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Illusion Illagers and Giants (just read it)

needs info

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  • 4
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    Your idea has no point, at least as it is presented. How would these mobs fit into the game? What would their drops be? Where would they spawn? 

  • 0
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    All games should have hidden objects, so if you add them to survival we will need more

  • 1
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     Why should they add Giants? They don't fit in the game and are unused for a reason.

  • 1
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    Giants i can see why it is unused, but on the other hand, illusioners should be in a structure as big as the one as where the evokers spawn. Illusioners should drop a totem which if you get hit with a bad effect that is 30+ seconds, it should remove it and make you resistant to bad effects for 15 seconds

  • 0
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    minecraft also has unused sound effects too, like the chest lock and wolf howl, at least i havent encountered these sounds in survival yet. yes i know people made minigames in their server and USED these sounds, but it isnt used in the game.

     

  • 0
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    I am for the treehouse as structure with the Illusion Illager and the cloak as drop. 

  • 1
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    Similar threads as noted in below thread, closing

  • 0
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    Giants would be a terrible addition to the game.

  • 0
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    my opinion is fine i guess
    seeings these mob in game just like
    another one(i dont know what i say)

    my opinion to add this ito the game
    is like low but yeah

    giant mob should like a rare chance of spawning like super rare
    the drop a just like normal zombie but many.

    illusioner mob should spawn somewhere in biomes or structure
    it just gonna drop a bow and potion of blindness.

  • 1
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    When I read this I had the idea that Illusioners could make zombies appear as if they were Giants