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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

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Underwater Villagers (Gillagers)

needs info

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    The Converter(offhand), a device that turns water into air, so you don't drown while living underwater. ingredients(in order): 1 nautuis shells, 1 diamond, 1 nautuis shell, 1 redstone block, 1 conduit, 1 redstone block, 3 prismarine shards

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    Needs more info.

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    Americanmario, Gillagers are aquatic villagers. They aren't dead. They just are just human-like fish. In fact, Gillagers can't breath air.

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    A new passive aquatic civilization is a great idea to add to the game
    They could have water villages and new structures in the ocean

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    I think of a different designer for this crowd
    Since it must be a new crowd different from the one in the game

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    POR Q AGREGARON ESTO EN LA ACUATIC UPDATE

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    Maybe his idea is that the villagers would be living under water and would some kind of an item or potion, that allows them to breathe underwater without any problem,and then this item or potion could be acquired by the player and have as recipe,so that player can make it whenever he needs.Also they would be the ones that would kill the underwater zombies,and you could eventually,trade with them to get a trident,cause currently,tridents are pretty hard to get,and now as we have villages and villagers living underwater,being able to trade with them,would be more exciting to jump into the ocean and look for them to trade to get a trident.Also I think that they would differ by the fact that they are living underwater,they would be killing the underwater zombies(the normal ones and the new ones),and also,if attacked by the player,they would become agressive towards him,and try to kill him.

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    a solution to this all would be to make underwater villages (single ruins and monuments don't count), make them all drowned villages with a low% chance to spawn a "gillager drowned" nearby, like a zombie villager you turn back into a normal villager do the same for the "gillager" and like an enderman can't touch water the "gillager" cant touch air. you could trade for coral blocks/plants/fans, scutes, rare trident enchants (or just tridents since I haven't been able to get 1 since they patched it to be next to impossible to get) you get the idea. the stuff that is hard to get, at this point all the aquatic update did was make the ocean look pretty and useful then they patched out the useful side and now there is no real reason to stay anymore.

     

     

    side note:- why did you remove the ability to sleep underwater with a conduit nearby.

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    Great idea! (I also love that name)

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    and underwater city's like Atlantis

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    they function like more villagers

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    Good name but we need NPCs that aren’t villagers

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    yes. they should be like normal villagers, but live in sunken villages with guardians instead of golems and they should have different professions. they should have dolphins instead of animals

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    It would be a good idea. I would put the villagers to trade with them give you a new material that is near the villages that is a blue gem called Sea Gem. Villages would be difficult to find.

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    I hope the Minecraft teams adds this or even reads this its such and awesome idea.

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    i think what emerald was trying to say is that gillagers are another breed of villagers that dont need doors and dont need iron golems like the pillagers but they protect themselfs and fight the drowned. which if anyone follows gametheory would totally disrtupt his theory.  so basiclly a self sustaining tribe of mermaid-villager people that have somewhat less technological advancements than the villagers i like it

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    Maybe even zombie gillagers too!

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    Gillagers are a tribal community found in villages at the bottom of Deep Ocean biomes. They are covered in greenish blue scales and have large fish tails instead of legs. They throw tridents and will follow the player relentlessly if provoked. They are scared of the sun so they won't chase the player to the surface unless it's night.

    There are 3 types I have come up with so far.

    1. Hunters wear turtle helmets and are covered in scars.They will sell rotten flesh, various fish, basically anything that once belonged to a mob. They will sell buckets of fish as well.

    2. Gatherers are covered in cloaks made from kelp and sea grass and wear coral jewellery. They sell underwater plants, corals, anything plant based.

    3. Stalkers are considered the leaders of the tribe, covered in glow ink and wearing guardian eye necklaces. They sell all the best stuff for the highest price, hearts of the sea, buried treasure, nautilus shells, even tridents. They will also follow the player out of the village to make sure they are no longer a threat.

    They live in houses made of ancient ruins and shipwreck parts. They are very territorial, attacking the player if they try to build in their territory, unless the player is 'worthy' enough. To earn 'worthiness' the player must kill underwater monsters, extra points for Elder Guardians. The more 'worthy' you are, the better and (cheaper trades) you get. If you attack Gillivers, dolphins or have Bad Omen, you'll be killed regardless of your 'worthiness'. 1/2

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    The way Gillagers trades is similar to an Enchanting Table, let me explain. You are presented 3 options, pick 1 and a new 3 will appear. The trades get better depending how 'worthy' you are. They use Prismarine Shards as currency, instead of emeralds, gold or lapis. They could have profession blocks, or the Gillagers could spawn with a random profession. 2/2

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    Adventure will be needed and I’m behind this idea and a new golem

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    what the heak are you talking about?  This doesn't make any since!