Hello again! Now, I've been thinking to myself; "What if mobs acted a little differently on the hard difficulty?".
This is what I'm talking about now, you would know if you read the title, which isn't too hard.
Here we go.
Zombies and Zombie Villagers: Zombies now deal one of 4 debuffs, weakness, slowness, hunger or fatigue. When a zombie kills you, another zombie spawns in your place.
Husks: Husks get the same effect as zombies, and they also throw sand at the player, blinding them slightly.
Drowned: All drowned that hold a trident now have the riptide enchantment, making them lunge at players when they throw their trident.
Skeletons: Skeleton arrows are now ignited. This lets them burn you and ignite TNT. Very dangerous.
Strays: Stray arrows now slow you down more, and also give you fatigue.
Spiders: Spiders now spit web projectiles at you, placing webs where the projectile lands.
Creepers: Creepers now change colour to blend in with the biome that they're in, and they also gain a new attack! They can now shoot out clouds of creeper spores, which can disorientate players.
Endermen: If endermen weren't dangerous before, they sure are now. Endermen will now blind you, and create fake clones of themselves to trick you! You can tell which ones are fake because they have green eyes instead of purple eyes.
Slimes: Slimes now gain a fourth size level, and can fire out slime balls that slow down players.
Phantoms: Phantoms now also attack the player if they sleep too often, and are now invisible when swooping.
Dolphins: Dolphins move faster and deal more damage when angry.
...Villagers???: Villagers are now neutral mobs, and will attack you with different attacks if they see you harming one of their friends.
Farmers attack with pitchforks, which will occaisionally be thrown like tridents.
Fletchers fire arrows at you.
Fishermen slap you with fish. (Heh.)
Sheperds attack with shears.
Butchers attack with knives.
Weapon Smiths attack with swords.
Tool/Armour Smiths attack with hammers.
Clerics will give nearby villagers buffs.
Librarians/Cartographers throw books at you. (Heh.)
Nitwits attack you with torches, which burn you.
Babies run away and hide, cowards.
Vindicators: Vindicators now move a bit faster, and will occaisionally throw rocks at you.
Evokers: Evokers have a new attack! They will now fire magical orbs of darkness at you.
Vexes: Vexes are unchanged.
Cave Spiders: Cave Spiders get the same new attack that spiders do, but they now also spit poison.
Silverfish: Silverfish are unchanged, however...
NEW HARD DIFFICULTY MOB! Silverfish Mother: This mean mama lays silverfish eggs, which hatch into more silverfish.
Guardians and Elder Guardians: Guardians will now fire their spikes out after death.
Zombie Pigmen: Zombie Pigmen are no longer neutral, they will actively hunt you down.
Ghasts: Ghasts have a new attack! They will now sometimes swoop down to you and grab you, taking you to the nearest pool of lava. You can stop this by killing the ghast before it takes you to the lava.
Blazes: Blazes now deflect all projectiles, snowballs included, back to the player.
Wither Skeletons: Wither skeletons can now sometimes have bows, which fire arrows of decay.
The Wither: The Wither has more health, and can summon wither skeletons.
Shulkers: Shulker projectiles now move faster and make you levitate for longer.
Endermites: Endermites spawn more often, and sometimes give you nausea.
The Ender Dragon: The Ender Dragon has more health, and has a second phase...
The Ender Dragon, Phase 2: The Ender Dragon's health bar refills, and starts to slowly drain by itself. The dragon gains 2 new attacks.
Attack 1: The Ender Dragon will fire out a flurry of ender charges that home in on the player slightly.
Attack 2: When perching on the exit portal, the Ender Dragon now fires out shulker projectiles, in addition to its breath attack.
That's all for now, good day to you.
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