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Update magic: Magic ritual

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  • 3
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    It would be a great idea. I imagine it being a post game thing and maybe there could be a magic meter you unlock after beating the ender dragon. It could use resources or xp

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    A magic update is a good idea
    Could add elemental magic wands
    * Magic sticks: made with a stick and a magic stone
    * Magic stone: obtained from mining caves, they are obtained in the same way as other ores
    -Have elementary magical properties
    -Has different magic elements
    -Have different colors depending on the element such as ice, fire, wind, earth etc.
    -Magic buttons have equal durability
    A magic update would take the game to another level
    Certainly a big topic to be discussed in the future

  • 1
    Mutegold137 commented
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    Hey just a suggestion I think xp bar could act as a mana bar

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    Other magic items should also be thought for a magic upgrade already we have enchanted books so why not use grimorio or magical books

  • 0
    Bilbo Baggins commented
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    Sounds like something straight out of some adventure/quest video game.

  • 0
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    It totally due

     

  • 0
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    Does

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    It would be a great step to expand the Minecraft universe.

  • 0
    Ezrando commented
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    But why use rituals? A new way to fight shouldn't be something that only hardcore players have to achieve.

    Magic always involves elements. So if we want magic in this game. Mobs should have elemental resistent and damage, otherwise magic can not work at all.

    And if mobs would have elemental damage. There have to be new weapon enchantments that involves elemental dmg.

    So putting magic in this game is a whole thing. A feature that will put some big changes into the game.

  • 0
    Carrigan Gann commented
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    I was going to suggest this myself, I figured it must have been suggested before but it's not on the "previously considered" list so I had a few ideas for it.

    One would be an item system that makes use of the enchantment table, albeit a bit differently. For example, a wand that can be charged using XP in order to cast offensive spells, or perhaps a single-use piece of paper similar to the spell scrolls from ES. Or maybe papers/other items, trinkets etc. could be used for utility spells.

    The other idea was a magic system entirely different from but somewhat similar to the enchanting table, being able to "learn" a spell for a limited number of casts. Either way I would expect offensive spellcasting to be a limited-use thing reliant on exp.

    I hadn't thought of it but I really like the idea of using some form of ritual as suggested earlier. For example, creating some sort of sigil on the ground and burning(?) it or something in order to charge a wand/staff or regain casting ability, etc. Maybe in addition to using exp at a table of sorts?

    Edit: Another idea, if implemented, maybe the damage or usefulness of spells could be inversely proportional to the quality of armor equipped? Just a thought.

  • 0
    Manasa Miller commented
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    ... lightning... at creepers...

    you want to battle charged creepers?!?

  • 0
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    I think another spell is you can spawn a huge chicken who fights for you

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    It should have a new dimension int like a wizard one and it has hogwarts

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    KoffeKryptid commented
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    They do have a lot of NPCs that use magic, and I think the players should be able to as well. Maybe it could even be spell tomes instead of a ritual.