If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

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Cities

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  • 1
    Registered User commented
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    It is too similar to a woodland mansion.  Maps can be bought from cartographer villagers to find them,  they are very rare, they spawn above ground, they are inhabited by illagers (not villagers), and they contain valuable loot.

  • 4
    Registered User commented
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    It would be amazing if there was cities.

     

  • 2
    Registered User commented
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    If they are implemented, they must be more than twice as rare as woodland mansions.

  • 3
    Registered User commented
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    Maybe not cities, but very, very, very big villages.

  • 3
    Registered User commented
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    Minecraft has to have cities

  • 6
    Registered User commented
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    If they had walls, it would be super cool.

  • 1
    Registered User commented
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    There would be no challenge but an exceptional amount of loot. You could either make the iron golems hostile or reduce the amount of loot to balance it.

  • 0
    Registered User commented
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    "There currently aren't many structures that spawn above ground"

    The underground has mineshafts, buried treasures, fossils, dungeons (which technically are not structures) and strongholds. By contrast, the surface the Overworld alone has villages, desert pyramids, jungle pyramids, swamp huts, igloos, pillager outposts, woodland mansions, shipwrecks, underwater ruins, and ocean monuments. And when writing this list, I had to check the wiki to make sure I didn't miss any. There is no shortage of above ground structures.

    Also, the name sounds too much like End Cities.

  • 0
    Registered User commented
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    Gold 9999999999999999999999999999

  • 0
    Registered User commented
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    This could be a town, as medieval towns were quite large. Great idea.

  • 0
    Registered User commented
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    Make it like a larger village. Add walls to help protect it. Add a treasury of sorts that will be guarded by iron golems that become hostile when a player enters.