I know the phantom has been chosen at minecon to be new mon for minecraft but i hate it! Thats because its annoying to have to keep sleeping just to keep the phantoms away. Also it breaks faction and survival servers because you cannot really sleep because usually no other players are sleeping. Thats why phantoms shouldnt be in minecraft plz at least add a gamerule to prevent specific mobs from spawning or make phantoms exclusive to hardcore mode because... its just plain dumb.
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Please don't describe the Phantom (or anything so trivial as a video game mob) using words like "hate" or "dumb". It's pretty childish of you. They are very strong words that have their use in specific situations, and this is not one of them.
Now to address your concerns.
1) Not wanting to have Phantoms added to the game because you don't like them is a perfectly reasonable opinion. However, you're going to have to do more than call them "annoying" to convince anyone that your opinion is correct. Tell us why they shouldn't be added. Are they imbalanced to the point that no adjustments will save them? If so, how?
2) Factions servers will have no problem dealing with Phantoms if they don't want them around, so your other point is moot. There are command-based ways to get rid of them.
3) Even if you have Phantoms spawn on you, in a faction world or your own survival world, you could always just stay indoors or go mining to avoid them entirely. So there are options available besides sleeping or fighting them.
Phantoms. Are. Shit.
I hate them. Strong words? well heckyes they deserve more
They're a poor excuse for a mob
They don't require any skill level or strategies, you just need to hit them when they come at you or shoot them down, whatever. The thing is, on servers it gets pretty hard, since there's this magical thing called lag that blesses these annoying critters, turning them into supersonic missiles at times
It's quite annoying to have the same thing hitting you multiple times while it mocks you from the air, quickly coming down to punch you and then rushing back up before you're able to react to the latency
The best thing you can do is trap them under a ceiling and slaughter them, as they're quite retarded and will just nose stall against the ceiling
Sleeping to keep them away is quite a ridiculously bad thought mechanic, these things are supposed to be needed to repair elytras, therefore, you will be actively searching for them, it's a total waste that you have to wait it out for them to show up instead of idk, being at certain spots, dungeons or biomes.
Sleeping in a server is almost impossible, you have to convince everyone to do it at the same time
To top it off they're not even needed as any player would instantly enchant their elytras with unbreaking 3 and mending, since elytras are nonsensically endgame, that's bad design at its finest
Their noises are so annoying that I've built a house at bedrock level to not have to hear them screeching every 3 seconds for 10 minutes
Kill them you say? well, on servers this is really time consuming, by the time you finish it's probably day and they'll be back in 10 minutes
Trying to build a megastructure but nighttime is here? tough luck, these little shits will be there to annoy every cell of your body, as you struggle to dodge them, hit them or whatever to keep yourself from falling, probably to no avail
In the server I play someone built a store with one of its main features being "phantom free!" as it's completely underground, one of the stores is unaccessible on nighttime since these annoying things will keep hitting you while you try to buy stuff
I have not met a player that doesn't completely hate them, not my friends, not any of the players I've met on the server I play
Delete these bastards already or at the very least redesign their spawning conditions and please lower the volume of their noises, they're wall-piercingly annoying
I think phantoms are already pretty fairly balanced. They only attack when you're out in the open, so you can still stay safe from them even if you aren't able to sleep. And MacchuPicchu is right that if they cause problems on big servers, those servers already have ways to fix it.
And with the phantoms a thing, people are more likely to agree to sleep at night.
At least see how it's playing out before deciding it's a massive problem.
MacchuPicchu96 Who made you the word police. Its childish of you to decide what words another adult is allowed to use. I HATE Phantoms because they break the game for me and I think they are a DUMB idea to add to the game. I do a lot of afk farming and have a server with many people on them and people die and lose hours of work.
Here's my take, sure keep them in but fix the little annoyances that bug people. Examples:
Hitbox- the phantom hitbox is similar to that of a bat or baby zombie where only the body can be targeted while it consists of mostly wings. I suggest rather making the hitbox larger or make them move more predictable cause as is it's an absolute pain to use anything other than a bow.
Spawning range- with other mobs there's a minimum range they can spawn away from a player but I have them spawn within 10 blocks of me almost always. So make them spawn at the same minimum distance as all the other hostile mobs.
Noise- they are very quiet, if not the quietest hostile mob(excluding creepers) so before they attack they should have a sound like a screech or something like the creeper has a fissile.
Phantoms are a very unique mob and I'd like to see them optimized for maximum intricacy for minimum stress, as is however I believe they need some tweaking.
What: Remove Phantoms.
Why: They are coded wrong. Spawn can overwhelm the player.
How: Take out the code from all platforms.
What follows is my original writing. After reading other comment? Yes. Hate is exactly the word that is needed here. A community voted for it and a programmer sat down and CREATED a mob that is annoying and takes the fun out of this game? Remove them.
Here is some feedback. Remove Phantoms. The game is about adventure and exploring, not running home every three days to sleep, or carrying a bed with me. And don't get me wrong, at first I dealt with them. But when 8 of them spawned (I know the cap is 6, they just kept spawning and coming at me once I destroyed one) and proceeded to kill me far from home. Now (luckily) I retrieved my stuff but lost 32 levels of experience because I was essentially Phantom spammed/zerged. Don't fix the spawn cap. Don't make them weaker (I was in full iron which still surprises me that they hit so hard). Remove them. They are the worst Mob ever created. and that's saying a lot considering how much I hate the Ghast. and I mean that across all games I have played. I was on the Xbox one for this "adventure". I will not return unless they are removed.
They are great mobs why should they get removed ?
Phantoms are super annoying. The sound they make is LOUD, annoying and startling. They take FOREVER to kill because once you hit them they fly away. At least you can actually kill other mobs fast. And they also spawn over a well lit area, unlike every single other mob in the game. Annoying.
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Personally, I think coolboy3241 is right. I only play survival, and I like to explore for weeks at a time, which includes foraging and traveling at night. Now I can't. I am stuck in one place, or have to "wait it out" at night which is very boring. I can't sleep in a bed whilst traveling, as it means I cannot ever get home as if I die, ill respawn where I last slept instead of my base. In best case, even if I use beds, it means instead of traveling at night, I need to make a house, make sure no mobs are around, and then sleep.
I would vote to remove phantoms all together (as they ruin the game for me at least), or do . one of the following at least:
- make them optional in some way
- make them killable without having to build roofs and trap them under
- make less of them (one or two occasionally, not dozens every night)
- Make it significantly longer before they start appearing (e.g. 10 days) so at least you can travel for 5 days and nights before having to turn back.
I recently introduced my kids to minecraft, but phantoms mean they just cant go out at night as you cant defined yourselves from them, which means they are too scared to do anything unless its indoors or bright daylight.
I am guessing they were put in to dissuade AFK click farmers, but the collateral damage is people who don't cheat and like exploring. If it was put in to be more "realistic" about needing sleep, then they could have made the health suffer if you don't sleep (like not eating food does), rather than punish you if you go outside.
To recap:
- they make exploring or going out at night impossible when away from your base and bed, which makes exploring in general very tedious. Which is a shame as I was looking forward to trying to find some treasure ships.
- They are killers for beginners, especially if they havent got to the point where they can make beds yet.
I'm trying to get xp to get silk touch and start farming Mobs. A few years ago, before I stopped playing as much, I would just go out at night when I need xp. When I do that though, I get attacked by phantoms. It's especially annoying when fighting creepers since I crit them, back up, then repeat. With Phantoms, they swoop in behind me and knock me into the creeper, causing it to explode. Its just super annoying to be trying to kill monsters, just to be attacked by 4 phantoms at once! Not to mention they aren't that easy to hit (at least for me they aren't easy to hit). To me, they're kinda like silverfish (except silverfish don't appear every time you go outside at night). They're just pests. There would have to be more than 3 just for them to pose a threat to a player with armor on.
With the amount of people who hate the mob, there should at least be a gamerule or a way to disable them. I usually don't sleep in Minecraft because my armour and weapons means that normal hostile mobs don't really pose any threat. The phantoms are so disruptive to me, swooping down, pushing me around and damaging my armour that it drive me insane. I don't even really want to play the game anymore at all. I've wasted half the durability on my bow fighting these abominations. In my opinion they should just disappear altogether.
The real problem with phantoms is that it breaks survival. Not sleeping through the night is a lot harder than sleeping, yet phantoms punish you for not doing so. If anything the functionality should be inverted to where if you sleep too much the phantoms come for you, giving players a reason to not always just skip the night.
I like the idea of Phantoms, but they feel out of place or broken. A simple fix is to just keep them out of the light.
Phantoms are an interesting mob, and I think they should be included. However, they don't follow the rules of Minecraft mobs.
Certain mobs spawn and are immediately hostile. I have some control of whether or not they spawn in my immediate vicinity by controlling the light level. This gives me the ability to prevent them from attacking because they are to far away to be aggro-ed.
This is not true with Phantoms. When they spawn, they are immediately hostile, I have no ability to prevent them from spawning, and when they spawn they are always close enough to be aggro-ed.
I can't tell if this was a deliberate break from the game mechanics or if it was an accident. I suspect it may have been the latter.
Still, I don't want them removed. So, here is my solution:
--Phantoms will not enter an area that is sufficiently lit, unless aggro-ed (such as with the Enderman). Everything else stays the same.--
This allows traditional base building at night without bed gimmicks, and keeps the danger of night exploration. It also fits the game lore of Phantoms disappearing at daybreak.
phantoms should be possible to turn on off in server configs for those who enjoy less vanilla alike having a few players ignore beds kinda ruins it for all
I agree with the point of this post. The phantoms make it very difficult to do things at night such as hunting certain creatures that only come out at night. For instance, I recently was out searching for slimes. I couldn't concentrate let alone stay out from under cover. I think there should be some kind of easy to make potion that would act as a phantom repellant. Bain of Phantom
Here's why there should be at least a gamerule to disable the spawning of phantoms:
1. They do not add any value to the gameplay at all. The only drop the have is as much as useless to most normal players.2. Having to sleep through the night, go mine or stay inside only to get rid of phantoms shouldn't even be a thing. Every other common mob in minecraft can be avoided by a simple 2-block high wall/elevated terrain or hole. Not being able to go outside during the cozy night on top of your house for example because phantoms will come and knock you around forever driving you mad is not a "feature" suitable for minecraft.
3. There are NO command-based ways to get rid of them.
4. They're extremely unbalanced and take ages to kill because you only have time to hit them once each time they dive down at you. Most of the time they WILL hit you as they CAN'T MISS. Unlike skeleton arrows, phantoms can turn as quickly as the player and WILL ALWAYS hit the player if the player doesn't hit them quickly enough. They're practically unavoidable as they're both faster than the player and can fly out of the players reach in a second, and all the player can do is to wait for the phantom to attack.
5. They make awfully loud noises that are both irritating and ruins the atmosphere of minecraft, so just staying inside wont keep you from being bombarded with phantoms circling around your house hissing and screaming constantly.
I agree with what a lot of people have said about them being unnecessary - they only drop membranes, used to repair elytras. Nobody who has an elytra is busy picking up membranes to repair it - they are end game enough to have mending and unbreaking.
My main dislike for the phantoms is that they break the freedom that makes minecraft such a unique game. It is a game of exploration - you can roam the world, day or night, discovering the locations that minecraft has to offer. However phantoms make this nearly impossible - within 3 nights of roaming there are suddenly a lot of them in the sky. They cannot be outran - the only options are to sleep or to hide. Hiding? Removes your ability to explore at night, thus meaning there's no point. The alternative - sleeping. The issue with this is that you either leave a trail of beds in your wake or you destroy your despawn point constantly. Either way, this is frustrating because the instant this happens you lose your respawn location at your base, and it gets reset to somewhere either random or back at spawn.
This doesn't even begin to cover the difficulties that they cause while building and on servers which don't apply the gamerule, however I'm running out of characters to use. A quick note is that I love to build at night and see it lit up with the night around it.
Phantoms remove the freedom of building, and also the free nomadic lifestyle that made minecraft what it was.
I hate phantoms. I always go out and hunt pig or spiders or endermen and it’s so much harder because phantoms have a lot of health and attack. They are constantly attacking and they always kill me. My bed is in a cave so that’s not a problem but when I’m farming or gaining experience points, I can never get them because phantoms are in the way.
The phantom is ridiculous. I had been exploring the nether for a while (no sleeping in beds there) and when I came back I noticed I was running low on string. So I go outside to try and find some spiders and get mobbed by phantoms. I kill three, and more spawn. I barely managed to make it back to my base alive. I was wearing iron armour and got completely annihilated; those things hit hard.
I love phantoms! It would be stupid to get rid of them.
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I personally enjoy the phantoms. And Minecraft generally doesn't remove features either. I must say that a game rule should be in order to disable and enable all mobs. So if one has issues with a certain mob, zombies, perhaps they want to make a village world, and don't want it wipedout All the time, they Oils disable zombies. I'm also sure that a lot of people hated creepers. So Removed? No. Toggle able mobs? Yes.
PHANTOMS: VAULTED
This isn't fortnite XDThey are entirely unnecessary. You’re basically punished for not sleeping whose choice should be the player’s. Unless you wanna reset your spawn point to a completely random spot, it prohibits exploring around the world. Their hit box is pretty much non-existent. Unlike all other mobs except zombies really, phantoms only drop loot helpful to players who have made it to late game. This is kind of a problem on realms especially those based on Xbox where commands are hard to use. Not everyone is available to sleep and I don’t really wanna have to hide inside my house or go underground just to avoid some stupid vulture. NOT TO MENTION THEY CAN SWIM IN THE WATER TOO. I don’t see a problem with a flying mob, or it’s loot that drops, just make it so that maybe it only spawns in a certain biome or something like that, or the fact that it doesn’t attack you when you don’t sleep.
They're annoying, but they aren't really any more annoying than any other mob.
Phantoms after spawning will only attack players within the area they spawned at. So that means if you're on the move, you don't have to worry about phantoms at all, and neither does anyone else who wasn't close to your position. The classic mobs that you will encounter on the way are more of a threat really.
They only really become a major nuisance when they spawn around your base, or over something you're currently building. Any other mobs would be just as annoying if they spawned at you while you're build filling the place with torches doesn't prevent them from spawning. I read that just lying down on a bed will prevent them from spawning for a while, but then it won't stop them from circling overhead if an insomniac player happened to pass by (I think at this point you could blame the insomniac).
I don't think they break the game. They don't really need any major adjustments or outright removal. As of 1.13.2, they're actually very noisy, and will telegraph their synchronized dive attack.
Reading all the comments here, its clear this is a divided issue.
I personally have no issue at all with the phantoms, although perhaps they could be tweaked so that lying in a bed for x amount of time (should be about the time it takes to get to sleep) is enough to prevent them spawning in, to help players on multiplayer worlds/servers. A lot of the issues people seem to have with the mob is that they are unwilling to adapt their play style to avoid the mobs. It is not hard to carry a bed around, as they are fairly cheap to make and easy to destroy and move on with. Equally having to sleep one night in every three doesn't seem like a meaningful issue at all. At the point in the game where players are trying to mob farm, most players are probably not troubled by the regular mobs, so adding in phantoms as an extra challenge is a good idea in my opinion. In fact, there are not enough flying mobs in the game, so phantoms are refreshingly unique and pose an interesting challenge to overworld players.
Now, onto the actual debate.
I personally have no issues with phantoms. However, my play style is very much centres around going out at day and returning to sleep at night. Thus I don't encounter phantoms.Nevertheless, I find that some of the issues with phantoms are trivial and more focussed on people's stubbornness. The first of these is that it limits the ability to construct massive structures. It would take at most 30 seconds to place a bed, sleep in it, then destroy it again and carry on building. And this only has to be done every third night. You don't lose any more time by sleeping; the ten minutes of night you 'skip' by sleeping has no effect on the real world. So I do not see that as an issue.
With regards to exploring, ok taking beds does change your spawn, so you have to decide whether to take beds and risk spawning miles from your base, or not taking beds and risk being killed by phantoms. As this is not my play style, I am not the most qualified to judge, but it seems to me that the risk of death by phantoms is greater than the risk of dying by any other means and spawning miles away.
i don't like the phantoms.
For me personally it only adds annoyance in the form of ...
getting a hit, oh it's a phantom, running towards a bed ...
I think that when a player takes actions as to light up the surroundings to prevents mobs
(which takes time and effort) the player should not be punished by some sneaky mob that
thinks "it's far past your bedtime matey".since i feel like he summed it up perfectly, i'll quote USocky from Reddit;
I really hate the new Phantom mob. I like the basic premise of them - flying hostile undead mobs that hover like vultures and divebomb players. The issue I have is how they spawn - if you don't sleep in three days, they will spawn directly over you and attack.
Why exactly should I be punished for not sleeping for three days? Never in the game have I thought "You know what would improve my experience? Being forced to sleep every three days and being punished if I dont!". One of the best things about minecraft is the open-ended objectives. Want to follow the storyline and beat the ender dragon? Great! Want to build giant structures and place torches everywhere so you don't have to deal with mobs? Go for it! Want to be a hunter-gatherer nomad and explore the world freely? Sure, but don't forget to click your bed every three days!
I seriously don't understand how this positively adds to the gameplay experience. I think the mob is a cool idea, but being implemented as essentially a punishment for something so arbitrary as not sleeping X nights seems absurd to me. If anything it's just a huge annoyance when I've been doing whatever for hours, then it's "Well, I have to stop what I'm doing and click my bed or else I'm going to be harassed by these unavoidable mobs.".
i just dont understand why people are punished for not clicking their bed. What if i want to explore and not reset my spawnpoint?!
Regardless of what is "rude" or "unwelcome". The Phantom mob has not made the gameplay fun and exciting for the family anymore. I would like to see the mob's relevance significantly REDUCED.
Originally from Java Edition in my "day". Night time was about dangers of hostile mobs that come about on the ground. Creepers, spiders, skeletons, etc. They have a decent speed which a player can FLEE from. Not the Phantom. It is FASTER than a minecart and even with speed potions, outrunning the mob isn't easy.
Some will say "go sleep". What made minecraft FUN and exciting was for a person to be OUT at night and accept risks. NOT be bound to a BED. This causes REDUCED exploring and does NOT teach young people a confidence. Especially during nightfall. I play hitscan heroes in popular game titles and I have to admit that this mob would be rather difficult for a younger person to hit and it is. Because at the angle they attack, how difficult it is to aim for, and the fact that the mob ONLY drops a minimal amount of XP and 1 useful material for potion crafting. Which most young people do NOT do.
Counterplay to Walking mobs is one thing. Flying mobs has much greater dynamic.
Phantom mobs also send a NEGATIVE MESSAGE to people. It depicts itself as a BAT. I played Castlevania back in the NES days and Bats from that game such as the one after courtyard level. (1st floor castle boss) made for a Scary experience for me, when I was a child. I can imagine that for a YOUNG person this is not for fun for them.
Didn't they add the gamerule doInsomnia so you can disable this now? You can just use a simple ingame command command now to prevent them from spawning.
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