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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs and support issues will be deleted.

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    MacchuPicchu96 commented

    Fantastic stuff. Most if not all of these ideas are clear must-haves as soon as possible.

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    TheIronSniper1 commented

    I think it shouldn't be 2 villagers per door but per house my first house has like 10 doors but 'realistically' only 1 maybe 2 people could live there.

    My second house/mansion has like 40 doors and is in the same village as my first.

    Also most houses in my village have multiple double doors, and if there were 2 villagers for every door, I would have to commit genocide every time I want to move a few blocks.

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    ClayGoddessSari commented

    But that's the thing.  The current villager breeding rules require you to have a ton of doors around if you want a decently populated village, but the village spawns with one door per house and some houses have no door.  But I'm honestly not sure how you're building with quite that many doors.

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    WolveReigner781 commented

    This needs a lot of votes.  The mechanics of villager spawning, survival rate, and ratio to houses and doors don't make any sense and are outdated compared to all the improvements Mojang has made to other aspects of the game like oceans.

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    TheIronSniper1 commented

    What if you changed villages to have houses with more doors then you could change the amount of doors per villager.

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    ClayGoddessSari commented

    I thought about changing the villages to have more doors generated, but I don't think it would work with the current builds.  There are a few houses that could have double doors, but most of them just wouldn't work.

    To keep the current number of doors per villager ratio there would need to be a bare minimum of three doors per house, with some houses having far more. ("doors" being valid doors in terms of village population counting, of course)  That would require a complete redesign of the village structures to work.  They could use a redesign, no doubt about that, but that's also a lot of doors per house...  So I guess it depends on which Mojang feels like changing.  I always write these ideas with the expectation that they will use them as inspiration (if it's used at all, of course), rather than using the idea as it is written.

    Probably the best solution would be a balance of increasing the door to villager ratio to 1:1 and redesigning the village structures to have at least two doors per house.

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    Captain Kcaz commented

    I do agree with the fact that there should be more baby villagers and iron golems should be slightly more common because currently it is literally almost impossible to find a village with baby villagers or golems.

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    RiptideDolphin commented

    I completely agree. Gave you my vote! I don't know how you always have great feedback.

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    supersheep648 commented

    You got a great point villages a pre-suicidal so they need some way of protecting themselves and not dying

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    PoptartLemon commented

    This is an amazing idea! I am curious why no one else has talked about this! :D

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    Uncheckedflame commented

    I love this idea another thing that would also help is being able to arm villagers to make a malitia then I could make use of my castles barracks and guard towers I used to use mods on java but now that I play bedrock and mods disable achievements

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    ChargedWarrior1 commented

    The player should not be able to kill the villagers, only Zombies should be able to. They should also have like a villager that is an army man, and if you give him emeralds, he can protect you.

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    KNIGHTWARD3N commented

    I think we should have a Militia to defend against zombies and the new village update. The Pillagers would destroy a village no problem. Need guards or a Militia in the villages or Settlement. Iron golems are rare to spawn or take to much time to gather resources. With a Militia villagers would have a better survival rate. Plus it would be to cool to walk into a village on survival. Seeing the Militia fighting the Pillagers. 

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    aGracelynnMuff commented

    Great ideas! Also consider arms perhaps?

     

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    CAICAIBEANS commented

    Love it and i voted. could you add a millitary and jobs for villagers like a cop that case robbers stelling stuff from houses and villagers.

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    Simon Andersson commented

    This is a great idéa 

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    GreenbanditMZ commented

    It would be really good if villagers could spawn (in pairs?) in an empty village. I have been playing my first ever survival game for several months, but before I understood about the suicidal tendencies of villagers and the dangers of having the natural village littered with cave entrances, the villagers had all died. I don't want it to be too easy to repopulate a village, but it seems sensible that once a village is made safe by (I think) blocking off caves, removing dangerous drops, having fences & lights, people would naturally return & breed.

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    Indseta05 commented

    Villager guards

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    BeteCoussin6460 commented

    Love this, especially since the new snapshot: villagers don't defend themself, iron golem are extremly rare unless you spawn them so they all die very quickly. Having Pillagers on top of that... well you need something more to defend them. 
    They already don't survive long without the pillagers... (plus the spawning rate of pillagers is quite high, multiple a day in my game)

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    ChangedJungle21 commented

    Some villagers should be able to defend themselves

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    CamjDunford0930 commented

    Chang  villages/  villagers  in  every  village  DO  IT

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    PlumCheetah9 commented

    Commenting on suggestion nr 3 and 4. Definitely agree on changing the population algoritm. I would like to see the mechanic change to a new one centered on beds. This would allow more realistic villager/house-ratios, and if the villagers sleep in beds every night they automatically spread out in the village buildings. It would also look a lot more  lifelike, compared to seeing the villagers just standing somewhere in a house all night. It would not be easier to abuse than the current system, since beds are more expensive than doors - but breeders would still be possible if adjusted accordingly.

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    Joe Rowell commented

    Great ideas! I concur ClayGoddess. We should also have villager archer and soldiers to counter the new Pillager raid mechanics.

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    Never Ever commented

    Love it! Maybe they can have villager archers!

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    chrispow commented

    With the latest build(18w48b) the villagers are more canon fodder, especially if the village is raided.  The villagers do not stand a chance of surviving a raid.  5-6 illagers and 2-3 vindicators waste them.  The villagers should run for shelter at the first hit or damage.  I really the re-population idea, and changing the golem spawning would be great too.  Maybe even have mad villagers when someone takes their crops or kills their live stock.

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    MCdaCreepah commented

    It is my humble opinion that this is the single most important addition/fix needed for Minecraft. I know a few people who have quit playing out of sheer frustration with the suicidal Villagers. I've set the game aside for long stretches myself (MONTHS!) because entire Villages have died stupidly. Just this evening I came across a waterside Village and before I had time to make it idiot Villager proof, no less than 8 Villagers either drowned or fell victim to the newly drowned Zombies... all before the 2nd sunset after discovering this Village. Now we're going to add Pillagers? The simple fact is that the game isn't much fun when you want to build cities and kingdoms but everyone in your world just wants to die. So depressing. Is that a Swedish thing because they live in darkness for half the year? 🙄

    I saw a video a few weeks back made by a Modder who made a number of brilliant changes to Villager AI and Village mechanics in general (I'll have to get back to y'all with who it was as I can't recall atm). His City Guards started with simple, low-grade weapons and armor, but could be improved by the player placing better items in a chest in a designated Village Storehouse. They attacked hostile Mobs and moved at double speed to defend any Villager under attack. His Farmers were the only Villagers harvesting crops, unlike vanilla Villages where I have to fence in my fields because every idiot Villager thinks he/she (another frustrating aspect of the game...not enough women!) is a freakin' FARMER! I won't get into all his changes here, but suffice it to say if I could have put his mods on my XBOne based game, I would in a heartbeat!

    So....while all the new Blocks/Mobs etc. are wonderful and I'm looking forward to all the additions promised at the last Minecon; none of it, not one single bit of it, will mean squat if Villager/Village mechanics and AI aren't completely overhauled. Not just to the point where Villagers cease to rush towards death like Swedes with a horrific case of Seasonally Affective Disorder; but something more, something truly awe inspiring, something worthy of this wierd wonderful beautiful gift that Notch and Mojang have created for us. Please, PLEASE, for pity's sake, give us a Villager/Village update that revolutionizes the game in a way like Bedrock has!

    LONG LIVE THE HUMBLE VILLAGER!

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    MrGaspasser commented

    Villagers need to fight back somehow.  Maybe players could leave a stack of sticks or snowballs for villagers to run to and use to throw at zombies and pillagers.

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    JoHnNyCyborg666 commented

    I think villagers die on their own all the time. From the moment you arrive at a village, if you do not lock them in the houses, in a day or two the zombies catch everyone as the zombies are spawned by the player's presence.

    Besides, I've never seen anyone who makes trade with them, the only thing that's done is looting the villages and killing them or leaving them to die. Or at most, enslave them to create a farm of villagers and trading chambers. That is, the "Pillagers" already exist and are the players themselves.

    What I think should happen was the villagers having a class of soldiers, who could be split between an archer at the top of the towers, or a swordsman who could do some kind of patrol.

    But more than that, I think that the villagers should act as a group, and when one of them was attacked, or any part of the village was destroyed in the presence of a villager, that he shrieked for "help", and they would all enter into defense mode, where each of them attack with whatever he had in hand (hoe, pickaxe, ax or even bare hands), and so remained until the invader was expelled from the village or killed (same game mechanics of the pig man -zombie). This would give the villagers how to defend themselves from the players, zombies and now, Pillagers. This is it! Thanks for reading.

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    GlaslowII commented

    Villages should be able to protect themselves.

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    StellarArt53269 commented

    Ya I love what they are doing in the 1.14 snapshots so far but come on there are way too many factors to get them killed now. We have not heard anything about how villagers work changing. You basically just giving them new homes and outfits. You gotta have something for them to defend themselves with. Its getting too hard to keep a village alive.

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