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When you are making your redstone suggestions, please note that Java and Bedrock will not have the exact same the same redstone systems - this would require redoing redstone system completely on one platform or the other. The two systems are functionally different and are going to stay that way. Please be sure to tag your suggestions with (Java) or (Bedrock).


Redstone sharing a block space with slabs(Java & Bedrock)


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    Could you explain better how this would work?  I thought I understood what you were talking about until you talked about "cutting" redstone lines.

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    Kyrinon commented

    So I think a picture will work better. 

    The redstone line on the bottom will still weakly power the block but will not power the dot of dust on top

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    And to male it simpler to code maybe it should only work with stone slabs.

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    creepperklr2 commented

    Seems like a great idea for making redstone circuits a bit more compact.

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    Auldrick commented

    I don't think you could implement this as a block state like waterlogging very easily. In Bedrock at least, waterlogging required a profound revision to the way blocks are represented in the game and in save files. It was worth all that work for waterlogging because it changed the entire game, but all that work for just one block type seems very expensive. So it would most likely have to be implemented as a new block that *looks and acts* like a slab and redstone dust but isn't either one, and you'd have to convert slabs and dust to and from it when placing and breaking them. There problem here is that it isn't seamless: How would you indicate whether you were trying to break the slab part or the dust part? There's no other block that needs such a distinction, and you can't get around the problem by saying "break them both" because the result would be unintuitive: they *look and act* like two separate blocks in every other way.

    Are you thinking about this only for a top slab, where the bottom half would have one of seven redstone dust configurations (including the dot)? Or are you also thinking of redstone dust (in the same seven configurations) on top of a bottom slab, which would enable redstone wires in vertically adjacent block positions? That would nicely solve a lot of problems with wire crossovers that make a device ridiculously tall.

    Implementing the top slab version seems more complicated, because the game would have to check for a block that can support redstone dust underneath it when you add the dust under the slab. In addition, anything that moves or breaks the block underneath would have to convert the block into the equivalent dustless slab and drop a dust. I think that would be the only case of a block that isn't (visually) broken dropping an item, so it's uncharted waters, which might mean there would be some surprises trying to make it work.

    Both top and bottom slab versions would also have to have all the behavior of redstone dust, with its varying brightness levels and particle effects.

    I like this idea and would be pleased if it were implemented. I just think it would take an enormous amount of work.

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    What would happen if you had a redstone line, and then one of the redstone dusts was replaced with a top slab. Would the redstone go under, or over the slab?

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    Blast Burner commented

    This needs to be in game for two major reasons:

    1. It makes logical sense

    2. More possible redstone creations

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    E753980Volts commented

    This needs to be implemented to allow for more compact redstone circuits.