Back and forth between updates, we've seen the /tp command switch from smoothly moving the player from one place to the next, and instantly jumping with no smoothing.
I find I have use for both. When I want the player to move quickly but smoothly, being repeatedly teleported, I'd like interpolation (since Minecraft only runs at 20 ticks a second and screens can run at over 60). Otherwise it's stuttery and sickening.
When I want the player to jump seamlessly from one place to the next, possibly so cleanly they don't even realize they've been moved, I'd like it to happen in a single frame, with no smoothness.
However, Minecraft seems to pick one or the other, and it makes it impossible to do things the way I want when I have to guess which it will do.
My suggestion is this: add another argument to the /tp command that allows us to pick if the teleport is smooth, or instantaneous. Something like: /teleport <targets> <location> [<rotation>] [(smooth|jump)]
This way, we can pick what we want it to look like, instead of being frustrated that our maps don't work sometimes.
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