Combat: Armor/Weapons add weight
Armor adds weight, the more it protects you the more it weighs(this weight slows you down in combat), furthermore studed armor crafted using nuggets and leather would protect you less that the heavy armor, but you would move a lot faster, iron studded armor would just change to chainmail, but the texture would need to change to chainmail woth leather behind it(like how its usually seen irl). If new techniques were to be added such as parrying or side steping, the movement would be restricted. This vould also be applied to wepons, for example if there was still hit delay, the heavier and the larger the wepon the slower you hit. With the whole delay system, consider having a heavy attack and a light attack, the difference is the heavy attacks do more damage but have a hit cool down where you cannot do light, heavy, or blocks(for example the thrust with a sword is a jeavy attack, or slamming the axe down like you do kn 1.9).
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