You should add rare items/tools/weapons that help build onto the mystic side of Minecraft. I'd like to see more of the magic you find with the magic illagers and ender pearls.
-Destroyer's Crown: a crown that, when worn, the player can "tame" a limited number of hostile mobs and make them attack any other mob as they would command a tamed wolf. Could be found as the rarest item in a Nether Fortress chest or a Nether boss.
-Endshot: a scepter that hurls ender pearls in a straight, more accurate direction, like at the exact block the wielder is aiming at. Could be found in End ships in a 50/50 chance against elytra wings.
-Blazethrower: blasts a wall of fire vertical to the player, setting a line of blocks on fire and any mobs caught in range. Could be obtained from Mob D (the blaze-variant boss mob from Minecon)
-Sandblower: a strange, conical tool that could be found in desert temples. Breaks sand blocks faster than a shovel. Could be handy in finding buried treasure (1.13) Could also knock back mobs.
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there can mabie be a rair dawarvn pickaxe fragment that gives the user forchen 3 when mineing blocks and ores
Endshot uses Ender Pearl as ammunition.
I have always been interested in magic, ancient relics. Maybe there are only one of these per world? It sounds cool, but I neeeeed to hear more! ;)
How about instead an infinite bucket or a teleporter to the nether or end without needing a portal.
Jojij
Relic ideas:
- Double-jump leggings
Replace leggings in armour slot. Enables you to jump again in mid-air (but only up to 1 or 2 seconds after initial jump, otherwise it could be used to prevent fall damage).- Flaming Suit
Takes up chestplate armour slot. Allows fast swimming in lava without taking damage. Blaze mobs are become neutral to you while you are wearing it.- Mob Whisperer Hat
Takes up helmet armour slot. Can be crafted together with any mob head to make that mob neutral to you when it is worn.I don't think all of these should be in the game, maybe just one or two. All would not be craftable, having to be found, but you could repair them. Thanks for reading my suggestion!
Or other kinds of totems that have a durability bar that decreases when it’s function is being used.
-totem of power, increases strength and speed but decreases defence.
-totem of defence, increases defence but decreases speed.
-totem of healing, heals you faster without taking out as much hunger.
-totem of melting, you cannot burn in lava.
Also additional relic such as a helmet crafted with a relic, iron, glass and soulsand that allows you to breath under water but forces you to walk along the sea floor limiting you to walking, jumping and slow sprinting.
This would be really cool. I don't think it will be added though, due to the way generic Minecraft is. This sounds more like a mod than a feature.
Mob D is currently gone forever. Sadly... :(
I know I'm a bit late to this but, maybe for the Endshot you could use the mechanic that the crossbow uses for the arrow to load it first before firing.
I think the Endshot have to be found in another ministructure inside the End City, like the End Ship; so, like this, you can (rarely) found in a City both of them. It can be, i don't now, a side tower very tall 4x4 (x z) with a 7x4x7 (x y z) room on top, with the Endshot in an itemframe.
MOB D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the endshot should require ender pearls to be in your inventory and could be enchanted with infinity
I think just final forms of existing tools will be nice, these seem too complicated
Personally, I like the idea of rare relics being almost like collectibles, kind of like the artifacts from Spore. They'd give small hints at Minecraft's lore without actually revealing anything. Such as a stone bust of a Piglin hero that lived a thousand years ago, or a written book containing a page of the diary of a Wandering Trader, or an amulet that supposedly once had the power to create dimensions, but lost its potency over the eons. All of these could be randomly found in generated chests in dungeons and strongholds and other structures like this, all of them with different tiers of rarity. Then they could be sold to the Wandering Trader (who would ask for a different relic each time he visits) for anywhere between 10 and 64 emeralds (again, depending on the item's rarity). Or this idea could be driven even further and there could be an entire race of "scholars" that collect these relics and give experience in return (Anywhere from 10 experience points to 30 experience levels, depending on the item's rarity and the specific field of interest of that particular scholar.) These scholars could maybe live in some new structure generating thousands of blocks out from the world center, or even live in the End. (Overworld has villagers, the Nether has Piglins, the End needs its own sentient race, I think.)
I kind of got carried away there, but I still think it would be a cool feature, and give endgame players a proper scavenger hunt, if they want to try and collect every variant.
Sounds more like something you'd put in a mod then vanilla minecraft
Maybe a different totem called totem of the battle cry which when ur below 50% health it'll be used to knock hostile mobs and players backwards 5-10 blocks depending on size and does some damage. Maybe this totem can be used 3 times and can be found in a chest in those desert small things with water in them so they actually get used.
Make it below average duribality
I have an urge to say “yes.” Although, I have a feel for Vanilla Minecraft, it’s a little abstract, I was more of thinking different variants of the totem of undying (e.g. totem of bane)
Go check my totem of reviving post
I have an idea: Totem of Collection. When you die, it stores your items and your xp in a chest-like entity. It floats over your death point and can’t die unless you take your stuff from it.
I made a post about Ancient Enchantments and this reminds me of it! I particularly like the idea of the Endshot!
endshot sounds increnibly fun but i would definetly not want to get it instead of my favourite item in the game, mabye there could be a new room of end cities
Ooh! This reminded me of Dota 2's Flicker Neutral Item where if used, it removes debuffs but it teleports you in a random location at a small radius. Was thinking of this relic as needed to have additional items to make it work.
So here's my idea: Broken Talisman, only provides armor when worn. It can be crafted into a Chaotic Talisman by combining it with 4 Chorus Fruits, 1 Lapis, 1 Nether Star. The effect will be if you have a potion effect, using it will remove the effect but teleports you to a random location in a set radius. The base Broken Talisman can be found as a rare find in Nether Fortresses. You can also use the Broken Talisman to craft different types of talismans if you want.
There should be a totem of undying for pets! Also, maybe there could be one called the totem of time, and maybe you could teleport back in time briefly? Or stop it for everyone else?
Totem of the vex: in order for there to be a reason to go into the woodland mansions after totems of undying became farmable, there could be a totem that only drops from evokers spawned in the mansions. using it would summon 1-5 vexes to fight for you.
Some examples might be, "the totem of reverse" or, "the sword of seeking". Cool idea though!
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