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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

62281

Caves Update

announced

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    Infinite world height like in cubic chunks mod would be awesome for this! It's definitely possible hence the mod's existence

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    Aimpion69 commented
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    Adding onto the idea of a Cave Update

    Hi !

    The Idea of underground Villages or cities would be a cool feature and nice to see in Minecraft.

     

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    I think it would be neat if there were more ores and maybe more dungeons and things to really make caves more exciting

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    I totally agree
    Making caves fun to explore with different biomes and ores like gemstones and more common everyday ores is really important because there may be iron diamonds and lava underground but there is no real incentive to explore caves when you have what you need.

    Adding new items we can use such as armor and new ways to upgrade with these new ores/materials we find.

    And finally mobs. Enemies that can make the game fun where they have special attacks and new ways of doing damage (they should be optional to fight) Incase people don't want to fight them.

    Ok

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    SnailyPerson commented
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    maybe cave could be more themed on the biome above for example an ice cave under an ice biome.

    there could also be monsters only found in cave witch get stronger as you go deeper under ground for example evil golems

    there should be underground cave villages which are a bit like mineshafts but not abandoned  

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    I think that the armor system should be revamped, with new ore progression. BTW, this updates pretty much going to happen 1.16 caves and combat!

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    Luke Carlyle commented
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    Add armour weight so some armours are heavier than others.

    So leather would be the lightest.

    Then good could be a heavier.

    Then a light metal like aluminium that could be weaker than iron but lighter.

    Then iron armour.

    Then a metal heavier than iron but stronger.

    Then diamond could be next to make it better.

    Then netherite could be a 0.5 difference in weight to make it still better then diamond.

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    I think that there should just be dungeons that are actually like entire levels that random generate. I think that they’ve proved they could do this before.

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    Kevin Stu commented
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    oh man I think I heard something about biomes being 3 dimensional now well at least in the nether in the current snapshots so it may or may not stay but if it does the over world could effectively use this for a robust cave update this would also allow for more materials to be made for what? I don't know exactly most would probably be for decoration rather than having a function like a new crafting bench or food source or new equipment tier ect. they could also make ocean caves more dangerous because right now mobs don't spawn in them from my experiences and it's super easy to just find a ocean ravine and go caving free of consequence because most ocean ravines have magma blocks at the bottom which can be easily harvested and used to breath underwater as long as you like you have the drowned maybe a skeleton or something new can spawn in oceans call them the sunken or whatever.

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    Cave biomes should be a thing. Make caves unique and fun to explore

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    ValdamirPatun commented
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    We absolutely need ores like copper and steel. Copper would be better than stone but not as good as iron. Steel would be better than iron but not as good as diamond. Copper may also be used as a block to carry redstone current through it, and through all other copper blocks that are touching it. This would give a conditional redstone block that travels through walls. Steel could be a block like obsidian, hard to break and doesn't blow up, but doesn't look crappy like obsidian does. Rare or hard to make, a little more common than diamond. Perhaps marble as a decorational block too.

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    spicywalrus41 commented
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    maybe you could add ore that have different states like lets say  Brazilianiteis faster and Amerilite is stronger 

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    ShinyMew76 commented
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    Add Rubys and Safires! There more rare than emeralds and can be used for tools and gear

    Ruby and Safires do the same amount of damage as each other 9+ attack power when a sword. Ruby tools would be red, while Safire tools would be blue.

    only diamond and netherite pickaxes and mine the ore. Ruby armor would get better enchantments than Safire armor, while Safire tools get better enchantments than ruby tools! It would give both of the ores something unique about them!  

     

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    Ossifrage46 commented
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    I love this Idea, perhaps adding huge beautiful caverns with an underground race and villages if possible (dwarfs or gnomes) and some new types of ore too.

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    Gothen989 commented
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    Podrían hacer que en las villas que hay herrero ahiga una mina por la que entren y salgan aldeanos mineros buscando sus propias esmeraldas y minerales raros que se podrían incrementar como por ejemplo cristales,cobre,etc.

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    SlinkMicheal2 commented
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    Pie

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    I would love for there to be amethysts and sapphires.

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    I think there should by cave biomes. (warm, cold and others) each biome would spawn different ore on different levels. Also more stone variations to make bricks, tools and other materials. And a new career for villagers (the miner who collects and sells ores and stone variations

    • copper
    • ruby
    • titanium
    • steel

    These would make new types of tools and armor too. (Maybe even stronger than netherite 

     

    (sorry if I misspelled anything)

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    More minerals: I would love more types of ores added to a cave update, comparable to a real world equivalent. Ores that exist in a more recognizable geological places, like types of stone that pair with a certain mineral, like gold in quartz veins. Iron that exists in stone that is oxidized and stained a rusty red color. Nodules to be discovered inside of rock, like a Geode.

    Cave biomes: Caves should have a verity of biomes, like lush, barren, crystal/cavern, ice, bio luminescence that are dry caves, or flooded and each have unique appearance with and eco system.

    Ambiance: Caves should also have unique ambient sounds, music and fog.

    Mobs: Also unique mobs would be nice, it could be more types of anthropoid mobs, but could be a mix of hostile/neutral/passive.

    Loot: Caves can feature unique loot in chests, or some rare treasure hidden in the environment.