X

NOTICE

Are you sure you want to report this?

Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

39

Spells

54 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    LindolfoDias commented
    Comment actions Permalink

    this way, fertility has no bond with destruction anymore

  • 0
    Comment actions Permalink

    Wouldn't that just be glorified bone meal?  Maybe it should do that and make them grow faster for a short period of time (by decreasing the number of ticks required to advance to the next stage of growth).  Perhaps it should also fertilize blocks that do not normally support plant growth?

  • 0
    LindolfoDias commented
    Comment actions Permalink

    There are different types of ticks in the game: redstone tick, game tick and chunk tick/block tick.

    my Idea was to the spell of fertility increase the block tick for a given area.

  • 0
    Comment actions Permalink

    But is the tick that controls fire the same tick that controls plant growth?

  • 0
    LindolfoDias commented
    Comment actions Permalink

    The fertility spell is supposed to grow plants faster, in 5 sec. the plants should grow so faster that you will lose the show if you blink and if you are fast enough you can harvest and plant some of them to be more efficient, sorry if I wasn't explicit on my idea.

    You mean planting sugar cane on mycelium, stone or so?

  • 0
    Comment actions Permalink

    Yes, I do mean that.  They'd stop growing once the spell stops though.

  • 0
    LindolfoDias commented
    Comment actions Permalink

    the block ticks are random ticks within chunks sections and it controls many events https://minecraft.gamepedia.com/Tick#Block_tick

  • 0
    LindolfoDias commented
    Comment actions Permalink

    And plant seeds on sand or stone too... nice idea, the utility is very specific but is useful for who don't have dirt (considering player is on custom worlds). Fertility is a good spell.

  • 0
    LindolfoDias commented
    Comment actions Permalink

    To balance lets set a cost for casting the spells, what should it be? consume experience points? Or consume specific ingredients every time you want to use it? Both?

  • 0
    Comment actions Permalink

    Perhaps.  Originally I was thinking that the crafting recipe for a spell book/wand should require very rare items, but I like your idea better.  Should it consume lapis lazuli like enchantments do, or should there be another gemstone (How about rubies?) that is specifically used for spell casting?

  • 0
    Comment actions Permalink

    Perfect!

  • 0
    LindolfoDias commented
    Comment actions Permalink

    The additions you made are awesome! What about a brightness spell, using glow stone and with the opposite effect of the darkness spell (level light 15)? I still thinking about the end rod being used as the magic wand, though.

  • 0
    LindolfoDias commented
    Comment actions Permalink

    I think witches should not cast spells, they would be so OP. Maybe a special witch spellcaster without potions (only self-use potions).

  • 0
    Comment actions Permalink

    What's OP?  Is it a Minecraft-specific term?

  • 0
    Comment actions Permalink

    Do end rods have any other purpose?

  • 0
    Comment actions Permalink

    By the way, I have not made any "addictions".

  • 0
    LindolfoDias commented
    Comment actions Permalink

    Am sorry, I wanted to mean "additions".

  • 0
    LindolfoDias commented
    Comment actions Permalink

    "OP" means overpowered, too powerful.

  • 0
    LindolfoDias commented
    Comment actions Permalink

    The end rod is a light source already. I change my mind about it be used as the spell staff. Add a new item does more sense indeed.

  • 0
    LindolfoDias commented
    Comment actions Permalink

    Will the spell staff break after the use or will it lose the spell and one durability point?

  • 0
    Comment actions Permalink

    I'm not sure.

  • 0
    LindolfoDias commented
    Comment actions Permalink

    I think about losing some experience points (not necessarily levels) as a cost instead of losing the staff or the spell. And using the spell again without waiting a "cooldown time" would increase the cost. Just to prevent spamming.

  • 0
    Blast Burner commented
    Comment actions Permalink

    There should be a way to summon evocation fangs with the item

  • 0
    doom soul909 commented
    Comment actions Permalink

    This would be this would be so cool! But mebe it should be that u can also give books the same effect and craft them at the lecterns too and have spell tomes, like a rod but a book, and it can be held in off hand and stuff and maybe tome spells can affect players and creatures instead of environments( like sending an energy bolt to hit a monster.)