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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

2039

Add Shield Enchantments (edited)

under review

85 Comments

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  • 1
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    I love this idea and always wanted this,I think thorns would be good on it and your shockwave idea. Maybe a few could be unbreaking and one I made up allseeing(I don't know you name it)where it protects not just in front of you but everywhere.

  • 4
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    I like the shockwave and barrage. I think Shockwave could inflict a one block knockback for each level, culminating in Shockwave III, because it shouldn't replace the KNockback enchantment. This would also add an advantage for skilled players: if they can hit the player with a Knockback II sword after the Shockwave, they can achieve a total of 11 block knockback.

    Barrage could deal 1 health point for 50% of hits. Barrage II would also deal 1 health point but for 90% of hits.

    I dont agree with Firebrand, because it negates the need for Fire Aspect, and Fortress makes aiming less important, and therefore skill less of a factor.

  • 0
    NukeNinJared commented
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    I think an enchantment like shockwave would be interesting, where it knocks entities back farther. I think instead of your barrage idea, it should just have the option of the Thorns enchantment

  • 0
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    You might see an enchantment that reduces the knockback mobs give you.

  • 0
    Elektrika - commented
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    Unbreaking would help tho

  • 2
    gamerpro4521 commented
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    It will be very good if there is mending too

     

  • 0
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    Enchantments like thorns

  • 1
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    How about one where you could hold up your shield, and then run at a mob/ player to knock them back, or deal damage, like a charge attack.

  • 0
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    Actually,shield enchantments are not particularly a bad idea,because as we have them now,they eventually break and we would have to make another one,imagine this,being able to mending and repair your shield everytime you kill a mob while holding it in your other hand.

  • 0
    charlie junge commented
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    I do support enchantable shields,

    but please let the mods come up with enchants Lmao

    I mainly support it because the shields looks really off when wearing full enchanted gear

  • 0
    Joseph Rahner commented
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    Splinter I- shoot s out splinters in random directions upon being hit. These deal a half heart of damage each. Downside the shield breaks slightly faster.

    splinter II - same thing just a full heart of damage

    splinter III - heart and a half of damage

     

  • 3
    Joseph Rahner commented
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    I think most of these are a little over powered. However I think we should add shield enchantments. Here are some I have in mind:

    Defense I,II,III,IV- An enchantment to increase the amount of damage a shield can take for the player.

    Nails I,II,III - enchantment to reflect some of the damage dealt to the shield back onto mobs or players using a melee attack.(similar to thorns)

    Counter I,II,III, IV -An enchantment to knock mobs or players back more when using melee attacks on the shield to give the player using the shield more breathing room.(Shield hitting animation used)

    Deflect I, II, III, IV - An enchantment that makes projectiles bounce off the shield more than they typically do to increase the chance of it hitting another mob

  • 1
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    There could also be an enchantment that takes MORE HITS before going down (needing to be clicked again)

  • 1
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    There should be an enchantment that make the shield ricochete the projectiles, and an enchantment that protects the player of the creeper explosions. Also, i think there should be more types of shields, becouse, i spent most time in minecraft with an shield in the left hand, so it must be inprooved with this in mind

  • 0
    DJShiba09 commented
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    I love this idea there shuold be one more enchantment it would be like thorns but for a sheld

  • 0
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    Oh my! All of these are great! The shields are missing out. This would definitely help if you're getting swarmed by mobs.

  • 1
    MidoisGreat commented
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    how about a parry enchantment that inflicts the same damage that was inflicted upon parrying the attack at the moment it hits that should add some strategy into using shields instead of just holding the shield and i think this should be split into two enchantments one for projectiles and one for melee attacks

  • 1
    daniel rey commented
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    The names need some work, but yeah great idea.

  • 0
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    FIrebrand would be an enchantment nobody would want, similar to fire aspect.

    Terrible for endermen and light mobs on fire which then light you on fire.

  • 1
    XoticLettuce commented
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    He is right, no one would want fire brand because the only mobs it would affect are the ones that will also light you on fire and not benefit you in anyway.

  • 0
    can.dechert commented
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    I would very much like the "Reverb" enchantment (other name suggestions welcome).

    When a projectile hits a blocking shield with reverb, it would continue its trajectory mirrored to the shield. Every projectile would bounce off the shield like a rubber ball and if aimed correctly hit the attacker. This would be especially uselful against Skeletons and Ghasts.

  • 0
    Vedertesu1 commented
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    Curse of undefending: Shield doesn't defend anything when it has this enchantment

  • 0
    CMDR Truimph commented
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    If this is added

    PLEASE DO IT ON BEDROCK TOO, I'M TIRED OF BEING LEFT OUT

  • 1
    Beardedgerbil commented
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    Shields definitely need unique enchantments, but of the ones you've suggested, only the "shockwave" concept appeals to me. The existing enchantments in the game aren't overly complicated. Here are my ideas:

    • Rebound: Increases knockback dealt to blocked attackers and projectiles. Projectiles are not fully redirected to sender, it simply makes the projectiles that 'bounce' off a normal shield do so with greater speed. Higher levels further increase knockback.
    • Stalwart: Reduces knockback received from blocked attacks. Higher levels reduce a greater portion of the knockback.
    • Steadfast: Reduces the shield stun from blocking axe attacks. Could possibly have a second level which completely negates shield stuns.
    • Sticky: Melee attackers have 50% slower swing speed after their attack is blocked (their next attack charges half as fast). Has one additional level which reduces the attack speed by 70%.

    Rebound and Stalwart would be incompatible, and so would Steadfast and Sticky.

  • 1
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    A parry enchantment would be cool like where if you blocked an arrow a sword attack the damage/arrow would knock them back and also do damage