How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

1096

Add a unique type of mob for each existing biome.

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  • 9
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    Oh I am fully aware that I primarily focused on hostile mobs for this thread. I will update this suggestion once I have thought of new suggestions with non-hostile mobs. 

  • 23
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    Okay how about a variant of creeper as well, one with stone skin called a "Fractal" that spawns deep enough underground? Or perhaps one called a "Inferno" that spawns in the nether and has a weaker explosion, but spreads a bunch of fire everywhere.

    Maybe a surface unique variant of spider "Tarantula" or simply a tropical spider that spawns in jungles. Perhaps the swamp unique skeletons could also spawn in rivers and be referred to as "Sunken (Skeleton)" to contrast the "Drowned (Zombies)"?

    Also cavern indigenous mobs spawning below y=36 or y=28 would be nice as well. Cave spiders, "Petrified" Skeletons, "Begotten" Zombies, etc.

  • 15
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    I really like the idea of each biome having their own unique hostile mob, personally I would prefer that these new mobs be truly unique like the phantom instead of just variations on existing mobs but a mix of the two is also fine.

  • 0
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    How 'bout special tame friendly mobs (until hit) in mooshroom biomes? they can look the same and be less of a nuisance. BTW, possibly biome - specific color creepers that color blocks instead of destroying blocks? just a fun little unlikely idea.

  • 5
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    I had the same idea, Minecraft is awesome but there isn't really mob-biome diversity sure there certain structures you can only get in certain biomes but there are very few biome specific mobs, lets say there are crocodiles in a swamp and you can make a special armour only out of crocodile skin, that would make a swamp more special because you can only find a crocodile in a swamp.

  • 1
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    So you guys added foxes and my thought is to have a boss fox that's hurts you when you get to close .

     

  • 0
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    Creepers underground could be called cave crawlers and they would have like different ores on them and the ore on them depends on what ore they drop

  • 6
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    It would be very interesting to have an aquatic variant of a spider based on a water strider which would be most commonly encountered in ocean biomes.it would glide quickly at the surface of the water and would give some sort of effect like short breathing or constriction when it attacks you ,wich makes you suffocate quicker underwater,  but it would also have a rare chance of dropping silk hairs wich can be added to a helmet trough the anvil ...which if worn would give the player infinate breathing under water ..but if this seems too overpowered it could have an enchantment bar (purple bar above the green bar)which would waste faster than the helmet and would require repairments/touch ups with more silk hair

  • 8
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    I think we should keep the current mobs as they are but just add new ones. A couple off the top of my head are Sloths in the jungle, Aardvarks/Anteaters for the Savannahs for the new termite mounds, Crabs on beaches, Armadillos for the Mesas, Grizzly Bears for the Mega Taiga, Rattlesnakes for Deserts, Alligators for Swamp, Opossums for Dark Oak Forest, and some kind of Musk Oxen variant for Snowy Plains.

  • 0
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    this would be too much for the game since the game would have too many mobs to deal with and how would caves work how would it work with mods biomes that have specific variants what would happen there 

     

  • 1
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    Please read this.......
    Well since I was grade 8 I played minecraft and now i'm in the 1st year college I still play minecraft ! I just want to suggest to add a boss mob to make the game more exciting like hydra? Or skeleton king? A mutant creeper? Or herobrine! Please ..... I know that the game is challenging now! But how about! Add more some scary stuffs like ghost .... or a decapitated mobs ....... an under water skeletons, a fire hounds and add some boss in nether to make the nether more exciting like in terraria my dream is to make the the terraria looks 3d because of what the bosses terraria have! ... and I look to minecraft! And think! What if minecraft add some over powered boss to make the game long lasting and hard to go to end! Add more boss I repeatedly .... please add more boss mobs ! And it makes the game more scary and more exciting ;)

  • 2
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    Yes i would love to see some more hostile mobs in the game. I think varieties of already existing mobs is a good idea. Skeletons could use different arrow types. Spiders could have different debuffs like slowness, weakness, and maybe even blindness. A new type of witch that uses different types of potions like turtle master and wither. Blazes are like fire elementals, why not add frost elementals to ice spikes biomes? More types of golems, gold golem, or the rare emerald golem. Stuff like that

  • 5
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    In my opinion, each biome should have its own unique apex predator. These predators spawn naturally and give a reason to explore each biome besides the typical stuff. This also gives each biome a reason to pay attention while traversing them.

    My most anticipated creature would be the Crocodile. 

    The crocodile is a 4 block long hostile mob that will remain most of the time in the water ( usually at the bottom). When a player reaches the circle radius of the Croc, it will leap 2 blocks forward and bite the player, losing half their health if they are at the very edge of the water, and only a quarter health if they are hit at the tip. Crocodiles are very fast swimmers that can outswim you if your traveling long distances without a boat. On land, Crocs are very slow but can still bite you for a quarter of your health if you get bit. With a boat, if you swim on top of a Croc, they have the ability to knock you out of the boat and turn it into an item you must pick up.

    Another user suggested this but its optional.

    Crocodiles drop Reptile Leather which can be used to make a new armor variant. It has a unique texture to it and has the same stats as chainmail, but can be crafted and worn. 

  • 0
    Registered User commented
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     RepTilicuS RepTilicuS -

    Just FYI crocodiles aren't happening. :) I like where you're going though, so looking forward to your other ideas.

  • 2
    Registered User commented
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    we should have them

  • 0
    Registered User commented
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    Not every biome, but some more variety for some mobs would be nice

  • 3
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    A beach only mob needs to be the seagull!

  • 0
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    Maybe not all because some biomes are just copy of other ones but add more biome exclusives

  • 0
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    this would make me explore so much more

  • 0
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    Maybe my idea 'the forgotten one' could be a jungle biome only mob

  • 3
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    Bouldering Zombie in Mountain.

    Lobber Zombie in Swamp.

    Viler Witch in Dark Forest.

    Tropical Slime in Jungle.

    Bone Spider in... Cave?

    Furnace Golem in Desert Village.

    Snow Golem in Snow Village.

    Wooly Cow in Snowy Tundra.

    Umbra Cow in Dark Forest.

    Rainbow Sheep in Woodland Mansion.

    Cluckshroom in Mushroom Fields.

    Moobloom in Flower Forest.

    Moolip in Flower Forest.

    Fancy Chicken in... Woodland Mansion? Village?

    Melon Golem in... player summon.

    Jumbo Rabbit in... Taigas?

  • 1
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    I think there should be purple bloom tarantulas

  • 0
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    In reply to MrD1085277:
    Here is what the mobs could do/drop

    Viler Witch in Dark Forest.(somewhat rare enemy, Doesn’t drink healing potions unless can’t see any players, 28 hp, +2 potion range, potions are lv 3)

    Tropical Slime in Jungle.(Gets regen 2 in water, 2 more health than regular slimes)

    Bone Spider in soul sand valley(immune to soul soil/sand, 18 health, 6 damage)

    Furnace Golem in Desert Village.(Fire aspect attack, immune to fire damage, drops sand, no knock back, 50 health, +2 more reach than iron golem)

    Snow Golem in Snow Village.(Spawns during snowfall)

    Wooly Cow in Snowy Tundra.(25 health, slow moving)

    Umbra Cow in Dark Forest. (drops 3 leather, 2X panic speed after getting hurt, runs away from player)

    Rainbow Sheep in Woodland Mansion.(when sheared drops 5 rainbow wool, rainbow beds can be crafted, 0-2 rainbow sheep spawn per mansion, don’t respawn, don’t regrow wool)

    Moobloom in Flower Forest. (Creates dandelions every other block when it walks)

    Jumbo Rabbit in Taigas.(rare, 24 health, Drops 4 rabbit hide)

  • 0
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    Lions, Cougars, Tigers, Jaguars, Sharks, Piranhas, alligators, Crocodiles, Elk, Moose, Bear, Owls, Monkeys, Gorillas, Orangutans, Chimpanzees, Snakes, Mole Rats, Hedgehogs, Beavers.  

  • 1
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    I too would like to see varients of minecraft earth mobs unique to biomes. Mobs like the fancy chicken could be bred from differeent versions from these.

  • 1
    Registered User commented
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    This would be excellent but for there to be mobs added to every biome (I assume non-varinets only), There would need to be an entire update dedicated to only adding new mobs

  • 0
    Registered User commented
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    Yes that would be really cool! Maybe some more bosses?

  • 1
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    I dont understand swamp skeletons being scarred of parrots, but I like that they would fight back against wolves. 

  • 0
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    Since we now have the Goat in the mountains and the Axolotl in the Lush Caves it would make sense to keep adding new mobs that spawn in one biome. 

  • 0
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    What about lightning zombies that move slower but do more damage