If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

100355

Caves Update

released

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  • 4
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    Add Rubys and Safires! There more rare than emeralds and can be used for tools and gear

    Ruby and Safires do the same amount of damage as each other 9+ attack power when a sword. Ruby tools would be red, while Safire tools would be blue.

    only diamond and netherite pickaxes and mine the ore. Ruby armor would get better enchantments than Safire armor, while Safire tools get better enchantments than ruby tools! It would give both of the ores something unique about them!  

     

  • 4
    Registered User commented
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    I love this Idea, perhaps adding huge beautiful caverns with an underground race and villages if possible (dwarfs or gnomes) and some new types of ore too.

  • 3
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    Podrían hacer que en las villas que hay herrero ahiga una mina por la que entren y salgan aldeanos mineros buscando sus propias esmeraldas y minerales raros que se podrían incrementar como por ejemplo cristales,cobre,etc.

  • 3
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    Pie

  • 4
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    I would love for there to be amethysts and sapphires.

  • 7
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    I think there should by cave biomes. (warm, cold and others) each biome would spawn different ore on different levels. Also more stone variations to make bricks, tools and other materials. And a new career for villagers (the miner who collects and sells ores and stone variations

    • copper
    • ruby
    • titanium
    • steel

    These would make new types of tools and armor too. (Maybe even stronger than netherite 

     

    (sorry if I misspelled anything)

  • 29
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    More minerals: I would love more types of ores added to a cave update, comparable to a real world equivalent. Ores that exist in a more recognizable geological places, like types of stone that pair with a certain mineral, like gold in quartz veins. Iron that exists in stone that is oxidized and stained a rusty red color. Nodules to be discovered inside of rock, like a Geode.

    Cave biomes: Caves should have a verity of biomes, like lush, barren, crystal/cavern, ice, bio luminescence that are dry caves, or flooded and each have unique appearance with and eco system.

    Ambiance: Caves should also have unique ambient sounds, music and fog.

    Mobs: Also unique mobs would be nice, it could be more types of anthropoid mobs, but could be a mix of hostile/neutral/passive.

    Loot: Caves can feature unique loot in chests, or some rare treasure hidden in the environment.