Hi !
We spend a lot of times in caves in minecraft but they didn't get any new or exiting features since a long time, that's why I think a cave update is due !
Some ideas :
- Caves biomes of diferent types of caves depending on the biome it's generated into, for example : Ice caves, bats infested caves, lava caves, etc
- Stalagmite and Stalagtite in caves, should be blocky, maybe like cobblestone walls
- More mushroms in thsoe caves?
- Mobs spawning only in caves?
There is a lot that could be done so that just some ideas, also the nether is a big caves, so it could be updated at the same time !
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The one thing I dont agree is the mobs
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I think new metals like copper and bronze for early in game armor/weapons. Mineshaft revamps, new hard and soft metals, gems, cave features, more or better looking stone variants, etc. Also narrow caverns with intercepting water pools.
I'd like to see a cave update. How about adding some bio-luminescent blocks to the caves as well?
For the cave update, there should be cave mining helmets, and then mobs like zombies maybe skeleton wear them and have chances of dropping them
Could the Bedrock players get the Item Fram ability only accessable for java players?
This update will not only be a great and fun update but it would also be the gateway for so many new updates.
Imagine mining then suddenly you stumble into a big glowing crystal cavern.
add traps.
add underground structures.
be more like terraria.
after that i do believe that minecraft would be the greatest game ever made.
How about some new ores too I’m tired of getting diamond and then being “oh looks like I have the most powerful ore in the game time to start doing random stuff” because there should be something else like redatone that you go back into the mines many times for but it obviously shouldn’t be electricity and stuff
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Please add more depth, rather then 50 deep make it 175 blocks deep. Make Gold, Iron, diamond rarer and put more in-between ores. Also buff diamond and make rock harder to dig further down, you know, make endgame ore more endgame? Add like titanium, slightly better then Iron but insane durability. Ruby, between titanium and Iron but it can get enchantments perviously impossible, like efficiency VII? I always thought you could make a staircase down, stripmine and get endgame ore. It shouldn't be like that imo.
Also add some minibosses, underground biomes, replace bedrock with something destroyable. Have the void be like an abyss, with a rlly powerful ore, which is guarded by stronger monsters, only hurtabke with things with a certain enchantment.
Ps. You should look at some things in terraria, not copy, but look. They really got the cave thing perfect.
I agree
I think they should add underground villages as well or add a undead town underground where zombies and skeletons have their own house and if you find a chest in a zombie house it'll be an enchanted shovel or axe and if you find a chest in a skeleton house it'll be an enchanted bow or special arrows.
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I'd love to see little bioms.
I have played terraria for 2 years and their cave system is fantasic. I want such experience in minecraft too.I'd love to see move open spaces, structures spawning in them. By structures I mean abandoned houses which have chest, crafting station and some decorations in them. Rare caves with one or two ores spawning all over it.
We need new unique stuff, diamons are now common material, found in the buried tressures or other structures. Caves must have something to offer, there is no reson to go to them if you already have some coal and iron.
Caves should have more details, new blocks that could light up walls.
New ores, bars, stuff to trade, armours, weopons maybe?
I could add more stuff but there is guy who mentioned it all: AquaBuzzardHR.
What I want to see in a cave update is to add more of an adventure-like feel to caves, and not just a I-must-to-do-this-to-get-cool-stuff feel.
And alongside making it beautiful of course.
more tiles the amount of current tiles is boring i think we need more of them. before in beta the caves used to be very random and i liked that. if not more randomness then more tiles
I think this is a great idea! Here are a few of my suggestions:
- Villager Mineshafts. Basically mineshafts that don't look run down and are inhabited by villagers.- Mining helmets. Basically an object you wear in your helmet slot that provides light a small block distance away from you. As a downside, they could have it where mobs are attracted to the moving light. Crafted using a lantern.
Hm... new ores, new mobs, possibly biome related caves. Yeap, we need a Cave Update!
Yes but they should make better ores than diamonds, this is because I can easily get diamonds in the first 30 minutes of me playing, maybe they should make a new ore like titianium or palladium maybe cobalt or ruby, or even amethyst, topaz, sapphire, and steel. Any of these sound really cool, and they maybe could add a better ore to the end so we have more to do after we beat the Ender dragon and get stacks of diamond blocks. Speaking of the end, we could possibly have end caves and they would have really good stuff in them, or even end villages.
With some biomes having their own charateristic ore,like the mountains havind the emeralds and the badlands with the gold
Yes we all would appreciate some diversity in caves.
Add cave formations like stalactites and stalagmites, as well as more complicated crystalline and calcite structures. Could be generated with some kind of new "calcite" block, maybe similar to quartz.
- 1-4 villagers with new skins. They could have pickaxes (Gold, iron, stone, or a new kind.) If you steal from them (Mostly gold, iron, stone, but in some rare cases diamonds, obsidian, emeralds, and new kinds of ores) they will attack you.
- It could introduce new ores like pyrite, copper, or platinum and they could add minerals (these would be used for trades with the underground villagers)
- The closer you are to 15z the more minerals you find.
What about some naturally generating structures in caves? Maybe even some NPCs like a lost miner? I would love for caves to be more diverse and every one being a bit different.
giant crystals and alsocrystals and stalag(m/t)ites grow also crystals will grow in paterns that mach how it grows in real life and for fictional gems you chose
I thank there should be an update were pigmen trader villages should spawn In the nether and add gemstones back for pigmen traders!
My dad loves caves and mining and him and I wish that the game had a cave update please.
Maybe they can add more ores so we can craft tools and armour that are better than diamond because when you get full diamond gear your basically done with what you have to do in the game. So I say they add more Ores!!
Bluestone would be nice too
I love the idea of cave minibiomes! I would love coming across some kind of ice-minibiome or a sandy minibiome, or something like those!
Honestly, I think Minecraft really needed a cave update. it lacks tools and the game sort of fell apart in 2017 because of one thing. The environment. The aquatic and pillage update added so much detail to the surroundings and added life to Minecraft. Caves though, seem quite dull and could use a hand. If we add new ores with the cave update, we could branch off to other parts of Minecraft that s=could use updating. For example, combat. With ores, come new tools in the game and a lot more variety.
My ideas:
1. New ores like copper and tin which could add more variety and could be combined with iron to make steel and bronze which could be used for more weapons.
2. I think that underground structures might be good because there could be outposts and varients of dunegons.
3. Underground biomes like a mushroom biome(kind of like Terraria), a lava caves biome, an ice cave, and large open areas like a small nether.
4. For the Nether, I still think biomes would be cool.
5. Craters would be cool because it would be like a large cave opening.
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i think an update to mineshafts would be interesting :
-skeletons spawnned in a mineshaft will have a chance of spawning as trapped miners :
they spawn in packs of 2 - 5 they will be wearing a miners clothes and miners helmets and carrying pickaxes instead of bows (iron tier atleast ) .. when killed they have a chance of dropping an Old miner helmet which needs fixing
fixing the helmet is by combining the miner helmet with any type of helmets by anvils (or maybe the smithing table )
the miner helmet can also be equipped with a lantern which will emit light level of 12 round the player (or at least in front of him ) however the light will not be permanent the lantern should go off after a given amount of time and the lantern would have to be replaced (maybe it should have the same time as elytra)
the miner helmet can not be worn unless fixed
the enchantments for regular helmets can be used on the miners helmets
unbreaking can make the light emitting feature of the helmet go longer
mending can only fix the helmet durability not the ability of light emitting
the ability of light emitting can only be fixed by adding new lanterns to the old one (the xp cost will not get higher since it does not increase the durability )
the miners helmet durability and damage absorption ability is according the tier used(the the first time ) to fix it ( leather, iron , gold , turtle shell or diamond )
If there was a cave update it also needs a new cave boss!
It could spawn in a rare underground structure.
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