X

NOTICE

Are you sure you want to report this?

Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

773

Add a Freezing Status Effect, Fur-Trimmed Armor, and a Warming effect to Torches & Fire (Edited)

under review

74 Comments

Post a new comment:

Please sign in to leave a comment.

  • 0
    Comment actions Permalink

    I like this idea! This is a great addition to survival mode

  • 0
    amrtarek ct commented
    Comment actions Permalink

    I gree with that even with some freezing vasiual effects on the edge of the screen

  • 0
    BLAZ3 the cat commented
    Comment actions Permalink

    I don't like this idea at all. If they were to add this (which they shouldn't) they should make it optional because this seem's super annoying more than fun. Not to hate on your ideas, I just don't agree with it. Like I said they should make it optional if they were to add it. *Edit was for proper punctuation.*

  • 0
    Robin Sell commented
    Comment actions Permalink

    Great Idea should totally bei n the game but in my opinion it should be disable able in a gamerule so if some dont want it they can turn it off

  • 0
    Comment actions Permalink

    I know many don't want to have a base in snow biomes, but this will not help, instead reinforcing that desire to live elsewhere.

    But a cool idea nonetheless

  • 0
    Comment actions Permalink

    And it would make you a little bit slower

  • 0
    Comment actions Permalink

    I thinks this would be a great way to make the game more interactive. And it would finally add more of a challenge to the colder biomes than just walk in walk out

  • 0
    Comment actions Permalink

    Cool idea becous of more interesting biomes (snowi tundra and taiga now look like they are not cold)

  • 0
    Comment actions Permalink

    I believe leather armor on it's own should be insulated, but otherwise would be a great addition to the game.

  • 0
    Comment actions Permalink

    I think freezing should be a gamerule because some new players might find this very confusing. I also think that instead of having to place the brewing stand on an ice block, you should make a fire resistence potion then add a fermented spider eye turning it into a health potion similer with how if you have a health potion and add a fermented spider eye it becomes a potion of harming and vice versa.

  • 0
    CyanBrook commented
    Comment actions Permalink

    May I add to this, this should only be active in high difficulty, and armor should conduct the cold so you freeze faster without insulation of fur items!

  • 0
    Comment actions Permalink

    I have a separate post on a hostile snow mob that could inflict or provide potion ingredients for the Freezing status effect:

    Add Hostile Snow Mobs: Grovels and Grovelwraiths (edited)

  • 0
    Zach Yale commented
    Comment actions Permalink

    I totally support this idea, and would like to suggest one thing to add.  Possible fur armor could be more like an underarm that way you can still wear protective armor as well.  Place the fur armor into the armor slots and still be able to put on, say, an iron set.  Just a suggestion.

  • 0
    Zach Yale commented
    Comment actions Permalink

    I totally support this idea, and would like to suggest one thing to add.  Possible fur armor could be more like an underarm that way you can still wear protective armor as well.  Place the fur armor into the armor slots and still be able to put on, say, an iron set.  Just a suggestion.

  • 0
    draglorr commented
    Comment actions Permalink

    This would be freaking amazing!!! Would make survival mode fun.

  • 0
    Pansychic commented
    Comment actions Permalink

    I love how detailed this is! I’m intrigued to hear your ideas about hot biomes. Would the fur armor have different fur colors? If you dyed the armor, would the fur be dyed? Would desserts get cold in the evening and have a similar effect? Would the heat radius of torches and other warm blocks affect how the freezing effect of the proposed splash potion works?

  • 0
    Ed Domanus commented
    Comment actions Permalink

    This would be kinda annoying if u had to wear fur clothes to counteract it. Maybe just any armor could prevent the freezing affect

  • 0
    RegnevaAvR commented
    Comment actions Permalink

    This would be interesting as an option for extra difficulty, and would give use to Leather armor past an extreme early-game almost day 1 armor set.

  • 0
    Comment actions Permalink

    I also think it would be interesting if chain mail armour was somehow easier to insulate or was the only armour that you could combine with fur thus giving it a use. 

  • 0
    Comment actions Permalink

    This sounds amazing, I think if it was overdone it would be annoying but to just add a new element to the game would be great. Even on Hard mode in the game currently it is fairly easy, so an option to turn this on for players who want a harder difficulty would be great. Especially since the campfire has been added into the game already.

  • 0
    F4stTurtle commented
    Comment actions Permalink

    I only have one thing to say. If the frozen effect is put into a potion. Do not let this stack in any way. I feel like it would be a paralysis type of effect and would be extremely annoying if the player getting splashed cannot even move/defend themselves. There is already poison which gradually takes your hearts away. Not to mention the wither effect. So please, no paralysis. But as far as the effect being exclusive to the cold biomes. I am all 4 it.

  • 0
    issac garland commented
    Comment actions Permalink

    I made a suggestion called The Wildlife Update that features fur skins pelts and claws teeth and animal heads so its cool to see that I am not the only one looking for a more survival like game 

  • 0
    ACL 21938 commented
    Comment actions Permalink

    Freezing effect could bring some enchants to weapons. Swords can have Frostbite enchant. and if with sweeping edge. it'll make a AoE Freezing effect.

  • 1
    Enders Host commented
    Comment actions Permalink

    This is a great idea but I think there needs to be more reasons to go to cold places as well, so that people don't just end up avoiding them.

  • 1
    S S commented
    Comment actions Permalink

    I support this but only in specific biomes and only new biomes that don't already exist. i dont want to ruin winter homes that already exist

  • 1
    Sharpedge5912 commented
    Comment actions Permalink

    Should also add an overheating status to the deserts! Farming desert temples early makes the game a lot easier, so having to create some sort of armor to survive in the desert with would make the game a little more challenging.

    I don't think there should be an enchantment to combat the freeze/overheating status as having to use different armors would create more diversity and spice up the gameplay. Maybe have potions tho as I don't see potions having a lot of use right now. At least I've never used one in my realm where I've put in over 2k hours.

  • 0
    Josh Paragola commented
    Comment actions Permalink

    I like your idea and personally, something like this would've made the biome changes to the Taiga so much better than something as mediocre as foxes, campfires, and berries...

  • 1
    MrFort14 commented
    Comment actions Permalink

    Maybe you'll be able to upgrade your leather armor to fur armor. Like upgrading to netherrite things

  • 0
    vladi mir commented
    Comment actions Permalink

    Just make another difficulty/mode setting: "Realistic" or "Extreme"... and add things like this. (You can choose to play Survival, then Realistic mode on/off)

    But otherwise i think it forces the player too much

  • 2
    GitRekt228 commented
    Comment actions Permalink

    Very well-explained, i liked that, but your idea is pointless without a reason to explore cold locations. Nobody will risk protection for fur armor if there will be no boss or dungeon in mountains (or underground).