This is a concept idea for a dimension where golems naturally spawn, as well as new golems, similar mobs, and exclusive blocks and resources required to build the new golems in other dimensions.
Now before I go into further details, I wanted to leave some suggestions on dimension related posts, as these ideas cover very broad lists of additions to the game. It is not an easy or small task. When thinking of a new dimension of Minecraft, it’s not just about adding a new biome or world that is cool to look at and fun to explore. It’s also about a whole new swath of blocks, items, mobs, crafting recipes, and even mechanics. So when you have a new dimension with all this cool stuff in it, what makes the dimension good is taking the blocks, entities, and items piece by piece, and imagine adding those to the game, as if there was no dimension in mind, and ask yourself, “would this block/item/entity be necessary for the game?” Really an idea for a dimension is actually a whole bunch of ideas grouped into a realm of common theme or function, so they should have a clear purpose. One idea for a block, item, or mob can be good, but if you create a dimension that is dedicated to a whole genre of them (i.e. dinosaurs, Atlantis, space…), it just strays too far from Minecraft and fits better in a mod.
With that in mind, here’s one rough concept that I have for an additional, more vanilla-friendly dimension to Minecraft:
• The Portal: an upright 3x5 portal consisting of 10 iron blocks in the framework, 2 carved pumpkins in the top corners, and 2 redstone blocks in the bottom corners. To activate the portal, the player has to lay redstone dust on top of the 2 bottom iron blocks, and power the redstone. The powered dust will disappear with a silvery-gray portal filling the frame.
• The Autrom (it’ll need a better name, I know): the dimension could consist of floating islands beneath a white-blue sky, and above an endless ocean of green acid. Different from the End, the islands are either somewhat or much smaller and grouped in “stepping stone” fashion. Some islands could generate in a spiked, upright diamond shape, and mark as hotspots for iron blocks and the dimensional ore, Goletite (detailed further below). Some will generate with snow caps, as they will have snow golems naturally spawning on them. Other islands will spawn with holes and appearing in a state of decay. In the Autrom, the player are unable to build any living golems out of blocks, as they naturally spawn in & come from the dimension.
Golem Temple: generates submerged into the side of an island. The facade and entrance resemble an abstract iron golem face. Inside is a single large room with a high ceiling and pillars close to the walls. An altar sits at the end opposite to the entrance, and ladders ascend on the side walls to the higher levels of the single space. The top level only has a 1-block ledge hugging the wall, and a series of levers to unlock a puzzle to a hidden treasure room beneath the bottom floor. The structure is guarded by 2-3 flying Bang Golems (detailed further below).
Grathritt: a sort of gray dirt block with sandy blue grass on top. Covers the topsoil of the islands.
Gray Dirt: the island dirt found beneath the top layering of grathritt.
Sheenrock: a cross between the stone block and iron block. The most abundant block in the Autrom, it is found consistently on the undersides of the islands and all over the surfaces of the diamond-shaped islands.
Decayed Sheenrock: a variant of the white sheenrock which is covered in dark green-gray rust. The block is tougher to mine but a lot stronger against blasts. Generates in patches of decaying islands.
Crusted Sheenrock: a stronger, brown variant of Sheenrock and its decayed form. Does not generate naturally but can be made by the player (detailed further below).
Goletite Ore: found in any island, clustered inside diamond-shaped islands, and rarely in decayed islands. Has the same scarred shape in the rock as the nether quartz ore, and has a magenta color. Comes buried in Sheenrock and Gray Dirt variants.
Verennia: a type of tree that spawns in clusters of 0-3 on the islands (excluding diamond islands). The tree consists of:
- Verennia Leaves: a red leaf block. These are the wanted blocks of the tree. Obtainable by Silk Touch, placing these in the crafting table yields 3 Verennia Berries per block (detailed further below)
- Verenniate: a pearl grey log, with a texture that looks like stripped log, that is indestructible (like bedrock). When all adjacent sides of the verenniate are unoccupied by another block (excluding below), the log will slowly grow more leaves, making it a good food source in the dimension.
Decayic Acid: the green liquid found in the ocean at the bottom of the dimension. The ocean itself is 4 blocks deep to the void (there is no bedrock at the bottom of the acid ocean). It is opaque and similar to lava, except that when placed against other blocks, adjacent blocks not covered in acid will light on fire. Placing Decayic Acid will also turn touching Sheenrock into its decayed variant. It will further turn Decayed Sheenrock into Crusted Sheenrock when removed and placed again.
Soul Iron: a rare, dark metal block that is obtainable only by killing a Cruntling (detailed further below)
• Items/Craftable Blocks
Goletite shard: an important ore and ingredient in building the new golems and related blocks and items. The raw material first mined from the islands’ ores. Can be placed down as a tripwire-sized, crystal-like block for decoration and for building golems.
Goletite Pearl: crafted with 2 goletite shards.
Golem Charmer: a sort of scepter crafted with a goletite pearl and a blaze rod underneath. Used to calm the tempers of golems. When say, an iron golem is attacking the player for being provoked or a villager is attacked by the player, the player can right-click the attacking golem with the golem charmer to extinguish the one golem’s hostility towards the player. Works on all other golem mobs, but has the durability of an iron sword.
Border Crystal: crafted with a poppy in the center, an ender pearl at the bottom, and 3 goletite pearls and 4 goletite shards all around in an alternating pattern. When placed down, the crystal functions as a golem beacon that keeps golems from straying away from its range. The crystal has a default range radius of 10 blocks, but every 2 Sheenrock blocks it is raised upon above ground increases the range by 5 (Sheenrock’s decayed & crusted variants work too). The maximum limit is 40 blocks, which is when raised on a column of 12 Sheenrocks. Any golems who near or pass the crystal’s range will turn around in its path to stay within the perimeter. The crystal will decay and eventually break however, and must be roofed by other blocks to protect it from rain in the Overworld. Border Crystals could have a lifespan of 720,000 ticks, which is 1 Minecraft month, or 10 hours of play (see Day-night cycle on site: https://minecraft.gamepedia.com/Day-night_cycle)
Verennia Berries: restores 3 hunger points.
Decayic Powder: a strange green powder that can be placed only on Rune Tiles (further detailed below).
Molems: a sort of burrowing golem. Looks like a large silverfish, except rusty brown in color, has red eyes like the iron golem, and has two clawed appendages on the front. Wild Molems get along with the other golems, but are hostile towards players. They will attack by jumping on the player like spiders. They can be calmed with the Golem Charmer, and tamed with a golden carrot. • The player can command tamed Molems to dig paths of blocks for them. They can do so by right-clicking a block with Verennia Berries, and right-clicking the block next to that one in a way that indicates the direction they want the molem to dig. The molem will dig through a length of blocks based on the number height of a “Tiring” tag in their data. The player can stop their digging with the right-click of the Golem charmer, or until the molem tires out. If the player persists in commanding the molem to dig more after tiring, the mob will start to get cranky and attack the player if pushed too much. Feeding it Verennia Berries calms the tame molem's temper, as well as boosts its levels against tiring.
- To build a Molem outside of the Autrom dimension, the player has to place down two Crusted Sheenrocks in a row, a carved pumpkin on one end, and a Goletite shard on either side of the middle Crusted Sheenrock. Molems built from blocks by the player will be tamed upon spawning, just as iron golems are tame upon building and wild when in villages or in the Autrom.
- Drops 1-2 Goletite shards, and 0-3 Verennia Berries upon death.
Bang Golem: a flying golem that propels itself with 1x1x1 explosions (smaller than the creeper’s explosions). Has triangular wings, a sleek body, and a grainy red texture with a metallic spine and orange eyes. Slightly looks like a winged devil. Like the molem, the Bang Golem will attack the player when wild. In attack mode, their explosive boosts expand by one block in width, pushing them closer and faster. Their maximum explosion size is the same size as a regular creeper’s. Their boosting explosions only destroy the least compact blocks (i.e. torches, banners, redstone, etc.) at any level. Their frontal charge deals knockback damage. However, when killed, the Bang Golem gives a final explosion that will destroy blocks (and is much like the creeper explosion). They can be calmed with the Golem Charmer, and tamed with gunpowder.
- When tamed, the bang golem will attack mobs for the player. When attacking hostile mobs for the player, bang golems differ in the wolf’s attack in knockback, and will sometimes delay or retreat in their attacks until commanded again, so as to avoid possible death and final combustion. Could be a useful attacking pet for killing mobs that are out of reach for the player except for a bow shot.
- Built outside the Autrom dimension by placing a stack of 2 TNT blocks in a column, a Goletite Shard on either side of the top TNT, and a skeleton skull on top of the TNT.
- Drops 0-1 TNT, 0-1 skull, and 1-2 gunpowder upon death.
Cruntling: a hostile, untamable golem that is decayed. Resembles a skinnier iron golem with equally long arms, rusty dark iron skin, and brown & black eyes. Breathes decayic acid particles on the player and does a one-armed toss that deals half the damage of an iron golem’s damage.
- Drops 0-1 soul iron.
- Is not buildable in any dimension and spawns on decaying islands.
Crunt: a monstrous, wither-esque variant of the Cruntling. Has three heads, the two side heads being over the arms. Does not naturally spawn and can only be built by the player. Utilizes the same attacks as its lesser variant, but with more damage, and a two-arm golem toss.
- Drops 9 decayic powder.
- Built by building a "t" formation out of 4 Soul Iron blocks, like the iron golem and wither builds, and placing three normal skeleton skulls on top.
• Boss Mob
A boss for the Autrom dimension could spawn in the following structure:
Decayed Golem Temple: a ruined, rarer variant of the golem temple, though not completely lifeless. In place of the lever puzzle at the top, you find a wall of indestructible Verenniate, with a 3x3 grid of strange runes in front. By tracing the runes with 9 decayic powders, the runes will flash and disappear, taking a 3x3 chunk out of the Verenniate wall with it. Behind is a square Verenniate room holding 1 out of 2 possible bosses.
The Wither (could naturally spawn here, being one of the buildable “golems” of the game)
Golwyrm: a segmented, worm-like creature with rusted skin and acid green chunks. With each segment about half the size of a block, it measures 7.5 blocks long.
- Attacks: the Golwyrm can fly and spiral in midair, hitting the player with its long coils, and breathing streams of acid. Part of the time its entire length will ignite in decayic acid particles as a defense against hits. Any Sheenrock it touches will decay to its other forms.
- Death: when half of its health is down, the only damage the Golwyrm will take will be fire damage. When it dies, the boss will shortly create a bursting cloud of acid particles, so the player will want to back away.
- Drops 5 Solidified Acid Blocks (for rebuilding the boss as covered below), and 2-3 Rune Tiles, which can be placed and powdered to break unwanted Verenniate (and possibly other blocks)
- Can be built in other dimensions with 5 Solidified Acids in a row, a skull on the end, and a Goletite Shard on the other end.
Now in line with what I explained at the top, this idea for a middle grounds dimension (between the Nether & the End) was difficult to come up with. I'm open to any suggestions or arguments in the comments below. I hope you enjoyed reading this!
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