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What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

656

(Java Parity) World Border

under review

19 Comments

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  • 9
    bigethan1619 commented
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    My ideas for commands:

    /worldborder add (length) (time)

    /worldborder set (length) (time)

    /worldborder remove (length) (time)

    /worldborder damage (amount)

    /worldborder center (x y z)

    (maybe a command to change border colors(cause why not))

     

  • 8
    ChefRayanePGM commented
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    We absolutely need this, It will be very useful for Realm owners because "infinite" Map without limit can be problematic and make Maps too big even if it's not useful (for Realm and small servers) : Map storage size too important (several Gb)...

  • 7
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    I would love this feature please add it soon Mojang as this is great for map making and minigames!

  • 6
    Angrywolf378 commented
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    This would be amazing. Not only for map creators but for regular players aswell. All the people who want legacy edition world sizes to be added to bedrock could just use a command to change how far they can go in their worlds.

  • 5
    gaminmister commented
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    /worldborder center (x) (z)
    /worldborder set (length)

  • 5
    JOKERCOLLISON commented
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    This is needed in so many ways, but I’m going to focus on realms. Why it’s needed and what features we should have.

    To start

    World Border should not be a cheat. As it does not give the player an advantage. This allows realms to be full survival while limiting how far a player can go.

    World Border should be able to be toggled in game by admin. This allows it to be changed if admin chooses to without having to create a new world. (UI would have a number input. For example 500. Meaning world border is 500 blocks from 0,0,0 or world spawn)

    Large worlds have the chance to corrupt as file size increases. Limiting the distance a player can go will greatly reduce the ability of  worlds becoming too large.

    Currently the survival of a realm is based off of file size being able to be edited. Worlds periodically have to be pruned, but software has its limitations. If the file size is to large, a lot of programs will not be able to load the world or have the chance of corruption during save process.

    Editing is not limited to file size, as you can create a new world and TP to far distances while keeping save file small. Editing software will not be able to load.

    Map image software: World explored to far will crash software while creating a PNG image.

    On my realm (Economy Realm) we periodically prune the world to 5000 allowing file size to stay manageable. But as a realms owner, this is rule that I cannot enforce. World Border would make this possible.  

  • 2
    AlacasterS0I commented
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    I think the API needs to be improved for data packs but this isn't the solution.

  • 2
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    I would find this useful as a way to limit world generation. For example, when bees are added there won't be any hives nearby so it will lead to travelling huge distances to see new world generation.

  • 1
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    Please add it

  • 1
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    Plss add it

  • 1
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    Minecraft bedrock truly needs the world border like in Java not just in commands, but in any normal world once in about 30 million blocks in each direction, because technically most players will never get there, but for those who have survival worlds for literally years and years, some may eventually get to that point and forget that going past that can get you to fall through the blocks into the void and die, which would be devastating and some people may accidentally take that plunge. It would truly make bedrock edition worlds much safer, and more of a guarantee that nothing crazy like that can happen in survival. This would also make the performance better on Bedrock. And for those who do want to access it, make it the same on Java to use commands to move it and you could also add a gamerule on the cheats section to toggle off the effect of the world border. This would truly improve the bedrock edition.

  • 0
    khalidsulamai commented
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    When I get into the world I get a little bit out of the game.

  • 0
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    Yeeeeeeeeeeeeeeeeeeeeees!

  • 0
    xdMango666 commented
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    Hi

     

  • 0
    creepacuz89 commented
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    Yessss plz

  • 0
    aaron dodd commented
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    This would be useful as I have an idea for a game called speed demon where maybe 4 or 5 people get a 10-minute head start into a world and gather resources and whatever and then the speed demon who is equipped with speed 100-1000 who has maxed out leather armor and a diamond sword chases them and the last survivor wins.

  • 0
    ThalonAlyssa commented
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    I can see the need for two types of world limits on Realms and Servers since things get worse as the world gets larger.

    First is the Saved World Limit which would allow resource gathering beyond this point, but the chunks get reset under certain conditions such as a server restart. Also, chunks outside this limit are not included in the backup and save files.

    Second is the Absolute World Limit which is the maximum range in which the player can explore the world. Forcing your way outside this limit is as dangerous as the void itself.

    Both of these working together should help with the file sizes as well as helping with resources that require a somewhat rare biome such as red sand from the badlands.

    Mini-Games and Adventure maps would benefit from not having to worry about players finding their way into unintended parts of the world, too.

  • 0
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    Guys, those commands are for Java. It still needs to be added to Bedrock. That's why the name literally suggests "Java Parody"

  • 0
    gackboi commented
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    100% should be added.