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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

69

Hammers and Anvil Overhaul.

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    Can't speak highly enough about this idea. This would bring wonderful depth to the anvil.

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    Why shouldn't they be craftable?  That's the one thing I just don't understand about this suggestion...  I could understand if they just improved something about the anvil, but to be required to use it?  That sounds really annoying to me.  To be unable to use an anvil if you can't find one of these items.  And you have to find two because you're going to have to repair them over time and you can't without a second one.

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    @ClayGoddessSari See, that's what I was worried about too initially. It isn't super clear in this post, but the idea is that the iron hammer is equivalent to the current anvil mechanics, the diamond hammer costs slightly less experience to use, and the gold hammer is cheaper still.

    The exact mechanics could be based off of the concept of the Prior Work penalty, where there is currently a penalty of 2^(n-1) experience levels after n uses. A more forgiving formula could be used for the diamond and gold hammers. 

    This way, the hammer idea isn't a complete nerf; using gold or diamond hammers would mean that your sword or chestplate could endure more anvil reworkings before hitting that dreaded "Too Expensive!" limit. 

    And yes, making only the iron hammer craftable is a good idea.

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    I see.  Then it would make sense for the iron hammer to be craftable, while the two that give improved output are loot.  That way you don't have to wait until you find a hammer to use your anvil.

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    Nothing else to say but make the iron hammer craftable.  Don't follow the terrible example of all three horse armors being uncraftable.

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    Kazer236 commented
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    Hammers should also be enchanted with Channeling like the trident, so when you use a Hammer with Channeling enchantment you would get the achievement "God of Thunder" making a reference to Thor. Also iron hammers should be craftable. Hammers should deal a damage similar to the axe, i mean, more attack damage than the sword but less damage per second, because of the weight. It should have the same item texture that the anvil shows. A hammer also appears in the Minecraft Dungeons trailer so I think it should be in Minecraft.

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    Charles Jay commented
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    The iron hammer must be craftable. It requires 5 iron blocks (equivalent to 45 iron ingots and a bit expensive to craft) and 2 sticks. But gold and diamond type as loot is a better idea!

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    Ted Holthouse commented
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    Can I suggest an enchantment idea , I was thinking that there could be an enchantment called Thor’s Hamer and it could make it so when you hit something lightning strikes down on it 🐵.

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    Hammers have been present in the game since the beginning (crafting table texture) and nowadays is being presented again in 2 new textures (smithing table outside texture and GUI texture) that's the reason I have to says that is logical to have the hammers as a permanent tool/weapon.

    -Tool usage 1: Right clicking stones to make "cracked" variants of stones, smelting stones doesn´t make much sense

    -Tool usage 2: Hammers should be the prefered tool to break glass faster. Of course silk touch could be added.

    -Weapon: It could be a mix of melee and mid range weapon.

    -Enchantments: Normal tool enchants & Loyalty. Earthquake, aiming the hammer to the floor or entity feet shoukd shake them. Thor´s shock: hitting an entity shocks them and their nearby allies.