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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

149

Fix and Re-Add Giants (or the "giant zombie" mob)

15 Comments

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  • 1
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    the giant should be a boss

     

     

  • 0
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    but this idea is well explained

     

  • 2
    miner0828 commented
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    It could also spawn by a zombie getting struck by lightning

  • 0
    Java Dragon commented
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    Zombie struck by lightning... sounds good to me. 

    Also, I don’t think the Nether needs more dangerous, terrain-destroying monster. 

  • 2
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    This is definitely a cool idea - I like that they would have to spawn in mountains at certain elevations - This, in theory, would keep them from spawning en masse to attack people at night, the way Zombies do.

    Also, as an alternative to the giant destroying terrain underfoot, maybe it could make footprints in grass, in the form of grass path?

  • 0
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    Please add

  • 1
    DTCGAMING99 commented
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    Or maybe it should only spawn on hard mode.

    Since hard mode is kinda easy.

    But you can spawn it with an egg in everymode except peaceful

  • 0
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    But Minecraft doesn't need another undead mob it should be Steve or Alex NPC struck by lightning

  • 2
    DrekDeDark commented
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    I propose the return of a giant zombie, but with a few changes to the original.
    1. The giant will only plow on plain biomes, thus avoiding frequent blocking.
    2. The giant can easily climb walls and 5-block tall structures.
    3. The base chance for Giant to appear is 45% overnight near a player on a plain biome. After the appearance of the Giant, the chance drops to 5%. Each subsequent appearance reduces the spawn chance by 1%. Chances are reset every night.

  • 0
    ClockSpiral commented
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    YES.
    PLEASE.

  • 2
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    I like most of your ideas!
     
    My changes:
    • In my opinion the giant should not be allowed to destroy all kind of blocks beneath himself.The giant should only be able to destroy dirt and stone under himself and that only with a special attack like punching the ground.
    • Every zombie should convert into a giant when hit by lightning. (Or only zombies that are hit by lighting while transforming into a villager (golden apple and weakness))
     
  • 1
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    I think all mobs should be scalable, and should spawn with random sizes and strengths. Kind of like how TABS does it. It would be nice if you could find EXTRA big mobs on rare occasions or maybe in specific biomes, that could act like mini bosses.

  • 1
    Splitgosling6 commented
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    at the very least I want them to have AI again.

  • 0
    Java Dragon commented
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    Could you rename this post to “Make giants great again”?

  • 0
    tetraflower commented
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    giant can be reduced, with these I agree. Changing the texture is a very bad idea. I think that it should move slowly enough, but it appears rarely enough and then in certain biomes. For some reason I see him in a Roofed Forest (but there will be no place for him there).