Why the need to change the functionality of anvils?
Overtime, certain containers in the game got an overhaul as to how they work and function. They have an extra slot needed for said containers to be operational.
- Brewing Stands require blaze powder to be powered.
- Enchantment Tables require lapis lazuli to enchant items.
It would make sense to do the same with anvils.
Add a "hammer" slot for anvils to be functional. Each repair/rename from the use of the hammer will take one durability. This could also encourage players to do some exploring to search for these items.
Wood Hammer = Yes.
Stone Hammer = Yes.
Gold Hammer = No.
Iron Hammer = No.
Diamond Hammer = No.
Wood and Stone = Crafting.
Gold, Iron, and Diamond = Loot.
Villager Blacksmith Chests.
Zombie Spawner Chests.
Mineshafts. (via Minecart Chests)
(only applies to gold, iron and diamond hammers)
Wood = 10.
Stone = 40.
Gold = 25.
Iron = 50.
Diamond = 75.
Iron = Most Common.
Gold = Slightly Rare.
Diamond = Most Rare.
(wood and stone aren't applied here)
- Used on an anvil to repair/rename items.
(takes one durability each time)
(wood, iron, and stone = most expensive to use for levels)
(diamond = second cheapest to use for levels)
(gold = cheapest to use for levels)
- Can be used as a melee weapon.
(takes two durability each time)
(wood and gold = +3 damage)
(stone and iron = +4 damage)
(diamond = +5 damage)
- Unbreaking I-III.
(wood = with another wood hammer)
(stone = with another stone hammer)
(gold = with another gold hammer)
(iron = with another iron hammer)
(diamond = with another diamond hammer)
Villages that have a blacksmith should have a chance of a slightly/very damaged anvil appearing.
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