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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things! Also, no furniture, guns, or vertical/"sideways" slabs.

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Soulbound enchantment

13 Comments

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  • 2
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    This could be extremely useful.

    It should not be allowed to be combined with the curse of binding enchantment.  Otherwise you could get a piece of armor (or a pumpkin head) that you can literally never get rid of.

    It would also be incompatible with curse of vanishing for obvious reasons xP

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    Finn Ryan commented
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    The main reason I came up with it was because of me making the perfect set of armor in a survival server then dieing far away from my base.

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    there should be a penalty, for example an instant loss of durability, or you do not respawn with full hunger and hearts.

  • 0
    Si SH commented
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    At cost of your items durability

    takes 5-10% of your items durability or maybe more

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    This would be up there with Mending as being one of the best high-powered enchantments. 

     

    To that end, I would say that it should not be coupled with Mending.  Similar to how they nerfed Mending/Infinity bows. 

     

    I love the idea though.  I could easily see this being added provided that it is kept rare and in check.

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    LlamaLeMan commented
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    This is a great idea and I'd like to see it in game. You have my vote!

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    A very powerful enchantment. Should be like Mending and FrostWalker and never be accessible from enchantment tables. Should conflict with both curses and Mending - no penalties should be needed because the fact that it conflicts with the curses would make it appear less often, and the fact that you cannot apply mending means it would break eventually. If it's still too strong, maybe it could conflict with unbreaking, though that wouldn't be ideal. I actually had this idea as well - good thing I searched to see if there was another one.

    Another idea is maybe instead of just being soulbound it has 3 levels:

    Soulbound I would have a 60% chance to keep affected item upon death

    Soulbound II would have an 80% chance to keep affected item upon death

    Soulbound III would have a 100% chance to keep affected item upon death. Possibly only be obtainable if you combined two level 2 soulbound enchants.

    I could see this enchant seeing a ton of use in map making, especially if there were 3 levels.

  • 0
    TheRedbird202 commented
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    What if the enchantment ALSO prevents the enchanted item from being transferred to chests or dropped? (in survival)

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    leondsl commented
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    Instead of applying it to armor, I thought about applying the neverdrop effect to an equipment / inventory slot - gained by the effect of a neverdrop potion, which would be brewed with an item dropped from bosses with ~ 5% chance. Randomly 1 slot would be

    - enchanted with the neverdrop effect, (medium chance)

    - cursed (all items placed in that slot would receive "binding" or "vanish") (medium chance)

    - freed of an enchantment (low chance)

    - freed of a curse (high chance)

    - freed of ALL enchantments and curses (very low chance)

    The effect would be put on all players in range of the throwing potion effect that also have eaten a golden apple. Every player would receive a random effect for himself. 

    This would encourage players to shape teams and go for the bosses together.

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    This is an outstanding concept. It would conflict with the 2 curses, and it would be a way to ensure at least some of your hard work making good gear won't be lost, however, I think it should take some durability upon the wearer's (or holder's) death (25% of that tool's max durability seems fair), as it would be too overpowered to keep it forever, especially when combined with mending for repair. For this reason, it should be incompatible with mending too.

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    Jimmy Kruize commented
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    Balancing would likely be required.
    Perhaps the enchantment should disappear after death? That way, if rare, the player is forced to make a choice between applying multiples of this enchantment to multiple items, or store them for the future.
    As pointed out before, it should be incompatible with Curse of Vanishing and Curse of Binding.
    Combining it with mending might be balanced if the enchantment disappears as I said before.
    The three levels as proposed by WaitingBaker might also be needed for balancing reasons. However if the enchantment is extremely rare, this combination might make the enchantment more of a chore, than something usefull.
    The penalty should really depends on its rarity.

  • 1
    Gina Pezzell commented
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    I feel like we need more end-game features in Minecraft and this one has a lot of potential to end up in the game.

  • 0
    Unequalty65 commented
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    You should be able to add this to any item, so you could keep a netherite block, ingot, or scrap, nether star, etc. upon death. The only downside i can see to this is putting everything you want with it in a shulker box that has it, then you'd only need to enchant one thing for the effect of lots of things, so maybe not shulker boxes.