Currently the giant is a mob in-game with no AI. They were dumbed down for being "overkill" or hard to program at a height of 12 blocks. You should either give this mob another chance or add a new mob slightly derived from the giant zombie model. Here's some conceptual ideas:
• Height and Movement: ok, they don't have to be 12 blocks tall. They could be 7 blocks tall. They could also have a range of sizes like slimes (4-7 blocks) . They could have a jump height equal to the effect Jump Boost I, and their steps could occasionally destroy some blocks underfoot.
• Appearance: the new giant could look like a mixture of a "human" and a villager. It could have tan and purple skin and warts, wearing tattered robes or Steve-like clothing.
• Spawning: they could spawn in certain height levels of mountain biomes or extreme hills biomes. They could spawn alone within 200 blocks or even in groups of 2-3. They could also spawn with armor and weapons like the other humanoid monsters in-game.
• Behavior: though the giant may be too much of a dangerous mob for its size and damage, it doesn't have to be as intelligent. The giant could attack with an arm motion more animated than the zombies' that sends them spinning with their back towards the player. They could also be fooled with enchantments to jump off high blocks, though it may pose some damage to the blocks below.
• Hitboxes: they could just have hitboxes on their body segments (arms, legs, torso, and head), like the enderdragon's complex hitbox system.
• Drops: giants could drop any ores from coal to diamond, stone, leather, enchantment books, etc. Unless any other rare items are added or speculated that would be fitting for a crude monster like a giant, the giant's drops could be a wild card of items the mob may have pocketed on its effortless journeys.
• Nether Variant: who says there can't be more than one kind of giant? Nether giants could be a fireproof equivalent that like to wade through the Nether's lava oceans. And, if hit with a misfire, they could be used to attack ghasts, zombie pigman hordes, blazes, and other smaller pests of the Nether.
Overall, this would be a fun mob to add to the monstrous side of Minecraft's dangers, and would be a challenge to how the player chooses a weapon, approach, and other strategic methods in fighting a deadly mob.
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