X

NOTICE

Are you sure you want to report this?

Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

195

Hoes and crop farming are boring and one-dimensional. Let’s fix that

37 Comments

Post a new comment:

Please sign in to leave a comment.

  • Avatar
    coolboy3241 commented

    No plz dont add this

  • Avatar

    @coolboy3241 Please be constructive and explain why you dislike my ideas!

  • Avatar

    How would semi-automated farms that use water to harvest the crops be changed by this?

    Hoes should also be able to be enchanted with fortune, since right now I can use my fortune pick to get more yield from each plant.

  • Avatar

    @ClayGoddessSari Well, I'm not sure. Even if water's crop breaking functionality were removed, we'd still have piston designs or even maybe light-based designs that would work instead.

    And I agree with adding Fortune to Hoes, but that would mean adding Fortune to Swords too because Wheat Seed drops are affected by it, which starts to get complicated, so I'm not entirely sure what to do here. While writing, I just felt my post was long enough and hoped someone might bring it up in the comments, so thanks :P

  • Avatar
    karl smink commented

    I use mods / plugins that require me to diversify my diet, and it completely changed my game experience for the better. That concept definitely needs its own post. 

    I think your ideas here are solid. Hoes simply don't do anything after you till your soil, so long as you keep it watered. I use a plugin that prevents me from trampling my crops, but also REQUIRES me to use a hoe to harvest them. The break time would be a nice touch; something I hadn't considered, but makes a lot of sense. 

    You're definitely right, though. A "large-scale" crop farm ~20x20 can easily provide enough food for a player, removing the need for animals and requiring little to no maintenance to maintain and little to no time to harvest. 

    Considering the current functionality has been in the game for SO long, the devs should definitely add an option to keep things as they are now when creating a world, or perhaps a gamerule to switch this on and off. 

    So far one of the best ideas I've seen on the forum. Wish I could upvote it twice. 

  • Avatar

    @karl smink Your kind words are much appreciated! I will be sure to visit all of your ideas in the near future.

  • Avatar

    It has occurred to me that Mojang could consider changing the behavior of stripping logs and making path blocks so that they parallel the behavior proposed here for tilling soil. It would help solve many people's concerns about accidentally ruining their own houses with a wayward right click on a log. 

  • Avatar
    Aaron Rhodes commented

    Entirely agree with what Karl noted on the tilling, the fact that it's currently insta-till the desired soil, provide water, and never use the hoe again. Compared to the rest of the mining/harvesting parts of the game, tilling and farming seem entirely too easy and take too little effort to set up and maintain. Even though it would be less convenient, I would still fully support the addition.

  • Avatar

    What if they did a phantom like thing if you eat the same food for like a week straight forcing you to farm and breed animals.

  • Avatar
    Captain Kcaz commented

    I do agree that every farming mechanic would change, however it would be a HUGE pain for the beginners and for those who like humongous farms. This would probably split the community again similar to the combat, and if you add something as huge as this, you should add bonuses to this, so people don't revert to older versions once more and say "I hate this update, the only thing it added was slower farms"

  • Avatar
    ConcertedSea1 commented

    I like the idea of the hoe being the better alternative to hand harvesting or using machines, but I don't think it should replace it. If you make hoes have a higher harvest number than by hand you've already given them value. They make small farms way more efficient, but also require your work.

     

    Meanwhile huge auto farms aren't made irrelivent.

     

    Basically the trade off is time vs resources and that's totally valid.

     

    As for things like sugar cane you can make using a hoe have a chance for more. Making them take more time to harvest just ends up making hands LESS useful instead of making the hoe more useful.

     

    TLDR buff the hoe by giving it bonuses, not by making other things worse.

  • Avatar
    frawddigger commented

    Excellent ideas MacchuPicchu96! I would like to see these implemented. You have put a lot of thought into it,

  • Avatar
    Oakleaf30 commented

    Great idea! I especially like the idea of having a diet, once you have established a steak farm, farming becomes useless except for trading with villagers.

  • Avatar
    COB4YN commented

    I believe your idea could make farming also feel less “Grindy”. While that may sound contradictory, farming is so easy that it just seems like a constant task even though it only has to be done occasionally. This idea would make farming so much more enjoyable and less of a task. Great idea!

  • Avatar

    Thank you for your kind feedback, everyone!

  • Avatar

    im not sure if swords should be a tool, because if someone uses up the durability, then has to fight mobs, the sword could break and they'll die

  • Avatar

    hoes should be more useful, though

  • Avatar

    MagicDiamond40, I think that most players would just make two swords, one for farming and one for fighting, because it would probably be too hard to get all the good weapon and tool enchantments on a single sword.

  • Avatar

    Very Good idea +1 vote

  • Avatar
    TheRedbird202 commented

    Interesting idea, but it would change the gameplay too much.

  • Avatar
    Camcamcam753 commented

    @Theredbird202 there's nothing bad about that if the change is worth it. Look what they've changed in 1.13 and 1.14. We've had to relearn parts of the game, but it's been worth it because they're a lot more interesting.

  • Avatar

    This all makes sense. I especially like hoes taking time to till soil, therefore giving upgrades viability. I like the diamond sword sweeping through wheat and sugar cane to harvest multiple blocks at once. Greater the Sweeping Edge enchantment, the more blocks you harvest. I don't think it should take time to harvest though.

  • Avatar

    I definitely agree with other posts that you should absolutely NOT make other methods of crop harvesting worse in any way- most importantly meaning keep crops insta-mine even by hand. Realism is fine and all, but if it slows down the game too much it simply wont be considered a fun new addition by anyone. Ranted, instant tilling made to take just a slight bit longer and extending that kind of functionality to making paths or stripping logs would make accidentally tilling land impossible.
    Otherwise, buffing the hoes is all that's truly necessary: allowing them to fortune crops being the biggest one.
    Though if I were to propose one idea for making it more realistic, but also calling for more maintenance, have tilled lands get a value dependent on the quality of hoe that represents the number of harvests the land can produce before reverting back to dirt. Have an enchantment that increases this number unique to hoes. Have irrigated land also provide like a +1 bonus to this number.

  • Avatar

    This is a really nice idea. but the minecraft team says that they dont want to make minecraft too realistic, because it wouldn't fit the games fantasy style

    Another idea to do with hoes and farmland could be to make it so you have to hold the right click to hoe the land, it could take 5 seconds for wood, 4 seconds for stone 3 seconds for iron, 2 seconds for diamond and 1 second for gold (since gold is actually faster than diamond, it just has really bad durability)

    or maybe that seeds also take some time to plant, maybe 2 seconds for wheat and beetroot seeds, 3 seconds for potatos and carrots and 5 or 4 seconds for melon and pumpkin seeds

  • Avatar
    leondsl commented

    I love this idea.

    @ ClayGoddessSari: Please do not consider automated farms in these thoughts at all. I do build automated farms, too, but only because I CAN, not because I HAVE TO. Also, if the villagers would follow the same rules as the player, automated farms using villagers would still work the same way (just take longer)

  • Avatar
    COOL KID5439 commented

    Realism doesn’t equal fun

  • Avatar

    @COOL_KID5439 No, but a better effort-to-reward ratio does equal more fun. Realism is just a nice bonus.

  • Avatar
    Trenix90 commented

    Sounds good and would pave the way to add plows in the future. However, I don't like the idea that axes would be used as a primary tool for melons and pumpkins. Swords should also remain a weapon and not become a tool. Give us scythes instead for wheat and so on.

  • Avatar
    [GD] Domolas commented

    I agree with most ideas, especially the one about cacti.

  • Avatar
    Zalaxci commented

    (in response to some comments) I think that water shouldn't break crops any more. Instead there could be auto harvest blocks that would be hard to craft and would work only on an individual crop each, but would help automate farming.