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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

246

Fix and Re-Add Giants (or the "giant zombie" mob)

30 Comments

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  • 5
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    the giant should be a boss

     

     

  • 4
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    but this idea is well explained

     

  • 7
    miner0828 commented
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    It could also spawn by a zombie getting struck by lightning

  • 7
    Java Dragon commented
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    Zombie struck by lightning... sounds good to me. 

    Also, I don’t think the Nether needs more dangerous, terrain-destroying monster. 

  • 7
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    This is definitely a cool idea - I like that they would have to spawn in mountains at certain elevations - This, in theory, would keep them from spawning en masse to attack people at night, the way Zombies do.

    Also, as an alternative to the giant destroying terrain underfoot, maybe it could make footprints in grass, in the form of grass path?

  • 1
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    Please add

  • 1
    DTCGAMING99 commented
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    Or maybe it should only spawn on hard mode.

    Since hard mode is kinda easy.

    But you can spawn it with an egg in everymode except peaceful

  • 1
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    But Minecraft doesn't need another undead mob it should be Steve or Alex NPC struck by lightning

  • 2
    MrD1085277 commented
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    I propose the return of a giant zombie, but with a few changes to the original.
    1. The giant will only plow on plain biomes, thus avoiding frequent blocking.
    2. The giant can easily climb walls and 5-block tall structures.
    3. The base chance for Giant to appear is 45% overnight near a player on a plain biome. After the appearance of the Giant, the chance drops to 5%. Each subsequent appearance reduces the spawn chance by 1%. Chances are reset every night.

  • 2
    ClockSpiral commented
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    YES.
    PLEASE.

  • 3
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    I like most of your ideas!
     
    My changes:
    • In my opinion the giant should not be allowed to destroy all kind of blocks beneath himself.The giant should only be able to destroy dirt and stone under himself and that only with a special attack like punching the ground.
    • Every zombie should convert into a giant when hit by lightning. (Or only zombies that are hit by lighting while transforming into a villager (golden apple and weakness))
     
  • 2
    Enders Host commented
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    I think all mobs should be scalable, and should spawn with random sizes and strengths. Kind of like how TABS does it. It would be nice if you could find EXTRA big mobs on rare occasions or maybe in specific biomes, that could act like mini bosses.

  • 3
    Splitgosling6 commented
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    at the very least I want them to have AI again.

  • 2
    Java Dragon commented
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    Could you rename this post to “Make giants great again”?

  • 3
    tetraflower commented
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    giant can be reduced, with these I agree. Changing the texture is a very bad idea. I think that it should move slowly enough, but it appears rarely enough and then in certain biomes. For some reason I see him in a Roofed Forest (but there will be no place for him there).

  • 2
    Ed Haines commented
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    I think the giant should be a boss mob found in a new dimension (sky dimension) and have it's own structure (sky mansion). To get to this new dimension you would need to plant magic beans that would grow a giant bean stock up to build limit that you would have to climb, and at the top would be the new sky dimension portal To obtain the magic beans you would have to enchant a new food item, beans. Beans would have to be planted on farmland next to walls to give them something to climb up as they grow, similar to how beans grow in real life. We don't need another restructured zombie variant, and I don't think the giant should be an un-dead mob. I'm thinking of it as a larger variant of the illiger and would be textured similarly, Essentially this would be the boss mob for the illigers, and the only place you could find the beans would be in woodland mansions or in pillager outposts. When defeated, the Giant should drop a golden record that when placed in a jukebox and played will attract piglins to you and they will offer your better bargains to you. I know my idea sounds a lot like Jack and the bean stock, but I think it would be fun for the developers to included more fables, fairy tails, legends, and tall tales from different cultures around the world.

  • 1
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    Giants should keep their size, and if players decide to try and hide in holes or gaps that they cannot fit in, then I think that would make for some interesting situations, because then it lets the players feel cool for having outwitted the giant, and it makes sense logically that the giant does not fit where the player does. They would likely need to spawn in open areas and only rarely. I like the lightning idea. Also I don’t personally think they need to destroy blocks.

  • 1
    FinnOD commented
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    I don't think it needs to be in-game, particularly because it does 75 damage on hard mode, or 195 with a strength II potion, but I really would like them added back, also, why did you remove their wonderful AI after snapshot 18w50a???

  • 1
    FrontierLARP commented
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    The game really lacks challenging mobs to battle for high level, or even mid level adventurers. 

  • 1
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    I reckon we should keep them the same as they were originally, same behaviour, same size, but also make it so they drop more XP and a unique item  to make a new potion that gives the player the growth effect (also a new thing). It would make you as tall as a giant for a short time and give you Strength 5 and Resistance 5, but also Slowness 7.

  • 1
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    Technically the Giant should attack by stepping on the player, or could pick up and throw nearby mobs. And maybe it could pick up and throw the player if it's arms are close enough.

  • 1
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    I don't think we should have another adaptation of "Jack and the Beanstalk". Also, we have a beanstalk-like thing: Twisted vines from the new nether update.

  • 0
    Zinc Shepherd commented
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    This is a great suggestion. I think the giants should keep their green skin, that way they don't drift too far from their zombie origin. But they should totally have noses and purple warts to make them original, maybe some ears or hair as well. Their structure should be less human like though, I suggest that this new giant would be bulkier, wider, and have a bit of a belly. The shape never really suited the size of giant. 

  • 1
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    Yeah, but this is Minecraft. No mob has too much detail (as in, no mob has round features made with small cubes), that's what makes Minecraft, Minecraft. And I'd enjoy fighting an almost boss level mob looking like a zombie than anything else. Also, why purple warts, an out hanging belly and ears? The OG Giant was original, it was the largest mob.

  • 0
    MadDogMatzke commented
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    I like the 7 block tall scale but I don't believe the giant should change texture too much or break blocks under its feet. However, I think it can break blocks that come into contact with its hit box above the bottom vertical 1.5-2 blocks of its hit box. It will be able to jump 1.5-2 blocks high. It cant however break all types of blocks. It will mostly come into contact with trees so it will really only be able to break leaf blocks and wood variants much like a player without any tools. These blocks won't all disappear at once, leaf blocks in contact with its hit box will break one after the other in random order, about at the rate of 2-3 blocks a second. Log/wood variants will take longer to break. Maybe the mob will navigate around tree trunks, maybe it is too dumb to know its faster to go around them. if it faces a wall of dirt, it can break away the blocks one by one to make a hole to get in if you don't kill it first. It can't break stone blocks or other hard blocks.

  • 0
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    what would be it's the spawn conditions???

  • 0
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    Yes, fix and add them!! I want this, because it could be a great challenge, since I have the best netherite armor (upgraded from the OP armor from 1.14.2)

    Also, there should be a Giant Husk, Giant Drowned and Giant End zombie variant

  • 0
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    Yeah! It would add a new level of excitement to this game.

  • 0
    truggles1 commented
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    They should be like vindicators but bigger and has a diamond axe and also shaped like a iron golem

  • 1
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    This is just my opinion, but I think it would ruin the vanilla feel.