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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

136

Fix and Re-Add Giants (or the "giant zombie" mob)

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  • 0
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    the giant should be a boss

     

     

  • 0
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    but this idea is well explained

     

  • 0
    miner0828 commented
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    It could also spawn by a zombie getting struck by lightning

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    Java Dragon commented
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    Zombie struck by lightning... sounds good to me. 

    Also, I don’t think the Nether needs more dangerous, terrain-destroying monster. 

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    This is definitely a cool idea - I like that they would have to spawn in mountains at certain elevations - This, in theory, would keep them from spawning en masse to attack people at night, the way Zombies do.

    Also, as an alternative to the giant destroying terrain underfoot, maybe it could make footprints in grass, in the form of grass path?

  • 0
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    Please add

  • 0
    DTCGAMING99 commented
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    Or maybe it should only spawn on hard mode.

    Since hard mode is kinda easy.

    But you can spawn it with an egg in everymode except peaceful

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    But Minecraft doesn't need another undead mob it should be Steve or Alex NPC struck by lightning

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    DrekDeDark commented
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    I propose the return of a giant zombie, but with a few changes to the original.
    1. The giant will only plow on plain biomes, thus avoiding frequent blocking.
    2. The giant can easily climb walls and 5-block tall structures.
    3. The base chance for Giant to appear is 45% overnight near a player on a plain biome. After the appearance of the Giant, the chance drops to 5%. Each subsequent appearance reduces the spawn chance by 1%. Chances are reset every night.

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    ClockSpiral commented
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    YES.
    PLEASE.