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982

Realistic Lightning

under review

39 Comments

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  • 1
    Registered User commented
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    I don’t care how it works, I just want it to look better

  • 1
    Registered User commented
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    This should be a game rule and when you summon lightning with a command you should be able to write something like [seekmetal=true] or [seekmetal=false]

  • 1
    Registered User commented
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    I do like the idea of it striking metal like it does in real life, but I also had an idea to expand upon your post. :)

    I was thinking maybe they should also do different types of lightning like cloud to air and cloud to cloud. There should also be some changes to thunder, such as if you see lightning strike far away, there would be a delay by about 5-10 seconds until you hear it.

    I've seen plenty of thunderstorms and I think that would make them way more immersive within minecraft.

  • 1
    Registered User commented
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    I think that it’s a good idea but it should only MOSTLY hit the highest point because lightning doesn’t always hit the highest point.

     

  • 1
    Registered User commented
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    If we're going into lightning, i think if lightning doesn't hit metal it should cause a lot of destruction. if it does, it should carry along the metal and kill anyone on that metal.

  • 1
    Registered User commented
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    They are adding lightning rods, so that should solve part of the problem.

  • 0
    Registered User commented
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    I Come from the futur : Minecraft RTX is enable

  • 0
    Registered User commented
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    Now in the caves and cliffs update, there are lightning rods. Surely that rule would make them of no use?

  • 0
    Registered User commented
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    When they never add copper armour in, it could charge up and get a thorns/channeling type effect when struck by lightning . The next mob/player to damage the player wearing the charged armour would take damage like that of a lightning strike