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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

274

The Raccoon - Thief of night.

15 Comments

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  • 8
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    I love the idea of Raccoons stealing crops and food items from chests, however I wouldn't be on board with the idea that they steal all items.  This isn't normal Raccoon behavior, and Minecraft often wants to convey a realistic message about animal life.  Raccoons aren't "thieves" ... they just gain that moniker due to their appearance and their natural inclination to scrounge for food.  (Which humans have a lot of)

    In addition, I don't think introducing "Rabies" is a good idea.  Rabies is responsible for the death of many pets.  Introducing it could be opening old wounds for some, and using it as a "tool" for pvp gameplay could be seen as bad taste.

     

    In summary, I think raccoons are a great idea.  Especially if in the process of scrounging for their food, they come across a player's chest.

  • 0
    Mc Rat commented
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    Great idea. I love the stealing idea, however I think it should have some limits like only carrying max. 3 different items at once, or can't pick up entire stacks. Or both.

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    TitanXGames commented
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    I like this idea but i think that they should also take dropped items too

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    Love the idea of raccoons. Scrounging through chests and stealing a small number of items is perfect. It does make sense that they'd mostly take food items, and just individual items (no stacks). They could also be attracted to houses or villages at night, like real raccoons looking through trash for scraps (even though there's no "trash cans" in Minecraft).

    Besides the random drops, other drops could include a raccoon tail (or coonskin cap). Not sure what the tail could be used for - a potion ingredient maybe? Also, IRL raccoons catch fish, frogs, etc., basically a lot of their food comes from the water, so another drop could be fish and/or fish bones.

    Rabies does sound like it's probably bit too much.

    Since Raccoons live near water, the Swamp biome does sound good for their main spawn area. Also Forest biomes in general, especially near rivers.

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    Zayin Brignac commented
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    I like the idea but they should be tameable and the player can send them to take things

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    Like other comments mentioned, I also think rabies might be a little too much, as it paints raccoons as evil and dangerous, while that's not true. 

    Other than that, I love the idea! Maybe they could steal 1 item from a chest, but then hold it in their mouthes. In the same way that pillagers can join raids, raccoons could join other raccoons that have targetted a chest. They could have "preferred" foods, like fish or eggs, which, if given to them, will be swapped out for the stolen item, so the player can get it back without having to kill them. I also like the idea of them being able to "trust" players, like with foxes: if you breed them, the offspring don't run from you anymore.

  • 4
    vinnyg0621 commented
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    Can we tame them, too? :) Like if you agree

  • 1
    Ding200 commented
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    I think that's an awesome construction for a mob, however, personally, I'd still prefer them to be tamable (especially since I thought the number of states in which is legal to have a pet raccoon was actually zero... Emphasis on "thought", because it isn't). To have a number of states where domesticating a raccoon is possible makes them worthy, at least for me, to be domesticated them also in Minecraft, but to stay accurate with their "reputation", I'd make them HARD to tame, also make them be very high maintenance, and even maybe have positive and negative consequences to taming the mob (idk, having to work out a way to be more sociable if you plan to have more than one tamed mob, like a fox, or a dog... Something like that).
    [off topic content removed by admin]

  • 0
    RoguePugs commented
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    I agree exept they shouldn't spawn in swamps

     

  • 1
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    Although I'm iffy on the "Rabies" idea, I really like the rest of what you said. I do think a great touch of realism would be Raccoons dwelling in villages, as they thrive in urban environments. I would also prefer raccoons being peaceful, as humans typically scare raccoons. Looting crops is a good parallel to looting dumpsters, so that is a good idea. I find that spawning in swamps is a bit odd as well, and would prefer a Forest spawn.

    Overall, I hope to see these guys in the future!

  • 1
    Haruneko125 commented
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    Rather than being tamed maybe "taming" them will simply stop them from stealing your stuff.

  • 1
    Haruneko125 commented
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    They could also be attracted to composers (the closest Minecraft thing to trach cans)

  • 0
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    What if raccoons could be bred with banana peels? 😄

  • 0
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    I believe that the rabies and the raccoon is a great idea but how about having a button in the options menu that stops them from spawning because people will be very mad if one comes up and steals their hard work. How about in the Taiga Biome we make it so 1 out of every 50 foxes that spawn another raccoon spawns.(but still keep the swamp idea) Another thing is how about if a raccoon stole your stuff you have to kill it to get your loot back. Another idea is that you can tame it to be your walking trash can. You tame it with skeleton skulls from a charged creeper who killed a skeleton.(this makes it almost impossible to tame a raccoon.) If you throw any item at a tamed raccoon it disapears like a trash can.(minecraft REALLY NEEDS a trash can and taming a raccoon could be a trophy that just shows how OP you are.

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    I love the idea of raccoons being in the game, but I think it could do without the rabies because it seems a little dark.