Lot of stuff going on here, but I thought that this was probably the best place for this, since it all happens within a new Biome.
Curse of the Werewolf!
Added Mob: Werewolf, Vampire, Afflicted Villager, Vampire Bats, The Monster
Added Biome: Cursed Forest
Added Structures: Graveyard, Cursed Village, Doctor's Laboratory
Added Blocks: Silver Ore, Gravestones, Caskets
Added Plants: Garlic Bulb
Added Items: Silver Bars, Lanterns, Werewolf Claw, Vampire Crest
New Biome:
Cursed Forest: The Cursed Forest is like a regular forest biome except that it has vast patches of fog that obscure sight. It's creepy. It spawns Graveyards and Cursed Villages.
New Mobs:
Werewolf/ Afflicted Villagers: Werewolves start off as an Afflicted Villager that spawn in Cursed Villages. They are indistinguishable from the regular villagers that spawn in the village and only change into Werewolves on the Full Moon. Werewolves will attack every type of mob, and can only be damaged by Silver Items. Afflicted Villagers can be cured with a Potion of Weakness + Vampire Crest. Curing an Afflicted Villager lifts the Curse of the Forest and reverts the biome to that of a regular forest.
Vampire/Vampire Bats: Vampires sleep during the day, and only come out of their caskets at night. Vampires can turn into Vampire Bats. Vampire Bats can shoot fireballs like Ghasts. Vampires can only be harmed by Wooden Tools or Weapons. Vampires do not approach anyone who has eaten Garlic.
The Monster: The Monster manifests when an Afflicted Villager is struck by lightning. The Monster acts as a Iron Golem, defending the Laboratory from the Player. Villagers are afraid of The Monster, but he will not attack them.
Added Structures:
Graveyard: Flat plots of land riddled with Gravestones. Digging beneath gravestones will uncover Caskets. Some Caskets will have Mobs or treasure in them.
Cursed Village: Exactly like regular Villages, except they are also home to an Afflicted Villager, and there are "Laboratory" buildings that increase the chance of a lightning strike in the village during storms.
Doctor's Laboratory: Buildings that have lootable treasure in them. Potions, Crafting items, Other useful things.
Added Blocks:
Silver Ore/Silver Bars/Silver Blocks: Silver Ore spawns in the Underground of the Cursed Forest Biome. Use like Iron to make tools and weapons. Werewolves can be defeated only with Silver Weapons, and Silver Armor is particularly protective vs. Werewolves. Afflicted Villagers will avoid players while holding an item made of Silver in their hand, but will react appropriately if clicked, offering its trades.
Gravestones: There are multiple Gravestones added to the game. They mark the location of Caskets. Can be looted with a pickaxe.
Caskets: Caskets are buried 2 blocks under a Gravestone. Most are empty. One will house a Vampire. Caskets can be looted by the player using a Silver tool enchanted with Silk Touch. Caskets can be used by players to sleep during the day and awaken at Dusk.
Added Plant:
Garlic Bulb: Garlic, when consumed adds a Status that keeps Vampires and Vampire Bats from approaching you.
Added Items:
Lantern: Holdable Lanterns are craftable and made of Silver Bars around Redstone. They keep the fog at bay and light your way at night. Recommended Off Hand item!
Werewolf Claw: Killing the Werewolf instead of breaking the Curse yields this special drop that can be used in Potions, maybe it can be used to create another Afflicted Villager.
Vampire Crest: A necklace worn by a Vampire that is dropped on defeat of the Vampire. Used to break the Curse of the Forest. Can also be used to create another Vampire by giving it to any Villager at night. New Vampire will attempt to locate the closest Casket before daytime.
Thanks for reading!
Shoutout to Logdotzip for showing me this feedback page in a recent video!
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