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16

Data driven blocks and items in data/behavior packs

5 Comments

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    I would love to see that :)

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    I would love it too

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    Judah Braun commented

    Amen

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    mitras2 commented

    This is exactly what i have asked for on twitter a hundred times. Thanks for creating the feature request.

    We should spread the word to gain more votes in this important matter :-)

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    mitras2 commented

    By the way:

    This suggestion either would require the player to use a particular resource pack alongside the data pack to have textures for the blocks and items. 

    A different solution could be to add a "fallback texture" to every item an block that is used if the player refuses to use the required resource pack.