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Add a Freezing Status Effect, Fur-Trimmed Armor, and a Warming effect to Torches & Fire (Edited)

under review

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  • 1
    puwub commented
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    For desert biomes and the nether, this could be a heatstroke problem, fixed by not wearing armor, drinking regular water bottles, fire protection enchantments, or fire resistance from the extreme heat of the sun in the desert and the nether literally being the underworld. This could make players vulnerable and harder to survive mobs because you're forced to take off your armor without the potion or water. Similar could happen in oceans, ice spikes, and icebergs. One thing I noticed with the Update Aquatic is that they literally added different temperature of waters, supposedly for different variations of mobs spawning, but they never went further than that. I'm thinking people would have to do similarly underwater depending on it's temperature. For the cold biomes, freezing shouldn't be as bad until it starts snowing, or maybe add snowstorms and sandstorms. In the desert, like I said, it isn't much of a problem until sandstorms hit. You can also stay chilled with different variations of ice blocks, snow, possibly blue fire, etc. If you die, the death messages could mention heatstroke and hypothermia. When you are burned from lava or fire sources, the meter should go up dramatically, so fire is much more of a threat.

  • 1
    WolFrost07 commented
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    @frawddigger 

    I like this! it gives water bottles another use, besides potions. it also is just THAT much more immersive, and it gives you reasons to prepare before adventures!

  • 2
    SilkyTadpole8 commented
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    With the upcoming update, goat fur is a very realistic option to add to the fur list.

  • 1
    Oliver Hay commented
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    It would also be cool if there was an overheating effect which could happen when you enter the nether without fire protection or fire resistance.

  • 1
    CryoGen Crypt commented
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    1.17 Enviromental Update which includes optional choices to activate the temperature mechanics and if so would include: Freezing in snowy biomes, Heat stroke, and possibly burning, in hot biomes, and a special piece of armor and and specific enchantment version of it, which allows you to survive the Nether's heat. This would also give other weather patterns which could occur including Snowstorms and Sandstorms.
    I know this looks like an entire idea i could have posted seperately but i felt it would be good to put with an idea already talking about the idea of a freezing mechanic

  • 2
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    I have a few suggestions for this. First of all, I think the freezing effect should only happen to you if you are on a y level of 180 or higher, because this would cause some issues if you spawned in a cold biome. Second, I think that we shouldn't have fur armor. Mostly for two reasons. First, we already got netherite, so adding another set of armor while we could just make it so you don't freeze near heat sources wouldn't be needed and maybe a bit annoying. Second, fur armor would add in "fur," which we don't need at all. We already got leather and hide. Finally, I think instead of the freezing effect acting like the drowning system, I think it shouldn't be an effect at all, but rather a system. If you are freezing, your hunger bar should turn into a frozen variant texture, and then your saturation should decrease a lot, probably by half, making you extremely hungry. In real life, if you're cold, your body needs to burn more energy to keep its temperature up. If the freezing just makes you hungrier, it gives both the slowness factor and dying factor using something we already have. On top of all this, maybe there could also be a structure that spawns high up, so the freezing system can actually work, or else players wouldn't go up.

  • 2
    MaythFall commented
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    What about adding a gamerule like canfreeze in world creation?

  • 2
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    This is a good idea, but there should be a reward for going somewhere could. Like exclusive items.

  • 0
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    I love that idea and also they could add to check on how much your drinking water and make it more realistic just like the hunger bar so water can have more use instead of just using it as a tool and a decorative item.

  • 2
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    Also add heat for the nether!

  • 2
    LUBrickon commented
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    Should entering water in freezing cold snowy biomes also greatly speed up the freezing effect?

  • 0
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    This would be a cool use for the smithing table to combine fur with armour. Furthermore you could make a cloak out of fur maybe in the cape slot which others have been posting about

  • 0
    K A commented
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    I think freezing should appear after spending a lot of time in very cold biomes biomes, caves (cave update) and if it's winter (seasons). but once again, only if you stay in named environments for quite time because constant temperture regulation is annoying

    also villagers could sell fur armor with exclusive designs which cannot be crafted 

  • 0
    Caleb Johnson commented
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    this would be cool, but I think that instead of fur-armour, leather would be just as good. other armours would be ok, but not as good at keeping you warm. this would be incentive to wear leather armour. It could also ad thirst, so that deserts would be hard to live in as well without a well or water source.