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4337

Sandstorms

under review

152 Comments

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  • 98
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    @MacchuPicchu96

    I'm assuming it'd be sand layers, much like how snow layers appear in snowy biomes after snowfall.

  • 91
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    Having lived a significnt part of my life in deserts, this would be an excellent addition.

  • 51
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    I quite like the idea. Maybe, as others pointed out, this would requrie the creation of sand layer blocks, similarly to how snow piles up, but I think it'd be worthwhile, bringing another addition to the desert biome. Also, maybe husks would spawn more frequently during this event

  • 45
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    I like the visibility/atmosphere parts of your idea, but I dislike the sand accumulation. To clarify: are you proposing that sand blocks just appear out of thin air during sandstorms??

  • 28
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    The idea sounds amazing, and it sounds easy to program. At some point in the next few years I'm positive that will happen. 

     

  • 27
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    It's a great idea to have desert sandstorms that darken the skies and reduces visibility. It would make the desert biome more unpredictable to have a sandstorm wall moving across it. It would also be pretty cool to hear the wind as the storm starts.

  • 17
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    There could be tornadoes in biomes as well, which would rip blocks and mobs out of the ground and fling them elsewhere.

  • 16
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    There could be different levels of sandstorms and the highest leveled sand storm can summon Husks!

  • 14
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    it could slightly damage you if outside

  • 10
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    I don't like the sand accumulation. While it does make sense, I think layers of sand like layers of snow would not really work so well. Maybe in a sandstorm crops won't grow and entities can't move as fast.

  • 9
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    Would nice to see some weather in the desert you got my vote

  • 9
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    I suggest instead of the sand accumulating maybe there can be sand particles and while its happening make a new effect in the game where the players sight is hazed. The sand storm only occurs during a thunderstorm.

  • 9
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    I think movement speed should be reduced in a sandstorm, like wind and sand is pushing against you.

  • 8
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    it would also be cool if very extreme ones could blow entities around imagine living in the dessert biome getting caught in a sandstorm on the way home and having to slowly walk home in low visibility against the wind

  • 7
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    Just one thing to add- The sandstorm could maybe push the player around. Voted!

  • 7
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    It shouldn't occur in mesa, since there is no sand there, but there should be sandstorms in the badlands. Maybe sandstorms in the badlands could have a reddish hue instead of a brownish one, given the red sand.

  • 7
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    We all know that in Minecraft there are natural climatic events that vary from per specific biome. In tropical biomes there are normal rains and even lightning storms, while in cold and icy biomes snow showers occur. My idea is that in desert biomes there was a sandstorm, on the one hand it would be a natural climatic event, and on the other, a challenge in the gameplay, when activated it could activate the effect of blindness in the character, and adding it to the husks zombies, would be perfect.

  • 6
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    And yes it should be quite hard to sea as well.

  • 6
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    Maybe husks could spawn in large numbers during Sandstorms, just to give these biomes a bit more danger.

  • 6
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    And in such events villagers would stay inside the houses, and maybe outside villagers put on like a rag of sorts over their face, and the iron golems get a scratched up type of skin on them after they go through one.

  • 5
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    Sounds great. You got my vote.

  • 5
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    I think that when there is a thunderstorm in other biomes, there should be a severe sandstorm in deserts, and that when you walk outside you take damage when wearing no armour. You should be able to shield from the sand by going behind a wall, assuming that the sand would always come from the same direction (eg: north) 

  • 5
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    I like this idea, sandstorms could also be used in order to "fill" sand into areas where players farmed it empty:

    https://feedback.minecraft.net/hc/en-us/community/posts/360043492492-Regenerating-and-changing-terrain-dirt-

  • 5
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    I like the idea of sandstorms slowing the player's movement and reducing range of visibility, but I don't think it should do any damage. That seems like it would get annoying real quick, even if the damage was low.

    Husks should spawn more frequently in the storm and/or get some form of buff from it. Maybe instead of slowing down the player it gives the Husks a speed boost. Don't know which one I prefer.

    On a final note, sandstorms should leave a layer of sand on all solid blocks like snow. This sand layer can work just like snow and digging it up with a shovel will create an item (like a sand pile) that can be used to craft a sand block. This would make cleaning up after a sandstorm worth the effort.

    Or you could leave it to make your desert base look cool.

  • 4
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    If this is put into mesas and deserts, the Mesa sandstorm should have a more orange hue to the color.

  • 4
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    For the accumulation of sand, How about sand that acts like snow layers? It would solve the problem of sand blocks just appearing out of thin air.

  • 4
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    This would be very cool Deserts are super boring to look up and honestly need some huge update. Blizzards could be added too for the snow biomes

  • 4
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    what a cool idea all it needs is that the sandstorm would blow you around and make it harder to walk in that direction

  • 4
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    It would be cool if players received slow damage from being exposed during a sandstorm. Also I think there are some cool possibilities here with vultures being added, maybe after a sandstorm when you are weakened and the low visibility effect is wearing off butler spawns go up for a bit

  • 3
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    I really like this idea but what if red sand blew across the mesa from the badlands? Also it would be good if it slowed down the player's movement. Maybe you would not be able to mine as fast or at all in a sandstorm.