X

NOTICE

Are you sure you want to report this?

How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

1710

Termites

announced

133 Comments

Post a new comment:

Please sign in to leave a comment.

  • Official comment
    Avatar
    Comment actions Permalink

    As termites were announced separately, we can keep the discussion on termites here, and meerkats there. There's a marked difference between how termites work, and a side comment what meerkats eat.

  • 25
    ThugPug 43 commented
    Comment actions Permalink

    To start things off, I do think meercats should play a part in ridding yourself of termites easier, but I do have some of my own ideas on how the termites themselves should work.

    I think termites should be mainly a texture with a structure that occasionally spawns a mob. I imagine having the termites' nest be a mini structure, like the desert wells. In my opinion, the nest should have nest blocks (with an animated texture) and one center that's called the nest core. If the core is intact, the nest will spawn one termite mob every few minutes (if the chunk is loaded). The termite mob will seek out any wood block by wandering randomly unless it's within 15 blocks of a wood block (except crafting tables, those shouldn't count in my opinion). When within 15 blocks of a wood-based block, the termite will head to it. Upon reaching the block the termite will, like a silverfish, hop into the block. That will give the block an infestation value, exactly like cracks in turtle eggs. The higher the value the more termites will be visible on the block. The termite mobs won't actually be crawling and it would be an animated texture (as it looked like in the video). Over time the infestation increases and there's a decent chance it will spread to adjacent wood blocks, much like grass but in all directions. Once it reaches a certain infestation level (I suggest 5) the block will disappear. No termites will reappear (unlike silverfish) as it can logically assumed that the termites spread to the adjacent blocks. If the block is broken before it is completely destroyed, then it will drop termites based on the infestation level (level 1 drops none/1, level 2 drops 2/3, etc.), and those termites will be purely hostile and will not attempt to spread to wood blocks, kind of like the fixation of a wolf after you hit it.

  • 8
    FLYRIP commented
    Comment actions Permalink

    If termites are coming....we need to be able to set them on fire.  I'm not trying to train a meerkat or ostritch to rid myself of a termite infestation.  Fire should be a method of removal.  Fire, and fire type things (lava, Magma Blocks, etc..) should be used as a means of prevention.  Like a magma moat would prevent termites from being able to get to your wooden structures.  Something along those lines.  

     

    I'm not really a big fan of things that can destory what took you hours, days, months to create.  

  • 6
    Comment actions Permalink

    i hate termites :p

  • 6
    Comment actions Permalink

    Will they eat your hous?

     

  • 6
    Comment actions Permalink

    if they add termites they should make it so theirs a setting like how you can turn on and off fire spreads you can turn termites on and off as well thats my opinion

  • 6
    Carnotaurus71 commented
    Comment actions Permalink

    Its kind of a silly idea that we can't attack it with a sword or anything. Your basically telling us our wooden houses and wooden creations would fall before our eyes and there is nothing we can do about it unless we have a meerkat? Maybe we could attack them but give them slightly more health points than silverfish to keep the concept fun?

  • 5
    Comment actions Permalink

    if termites are added there should be a way of preventing termites for builders and such.

     

  • 5
    Comment actions Permalink

    How about instead of having another mob that will destroy player creations we don't do that.

    A better option to improve game play would be to add an option in vanila that prevents mobs from destroying stuff. Like the mob griefing command except for non creative mode players.

  • 5
    Comment actions Permalink

    Oh heck no

  • 5
    paulyapra2 commented
    Comment actions Permalink

    I think its a bad idea it might end up annoying like Phantoms. We voted for Phantoms and the community pretty much regret it

  • 5
    Dirtybekfest commented
    Comment actions Permalink

    The termites would ruin a lot of people's work and would cause this games popularity to go down because your house is there and then it's not. So if think to stop the termites to go all wood crazy, they should have a gamerule that causes them to not break stuff, the switch should be accessible in game and shouldn't disable acivements. It shouldn't be mob greafing because you still want the game experience,(creppers, wither, enderman, ect breaking stuff) but you don't want non attack able, very small, hard to see bugs assassinating your house without being seen. But that's just my opinion. Sorry for the atocorrect, it changes the word even if it say it's spelled correctly. 

  • 4
    Comment actions Permalink

    Termites would certainly have to affect wood in some way, which could be problem if a Termite Block is placed near a structure.

     

    Perhaps it would be wiser for Termite Blocks not to be capable of being picked up.  The only way to infest a house is to plant a row of trees from the house to the Termites so they slowly infest each tree until they hit the house.

  • 4
    승헌 전 commented
    Comment actions Permalink

    Adding termites as mob would cause some lag, and spawning lesser termite mobs would not look so nice, I suggest them being somewhat vine/redstone dust like block those stick on walls and floors or tile entities with animated textures, and spreading in shortest distance towards wood plank blocks or vertically placed wood blocks
    Termite mounds being some spawning block that spawns termite nearby, and growing into specific shape if the space is full enough and open
    When breaked they wil drop lots of termite items, maybe used for taming meerkats or riding ostrich?

  • 4
    Ahmad Ashraf commented
    Comment actions Permalink

    I think is better than creeper

  • 4
    Comment actions Permalink

    i dont like termites

  • 4
    LindolfoDias commented
    Comment actions Permalink

    Termites should work like the silverfishes, in wooden blocks instead. Have a similar hitbox and spawn in their own nest structure. But they should reproduce when an infested wooden block is broken, spawning two termites.

  • 4
    LindolfoDias commented
    Comment actions Permalink

    Termites should also infest dirt, coarse dirt and farmland (making it grow crops faster while raining) and destroy leaves and crops. They are not just destructive but natural architects, there could be a structure like a giant mound or an underground maze gallery with organic tunnels, rooms full of termites, with mushroom farms etc.

    And a society divided into castes of Worker, Soldier, Queen, King and Nymphs

    Worker: a neutral termite and the most common, all termites nearby will attack you if you hit one;

    Soldier: aggressive, bigger and tougher than the worker, all termites nearby will attack you if a Soldier hit you;

    Queen and King: boss-like termites, agressive, can fly, only generate in the Queens Cell and spawn soldiers when battling you;

    Nymph: is a Termite Egg dropped for defeating both Queen and King, hatches faster when workers take care of it. When hatched spawns a Nymph that grows up into a new Queen who fight you (some say the offspring is stronger than the parents).

    Termites could drop:

    Clay;

    Termite Meat, it heals 1 point of hunger and 0.8 of saturation.

  • 4
    Comment actions Permalink

    Out of all the good ideas why this?  Sure it is a interesting concept, but I'd rather have them work on other things.

  • 4
    Comment actions Permalink

      I believe that this would ruin the feel of the game. As it's bad enough when you lose something to a creeper or an Enderman when he inevitably steels your stuff. This feels like an edition that will turn may users away from Minecraft. Just imagine: having finally finished your colossal Mega-Base, that took, literal weeks to build due to the 10 double chests of wood you needed to fill and empty in its construction; For it to be destroyed simply because some termites showed up and you couldn't find a Meerkat. All in all this has the feel of a punishment to players that build primarily with wood than a useful addition that will contribute to the current game.  

    On another note. If the termites are to be as small and pervasive as is described in the post above, this will cause the entity count in an average players base to skyrocket. The lag will be immense, and it'll definitely piss off a huge portion of Minecrafts' player base.


  • 4
    DresdenJClaw commented
    Comment actions Permalink

    This is basically saying screw you builders, stay out of deserts, Mesa’s, and Savannah’s. If Mojang wants to make the biomes BETTER then termites would be an ABSOLUTELY HORRIBLE edition to these already rarely lived in biomes. Termites would make everyone less likely to want to build in these biomes. This is a god awful idea, and I am outraged that it is in the announcements.

  • 3
    dinosbreath commented
    Comment actions Permalink

    Ok i get them being small but how small are they because i think it would be weird if they're not as big or half the size of an endermite just because it would weird that termites would reflect there real world size when mobs like spiders,sliverfish,and endermites are may times larger than there normal size( consitering most mites like the ones the endermite is basted on are nearly microsocpic) now if the termites are set and you can change the size of them some thing you could do is make other termites like soligers, kings, and queens bigger but that's just my idea. anyway i hope this is helpful. also termites have a king and a queen and if one dies another termite takes it's place. i think that it should be in there to.

  • 3
    Comment actions Permalink

    I don't know about the rest but I think that once there are enough termites gathered together within a number of blocks, the blocks will start releasing termite alates, which will fly in search within a specific range for specific wood blocks, such as wood planks to not decimate entire forests and jungles - to add a touch of realism to them

    Oh and maybe if there's a block of inedible substance ( brick walls?) between two wood blocks the termites will construct termite tunnels, which will slowly spread at night, like real termites also do.

    I also think a that if a termite mound is nearby the logs of  any trees that a player breaks with have a slight chance of naturally spawning a few termites because certain species of termites live in tree bark

    Thanks?

    Thanks. :D

  • 3
    Comment actions Permalink

    If there was a way to downvote this, I would. This sounds like an awful idea. Now no one will want to build in any of these biomes.

  • 3
    Comment actions Permalink

    Don’t do this please. you’ll ruin Minecraft. Also i’ve Built a large structure in a savanna primarily out of wood, and I don’t want it to get undone in a few (minecraft) days. Besides,  No one will build out of wood in these biomes anymore, yet alone find acacia logs.

  • 3
    Rivyn111 commented
    Comment actions Permalink

    I think termites will add a new level of complexity to Minecraft, but I have to agree there needs to be a way to protect your homes if termites are capable of potentially destroying them. For example, maybe there's a substance you can add to a recipe or something you can coat on wood or around it to repel the termites. There are those who probably would love the idea of homes potentially having termite infestations, but there are also those who want to ensure their builds aren't destroyed. As long as there's a way to prevent an infestation, even if it's something as simple as a repellant that has a radius area, then I think most people will find the idea fun. :)

  • 3
    Comment actions Permalink

    So what if a wood based block had contact with termites for a while, then the wood becomes to unstable it breaks when you walk over therefore creating a new block called Rotting Wood.

    I think this is a simple yet effective thing to add and maybe by finding and keeping a termite nest, and the termites keep rebuilding their mound you could collect course dirt or podzol. OR just thinking about i think a termite mound the dirt from it would make a really good fertilizer!

  • 3
    ROBOK06 commented
    Comment actions Permalink

    Nooooooo not a good idea that could suck spending hours working on a huge house in you fav bio and coming back to see I distroeb

  • 3
    ERRxR 418 commented
    Comment actions Permalink

    as a builder, this is a huge NO... bugs are cool, but please DO NOT add termites or other destructive mobs... i know how to turn off mob griefing, but this would just be so inconvenient and frustrating to deal with...

  • 3
    LordOfKekz commented
    Comment actions Permalink

    Honestly this is a terrible idea. I hate it so much, I'll probably become a creeper...