Mojang has been doing some fantastic work in the generated structures department recently, especially in 1.13 and 1.14. But not all generated structures are as well-designed as the new villages or shipwrecks, and chest loot is especially lacking for some. In this post, I want to share a few small ideas on how to improve the quality of immersion of some older generated structures.
- The loot tables for Nether Fortress chests are among the least immersive and most irrelevant in the entire game. I propose removing flint and steel, horse armor, and saddles from the loot tables, since they have nothing to do with the nether. Instead, add the Nether Brick item as a filler (just like the way desert temple chests are full of sand and bones), gold nuggets, fire charges, and perhaps the occasional gold pickaxe.
- Saddles, horse armor, and beetroot seeds should be removed from End City loot tables, as they are completely irrelevant to the End.
- The storage rooms in Woodland Mansions are currently filled with empty chests, which is tremendously disappointing. I propose that they be filled with a mix of “extra building materials” such as dark oak logs, dark oak and birch planks, dark oak and birch stairs, glass panes, white and red carpets, etc. as well as emeralds and the occasional iron axe. I feel that this would greatly improve the atmosphere and depth of Woodland Mansions.
- Jungle temple chests should have vines as filler.
- Ocean ruin chests should have sand and gravel as filler.
Thank you very much for reading my idea!
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