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Decreasing unpredictability of enchantments, reducing need for XP and AFK fish farms.

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  • 1
    Registered User commented
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    @Wolftopia

    I wouldn't be against more treasure items. I'd certainly prefer them to the current loot tables.

    And I agree, I was kind of shoehorning a use for gold in there. I don't think we need to have too many reagents though - maybe just removing the gold slot and making the reagent optional (which it already is) would be fine.

    Thanks for the feedback!

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    Registered User commented
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    I'm all for using themed ingredients for making more predictable enchantments. I believe two new slots is too much. It should be Lapis and one additional item, like the Beacon. Your list of ingredients is spot-on. Gold should become useful with through a durability buff.

  • 1
    Registered User commented
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    100% love the enchanting reagents; basically encompasses what I suggested https://feedback.minecraft.net/hc/en-us/community/posts/360043245252-Enchantment-Accessability-Arcane-Focus- here- glad to see others are on the same page.

    But as others have said, two slots are a bit much. Just one extra slot for the optional reagent (Between the book & lapis) is enough and reduces complexity. Just have gold give access to certain enchants, like flame and fire protection.