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1847

Ambient sounds (was: More ambiant sounds)

under review

93 Comments

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  • 18
    Hyrum Dickson commented
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    Ambient sounds would also add a lot to the experience of exploring structures!

    • Nether Fortress- More spooky sounds
    • Woodland Mansion- Eerie sounds
    • Desert/Jungle Temple- Mystic Choir Chords
    • Village- Talking ambiance
    • etc.....
  • 18
    Cincibilis commented
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    Extreme Hills:
    *light wind (under snowline)
    *bees buzz (under snowline)
    *crickets chirping (during night and just under snowline)
    *strong freezing wind (above snowline)

    Desert:
    *light wind (maybe?)

    Savannah:
    *annoying mosquito sound (not too often)
    *different kind of insects flying and "chirping"
    *snake sounds
    *rustling bushes
    *savannah bird sounds (day)

    Jungle:
    *tropical bird sounds
    *rustling bushes
    *frog sounds
    *wind blows through leaves sound
    *different kind of insects flying and "chirping"
    *annoying mosquito sound
    *waterdrop sound

    Swamp:
    *annoying mosquito sound
    *different kind of insects flying and "chirping"
    *frog sounds
    *raven sounds (day)
    *swamp water
    *sound of a bubble rising in water

    Plains:
    *light wind
    *rustling grass (like an animal moved)
    *bees buzz (day)
    *crickets chirping (night)

    Forests:
    *rustling grass
    *wind blows through leaves sound
    *normal birds (day)
    *owl sounds (night)
    *howling wolves (night)

    Flower Forest:
    *same as forests
    *bees buzz (day)
    *crickets chirping (night)

    Cold Taiga:
    *light wind
    *owl sounds (night)

    Tundra:
    *strong freezing wind

    If close to ocean biome:
    *Waves sound

    If close to river biome:
    *flowing water sound

    If close to water:
    *random splash sound (like a fish eating something on the surface)

  • 17
    Gaellyx commented
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    Add ambient sound will allow an incredible immersion in the adventure Minecraft, it will be a very good update.I hope they will add it

  • 15
    Decibone commented
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    -Wave sounds when near the ocean
    -Cricket sounds in the night
    -Owl sounds

  • 11
    Vladu11 commented
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    This needs to be added! Great idea!

  • 11
    KingPopcornYT commented
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    maybe each biome gets there own sounds, for example jungle biome has all kind of different birds chirping and like animals sounds.

  • 9
    LikaLarukuToo commented
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    I genuinely don't know if this is even possible in procedurally generated areas. 

     

    Crashing waves & seagulls when close enough to the water. 

    Strong wind & crumbling rock when traveling high enough.

    Echoy water dripping in caves.

    Wind chimes in villages.

    Strong wind & vultures in the desert.

    Rustling leaves & birds in the forests.

    Splashing fish & rapids near rivers.

    Bubbly muffled sounds under water.

  • 7
    aypiman commented
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    The blocks in the caves are different they are "minecraft:cave air". Sorry for my english.

  • 7
    MrS4nsN0m commented
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    Best update theme ever !!! Add this Mojang pls

  • 7
    KeaneDaddy commented
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    Waterfall sounds too!!

    They were unused after all

  • 5
    agrastiOs commented
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    Yes! Please port the cave noises from Java edition to Minecraft Bedrock.

  • 5
    BancingDare commented
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    It wouldn’t have to be much either but the overworld really needs an ambiance overhaul. It gets kind of Erie in the game with this silent world. Sound adds a lot of deapth, and it wouldn’t have to be anything huge, just like some light wind blowing through trees and stuff, but nothing too overpowering. Just enough to make it more inviting.

  • 4
    张 文昭 commented
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    The second idea could go further. While the winds blowing, trees, grasses and flowers should swing tenderly as they are in the real world, not only in forests, in order to build the atmosphere in Minecraft. Therefore, winds should blow everywhere. It’s applicable as you see what happens upon the kelp.

    Once I saw someone posted some ideas about ambient mobs, however, they are tend to be not interactive for players and no loots for them. On the other hand, I think that birds should join the game like parrots and the creatures underwater and also have thousands of colors.

    But the third idea is to make cave adventure more scary, though it isn’t mysterious as the caves should be. So it’s not required to be proposed.

  • 4
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    Wind sounds at high altitudes/specific wind sounds for different biomes

    Birdsong in the morning

    Crickets in forests at night

    Fish splashing

    Frogs and insects in swamp biomes

    Rockfall sounds in mountain biomes

    Bushes/ferns rustling in taiga (could be incorporated with foxes)

    Ice creaking in iceberg oceans and tundra biomes

    Dripping water in caves

    Frankly every biome should have a set of unique sounds. It would be nice to have some kind of indicator when you move from one biome to another.

  • 3
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    Il me semble avoir lu quelque part que le jeu n'a pas moyen de savoir quand tu es dans une caverne, rendant la troisième idée impossible...ai-je tort?

    Les sons de vent, par contre, ça, ça me dit bien

  • 3
    MarbleRain26 commented
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    maybe a special block could be used to make some of the ambient sounds (like birds chirping, wave sounds or waterfall sounds) as an alternative if the full idea isn't able to be implemented.

  • 3
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    Minecraft can seem like such a desolate and lonely world sometimes...ambient sounds would round out our world nicely and add a welcome bit of realism.  Wind at high altitudes, bird sounds in forests, frogs croaking at night in swamps, crickets chirping in fields, stuff like that.  I've been playing for 6 years and I love this game and have been hoping that someday we would enjoy more natural sounds in our world.  Thank you for considering this idea and thanks for the opportunity to make suggestions.

  • 2
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    i think the cave sounds are super unnerving already! they definitely keep me ON MY TOES whenever i'm mining!! man, some of them are really... ...horrifying. especially when you know theres mobs nearby. 

  • 2
    Atomic Gaming commented
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    Mojang should make at least 1 ambient sound for every biome so it could be so immersive

  • 2
    LikaLarukuToo commented
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    Ocean waves & seagull cries on the beach. 

  • 2
    PeachCona commented
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    I really want them to add this, but please make it an option to turn on/off on settings. Some people might not want this and I don't want them to stop playing because of this.

    I my self would really like it. I almost never play minecraft with out a playlist I made on youtube of different biome sounds.
    I just makes such a difference to play with ambient sounds, makes the game seem more alive.

    If you never tried it, just get a video of some nature sounds, like this one "https://www.youtube.com/watch?v=2G8LAiHSCAs" and play around a bit in a tree biome, it makes such a difference.

    Also for caves, i use this one "https://www.youtube.com/watch?v=YZ2GanJIGbk" the dripping sounds with echo make it so much more immersive.

    I know there are some mods with this, but with every update, mods stop working, 

    I really hope they add this to the game in the next update. Regardless of how much new things they put it, the game always feels dead to me with out any ambient sounds. To me its important that the game feels alive.

  • 2
    avari six commented
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    @SpanCarton9158 Excellent ideas! But with biome-specific sounds, I see some difficulty implementing them. The main thing for me is that if a user mines away or completely changes the biome, the sounds should stop, or change accordingly. For instance, if you remove all the grass, trees, and plants from a forest biome to build a giant swimming pool, there should not be cricket noises heard there anymore. So I would add to your idea that these noises must check for a logical source of the sound. Crickets would be easy - just check for a grass block, say.

    Possible sources for some of the biome-specific sounds you mentioned:

    • Crickets - sourced from a grass block in a forest.
    • Insects (like cicadas) - a leaf block in swamp biome.
    • Frogs - grass block or a lily pad, next to water in swamp biomes.
    • Rockfall - stone on a slope in a mountain biome.
    • Ice creaking - large mass of ice (3x3x3) in a biome where water freezes.
  • 2
    Sunsprint commented
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    More can be done with this; lightning bugs spawning at night in forests and swamps as particles flashing in and out. (Perhaps you can catch them with a bottle to get a lightning bug light source?). Owls hooting at night, eagles/raptors screeching during the day, songbirds chirping in the early morning, crows cawing at dusk, frogs croaking through the night in swamps and whatnot, crickets making a chirping noise. Wildlife in just the form of audio could be really nice, and would add a lot of atmosphere to an otherwise dead-quiet game.

  • 2
    DarkComet742 commented
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    What if every few seconds, the game checks for 3 things

    • -Time of day
    • -Biome
    • -Surroundings (cave walls, trees, water streams)

    Then applies certain ambient noises

    A few examples include:

    The surface of a swamp during night, having crickets and frog croaking.

    The peak of a mountain during day, having ambient wind noises and occasional bird crowing.

    A large ravine, having very reverberated noises, and a few cave chimes.

    The end, having ambient bass in the background, with the occasional flicker.

    A flower forest during day, having chirping birds and swaying leaves.

    A roofed forest during night, with swaying leaves and owl calls.

  • 2
    DunclubDuncan commented
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    I can hear it now, and I'd love to have this at least optional. I'd absolutely use this.

    • Grass/Foliage rustling from wind in plains and trees
    • Wind howling up in the mountains and at night
    • Pebbles and dust echoing in caves
    • Souls calling and lava rumbling in the Nether
    • All the above being suppressed if not silenced in structures either generated or built by Players
  • 2
    issac garland commented
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    Don't forget the wildlife ambiance as well, to help with some of the dead silence of Minecraft I think maybe little songbird noises or bugs or maybe even wind rustling through trees. Adding passive songbird and tiny bugs as mobs would also be a cool idea they wouldn't do anything in particular just add life and sound to the game (maybe the songbirds could be tamable no effects with them though, they would just look nice and sound nice)

     

  • 2
    Nantyzis commented
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    Reverb in caves and large buildings would be really great. 

  • 2
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    I'm not sure how the ambient noises are created with the gen engine in regards to background noises.I think the big ideas to work with when generating ambient stuff should consist of a few concepts.
    Large area noises like wind and weather, events, etc. Could cover large swaths if chunks.
    Small area noises like trees, insects, water features like creeks to coasts. 

    What about a concept like associating objects with varying tiers of sounds, say trees have a radius of x blocks and if 10, 50, or 200 trees are within that radius, it could change the ambient noise played, and the intensity and range of the noise made by trees. Intersperse some invisible sound blocks with insect noises that come and go. More behind the scenes knobs and infrastructure with sounds and blocks.It would do a lot to convey immersion as you hack down all the trees or go druid and plant a forest of your fav trees.

    I feel like if ambient noises were done well with the generation of stuff that makes sense and isn't overbearing it could add a lot to the immersion. 

    Maybe like a ways down the road we can get some reverb in caves too, eh?

    Options for the people who want to powergame, or hate ambient noise too.
    I for one would love to be able to turn down villagers. They're really noisy and monotonous.


  • 2
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    Ever since I played Java edition with a mod called "Dynamic Surroundings," I've been hooked on the idea of Minecraft getting at least a small update with its ambience and/or sound effects. I wouldn't expect it to be as intricate or major as the mod was; it doesn't need to be alot, but just some new ambient sounds would be great!

  • 2
    RaptorWhisper commented
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    Also, for each biome an unic ambient sound. for  example (Jungle, you can hear some animals like monkeys, tiger, birds, lizards, stuff like that, etc)