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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

701

Cloaks

under review

56 Comments

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  • 46
    brenn boyer commented
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    it would be an illusioner drop

  • 33
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    Ooh, this would be a cool drop for the Illusioner illager, like brenn boyer suggests.  That would tie in pretty good with the magic of the Evoker's drop (the Totem of Undying), and would help strengthen the Illusioner's place and addition to the game.

    The cloak itself is also a nice way to have that potion effect ambience.  You have my vote!

  • 28
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    I, too, like the illusion drop idea. However, I think the ambient potion effect is far too overpowered. Is this to say I am a mere ghast tear away from INFINITE REGENERATION?! Come on now. Let's not forget that Mojang added the beacon in order to give us ambient potion effects, and even that is way more limited than this idea.

    I'd much rather the cloak do something that isn't in the game yet - say, provide resistance to magic and negative potion effects when worn.

    Speaking of wearing, that's my other main concern. How and where is this item to be used/worn? Surely it wouldn't take the chestplate slot - unless that was intended to balance out the OPness of the ambient potion effect?

  • 7
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    When being worn, I think it would lose durabillaty, like the Elytra.

  • 7
    Fer9721 commented
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    I dont Think the potion effect on the cloak would be infinite, just very extended at the cost of a chest plate. For example a 2:00 swiftness potion would become a 20:00 swiftness potion but you lose all that sweet sweet chest plate defence.

  • 6
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    Forget the Illusioner being a boss.

    @MacchuPicchu96 I like the idea for resisting magic.  Maybe it isn't a cloak you wear.  It could be a cloth you put in your left hand and right-click with to deflect effects (sort of like a bull-fighter's cloth or magician's cover :) ).  Over time the cloth could lose durability and tear like elytra wings.

  • 5
    Java Dragon commented
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    Looses durability, you need to defeat the Illusion Illager to get it, it takes up the chestplate-slot in your inventory and then you get potion effects from it... it’s not too OP! It’s good. I like that. 

  • 5
    Ethan Danner commented
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    This should also be customizable with banners.

  • 4
    CptFuzzieness commented
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    I like this idea but i dont think the potion of invisibility should be able to work with it. Also itd be better if the cloak was super end game or at least a very rare drop/find. But overall, a very good idea. Maybe without potion effects it could be used as an aesthetic item. Instead of putting a potion into a cauldron you maybe put water and some dye in it to make it a certain colour.

  • 3
    Blast Burner commented
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    It should take up the chest plate armor piece and it shouldn't give any armor points.

  • 3
    Brenda Catt commented
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    I think that the cloak should be an Illusioner drop and it should work like a tool so that every time you put it on it can give Invisibility for the basic (maybe find more items in dungeons or pyramids). This would make sure its not to overpowered, I do think that cauldrons should be able to have other types of liquid besides water in it like milk or something and should be able to help repair it, or something to that effect. Maybe a potion of revealing or a potion of sight or night vision could help you see someone in Invisibility cloak.

  • 2
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    Perfect, it should drop from illusion era and take the chest plate spot with leather protection

  • 2
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    Increases the potion timer, Not to infinity, Maybe based on how many potions you soak into the cape with a cap? Drops off of Illusionist (or drops crafting materials from illusionist?) Ability to put banners on them for customization and magic resistance.

  • 2
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    Maybe instead of infinite potion effects, the effects would only activate under certain circumstances. For example, if a player wearing a fire resistance cloak falls into lava, the fire resistance effect would activate for fifteen seconds or so. This activation would eat through the durability of the cloak, but still be capable of saving lives. An invisibility cloak could only activate if the player stands still for a long period of time, then gives the player 30 seconds of invisibility. A speed cloak should only activate for a short burst when a player holds down the sprint key, etc.

    Other effects, such as regeneration, water breathing, night vision, levitation, slow falling, etc, shouldn't be obtainable on cloaks at all, so that they don't make potions and beacons useless.

    As for equipping, I would give cloaks the unique ability of being able to be worn over chest plates, this being balanced out with their somewhat limited effectiveness, difficulty of obtaining (Illusioner drops, as mentioned by brenn boyer), and relatively low durability (maybe around 64 durability?).

  • 2
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    Personally, I think the Idea is genius, I always thought that Minecraft needed cloaks as just cosmetics (I love the cape/hood combo of cloaks) ... but the idea of soaking the cloak to give it special effects is incredibly unique! Sir, You have my vote! -Beast Wars Silverbolt

  • 1
    brenn boyer commented
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    to counter being OP the illusioner should be a boss

  • 1
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    Brenn, that's simply way too overpowered.

  • 1
    brenn boyer commented
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    not if, like I said, it drops off a boss

  • 1
    brenn boyer commented
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    That's a good idea

  • 1
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    I think this and the elytra should get an extra slot or a singular slot that takes up everything because it looks bad to be just missing a chest plate.

  • 1
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    You could have it lose durability very quickly

  • 1
    Red Crystal commented
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    Cool Idea, This should be a drop from the Illusioner but it has like a 10 min increase for the time of the potion.

  • 1
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    A cloak or a cape would be a great item to expand the magic of Minecraft but I have few suggestions to change your idea.

    Instead of classic potions make a new type of potions or a new enchant-like station for the cloak.

    The cloak/cape could give effects such as double jump, speed, Longer Reach (new one for builders where you can reach further), slow fall or some kind of mob protection (eg. extremely rare effect where phantoms would spawn much much less often.. as they are annoying and don't  do anything good). (a bit different than the beacon)

    Of course, make an option to combine it with a banner.

    In case any of these items seems OP make the new "Enchantments" or special Potions untradable (no villager triad) (or only with wondering trader) but achievable by means of mob drop and chest loot.

    Since the aquatic Update, there are many many treasure chests around and so these items should not be a problem to find whilst also being very valuable.

    More so for Servers. The Treasure Chest system promotes adventuring into the world and leaves little to no space for AFK or other farms.

  • 1
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    Great idea!

  • 1
    MigM12000 commented
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    It could replace an armour slot but give you no extra protection (or very little) to balance it... Either that or it has some sort of cooldown

    PS: I also like the illusioner drop idea

  • 1
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    Wow I legit thought of the exact same idea! Great minds think alike... A possible enchant /curse you could get on it would be a curse where every effect you get while wearing the cape is pemanently applied. E.g. if you are hit with poison, the effect is always on the cape

  • 1
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    if it has no potion then it protects you from them.

  • 1
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    *thinks* invisibility... DEATHLY HALLOWS!

  • 1
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    And to get rid of a enchantment/curse on the cloak, you put it in a cauldron and wash it with milk.

  • 1
    Haruneko125 commented
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    You could make wool/phantom membrane/leaf cloaks available early game, but they wouldn't have magic-like effects, whereas the illusioner drop could be a special magic cloak.

    Wool cloaks slow down insomnia and make spiders neutral. they could also shorten a mob's follow range.

    Phantom membrane cloaks would make phantoms, spiders, skeletons, and strays neutral, as they are would be fairly difficult to obtain.

    Leaf cloaks would make you nigh invisible to mobs when sneaking, even if you're wearing other armor.