The Raccoon - Thief of night.
A nocturnal, neutral animal that mainly spawns in the Swamps. They have a higher spawn rate in Swamps, but still can spawn in other biomes.
The Raccoon would makes a variety of noises like chittering and purring, Baby Raccoons would make more of a whining and crying noise. Unique from the rest of the animals in the game and mainly would run away from the player, unless provoked.
The Raccoon being known for their bandit like stripe across their eyes, are thievery and will attempt to break into any nearby unguarded chests and steal items before scurrying away. Making a chittering / laugh like sound just as they swipe it, attracting attention to nearby players. They will also try to trample any crops that are unguarded. Easiest way to deter the raccoon is to fence your, in the open chests and or farms. Mainly being attracted to food and misc, things.
How many items they take, could depend on the difficulty. Say for instance, x3 items on Easy, x5 on normal and x8 on Hard / Hardcore, maximum. The chance you have on getting those items back could be also affected by difficulty as well as the luck enchantment.
Additionally, with the raccoon, it could introduce a new effect.
Rabies - Causing animals to attack aggressively. This would mainly affect Bats and Raccoons but could also appear in any farm animal and wolves.
Rabies could also be a hard mode exclusive. If we're following a bit more towards IRL. Bats were recorded a couple of years back that at least 90% of them to have it. Raccoons a quarter of that.
Rabies could also be made into a potion. Fit for a PvP element. Mainly being used as a splash potion, any animals that the splash potion hits would cause the animals to aggressively attack any nearby players. This could be used in multiple situations especially if you face someone with a pack of dogs with them. As a counter measure against that. If it hits a player, would give a minor strength affect with severe nausea or poison damage.
- 7 Hearts, so 14 Health points in total.
- Damage Easy: 1 Heart (2 points of damage.)
- Normal: 3 Hearts (6 points of damage.)
- Hard: 6 Hearts (12 points of damage.)
Drop - The Raccoon drops from a loot table of randomly mob drops from every overworld mob. To simulate that they have picked up the drops over time from scavenging. This is overridden if, the raccoon encounters your chests or farms as then they will drop anything picked up from them instead.
Raccoons wouldn't be tamable as in only 7 out of the 50 united states, raccoons aren't illegal to have as pets. Raccoons are in general dangerous, a health risk and giant slobs and Usually come from exotic pet breeders, not straight from the wild.
The more I thought about this idea, the more I fell for it. I think would a good way to add a little bit of mischiveousness to MC. Also, it's loot table would be a good way to obtain things that normally would be difficult to get in Peaceful mode.
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