being generated is very close to my TypeScript file, it's not the same.
If Visual Studio is capable of doing SourceMaps, it would make debugging a much nicer experience.
If it were possible to change the name of the file to that in the source map, I suspect my breakpoints would not be removed whenever the contents of a script changes.
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