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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

1754

Add Shield Enchantments (edited)

under review

74 Comments

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  • 3
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    What about a deflect enchantment kt would deflect projectls further away

  • 4
    Dragon21LAT commented
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    1. Shields need Unbreaking lll and what would go with that nicely would be... No2

    2. I Like Wonkywillows comment:

    Successfully Parry an arrow/projectile that sends it back to where-ence it came, like sending a ghast explosive back to the ghast. It could be called: Reflect l 30% chance, Reflect ll 60% chance, Reflect lll 90% chance...

    You actually kind of need this for the upcoming nether 1.16 update because the soul soil parts are infested with ghasts and skeletons. 

    Or make a Mob/Mini boss/Boss that drops an Enchanted shield with Unbreaking lll and Reflect (l) lll

  • 1
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    I love this idea and always wanted this,I think thorns would be good on it and your shockwave idea. Maybe a few could be unbreaking and one I made up allseeing(I don't know you name it)where it protects not just in front of you but everywhere.

  • 3
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    I like the shockwave and barrage. I think Shockwave could inflict a one block knockback for each level, culminating in Shockwave III, because it shouldn't replace the KNockback enchantment. This would also add an advantage for skilled players: if they can hit the player with a Knockback II sword after the Shockwave, they can achieve a total of 11 block knockback.

    Barrage could deal 1 health point for 50% of hits. Barrage II would also deal 1 health point but for 90% of hits.

    I dont agree with Firebrand, because it negates the need for Fire Aspect, and Fortress makes aiming less important, and therefore skill less of a factor.

  • 0
    NukeNinJared commented
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    I think an enchantment like shockwave would be interesting, where it knocks entities back farther. I think instead of your barrage idea, it should just have the option of the Thorns enchantment

  • 0
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    You might see an enchantment that reduces the knockback mobs give you.

  • 0
    Elektrika - commented
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    Unbreaking would help tho

  • 2
    gamerpro4521 commented
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    It will be very good if there is mending too

     

  • 0
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    Enchantments like thorns

  • 1
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    How about one where you could hold up your shield, and then run at a mob/ player to knock them back, or deal damage, like a charge attack.

  • 0
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    Actually,shield enchantments are not particularly a bad idea,because as we have them now,they eventually break and we would have to make another one,imagine this,being able to mending and repair your shield everytime you kill a mob while holding it in your other hand.

  • 0
    charlie junge commented
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    I do support enchantable shields,

    but please let the mods come up with enchants Lmao

    I mainly support it because the shields looks really off when wearing full enchanted gear

  • 0
    Joseph Rahner commented
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    Splinter I- shoot s out splinters in random directions upon being hit. These deal a half heart of damage each. Downside the shield breaks slightly faster.

    splinter II - same thing just a full heart of damage

    splinter III - heart and a half of damage

     

  • 1
    Joseph Rahner commented
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    I think most of these are a little over powered. However I think we should add shield enchantments. Here are some I have in mind:

    Defense I,II,III,IV- An enchantment to increase the amount of damage a shield can take for the player.

    Nails I,II,III - enchantment to reflect some of the damage dealt to the shield back onto mobs or players using a melee attack.(similar to thorns)

    Counter I,II,III, IV -An enchantment to knock mobs or players back more when using melee attacks on the shield to give the player using the shield more breathing room.(Shield hitting animation used)

    Deflect I, II, III, IV - An enchantment that makes projectiles bounce off the shield more than they typically do to increase the chance of it hitting another mob