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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

5462

Backpacks

under review

704 Comments

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    Im all in for that

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    good

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    I love it

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    TobyC420 commented
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    This would be an amazing idea and I've wanted it for the majority of my time playing minecraft (almost 5 years). just another slot for elytras and backpacks would be amazing. And it has to be easily accessible in the ui. And the backpacks should have the storage capabilities as half of a chest.  

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    urbeatle commented
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    Something definitely must be done about early game inventory without making ender chests/shulker boxes irrelevant.. Inventory size was set in stone when there were much, much fewer items in the game.

    What I'd like to see is a bag that effectively triples stack size for one item. Craft a bag, then one item in it to target that item (exact matches only.) The capacity of the bag is its durability.

    Hold the bag in main hand or offhand to automatically pick up and store the target item until the bag is full. Use the bag (right-click) to remove 1 item. Bows/crossbows can automatically draw from a bag (quiver) of arrows.

    Because the bag has durability, there could potentially be attacks that reduce durability, causing items to be lost. For example, being on fire may drop the durability of all bags carried by 1 every time a player takes damage.

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    Zekriumite commented
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    If backpacks were to be added, I suggest a weight feature, that gradually increases the more items and the higher the stacks you put inside the bag. An empty bag only slows you down a bit, whilst a full bag would probably be like Slowness 2. I also suggest that horse leather is added to the game, and it is stronger than cow leather in terms of durability. All backpacks should only have 9 slots of space, as to not overthrow Shulker Boxes as the best inventory expander. Agreeing with Issak Plays15's idea, I think that the backpack's straps should wear sometimes, and you will need to repair it every so often.

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    kevin olson commented
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    i like the idea of backpacks and i thought that there should be a slot just for them but that is just an idea

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    Xdpro2818 commented
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    This would be a good idea

    an item that you can press use on while you are holding it to open  a 10-space inventory and full 3x3 crafting table.

    when you have it in your inventory a backpack overlay is displayed on your back

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    KunochiTurtle commented
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    The Shulker Boxes are a great idea, (Maybe be able to put a lock or trap on them like the chests have) But how about a backpack? The idea I have is for some developer to create say 100 backpacks. Hide them in different biomes or even in the server games some of us play. For example, in a jungle biome, hide one backpack up in a Jungle tree, not visible to the player who is 'harvesting' the wood, but all of a sudden as they are axing the jungle wood, a sparkly item suddenly drops into their inventory without the player knowing. When they go into their inventory, they see the backpack. It can hold say 32 rows of items. And, as an added bonus, ten of the 100 hidden backpacks hold one of each diamond made item including armor. There could be a bonus applied to the diamond made items that are not normally created by the player. Say, an unbreakable code that would apply to the specific character for one calendar month. (not game month, but real time month). Then after the calendar month is up, the diamond items would be back to normal, as if the character created these items.

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    Hollow Moon commented
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    I agree that shulker boxes fulfill the need for portable storage already despite being difficult to get. If a backpack were to be implemented, it should be an early game item only. Shulker boxes and ender chests should be the main goal for storage purposes. Backpacks could also allow infinite storage, which would be too OP. Of course, it could be made to not allow other backpacks or shulker boxes inside them.

    I think this would be a great idea if it was just made in balanced way.

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    It would be nice and convenient to open it at once instead of the Sherlock box

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    I think that Shulker box is hard to find, so a backpack could be a great idea.

    Eu acho que um baú Shulker é muito difícil de ser encontrado, por isso a mochila poderia ser interessante.

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    Ela Jain commented
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    this is a great way to get extra inventory and not have to risk your *** **** life in the end. love the idea. great thinking

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    jlane08laz commented
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    I like the idea of backpacks since they would be much easier to obtain than shulker boxes for early and mid-game players. However, there is one important feature that I think the game needs to support this and that would be the separation of the "body" item slot (e.g. Diamond Chestplate) vs. the "back" slot (e.g. Elytra). Players really should be able to wear both items simultaneously. This would also open up potential for backpacks and other back slot items ideas players might have.

    Here were two ideas I had for the backpacks:

    1. Backpack - The traditional backpack that adds 9 additional slots to your inventory and is worn in this new "back" item slot mentioned above. Crafted with, say, 8 leather and a Chest in the middle. Expands the player's inventory early game, but doesn't feel overpowered. More items = more risk upon death.
    2. Crafting Backpack - A unique spin on the backpack that does not offer any additional storage space for the player, but instead expands the player's crafting grid to 3x3 as long as they're wearing it! Crafted with 8 leather and a Crafting Table. Offers a unique trade-off compared with the regular backpack.
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    In my opinion, if backpacks were added to the game, they should not be craftable, such as saddles, they could be obtained as a rare loot within dungeons, from fishing, or as a leatherworker trade.
    They would add 3 extra slots to the player's inventory and could be expanded in a crafting table when surrounded with leather, for each expansion 3 slots would be added and the maximum capacity of the backpack would be 9.
    The slots are only acessable when the backpack is on the player's chest slot.
    Shulker boxes could be placed within backpacks for the item to be useful even during the lategame.
    You can fastly change backpacks from your chest by right-clicking another from your hotbar.
    Backpacks would be dyable such as leather armor.
    And lastly if filled with ammonition for ranged weapons, whenever you shoot, the items in your backpack are choosen first, bringing back a little of the quiver's functionality.

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    Jadebone22 commented
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    I don't understand everyone saying that backpacks would replace shulker boxes. The two are nothing alike. Shulker boxes need to be placed an picked up, and you can carry a lot of them. With backpacks, you get to wear one at a time, with easy access to it without setting it down. Plus, casual survival players, like me, who don't have much interest in the end or big fights, have no access to shulker boxes. I just want to build my little house and farm in the overworld, and I want a storage add-on to go exploring. Also, since when did we care about having only one type of something? Pandas can give slime, but slimes give us slime too! I think backpacks would be perfect for anyone who plays on peaceful mode, where shulkers aren't even in their game. I vote for backpacks!

    https://feedback.minecraft.net/hc/en-us/community/posts/360040852471-Backpacks- 

    Vote here too to help make backpacks a reality!

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    iSkepticalHD commented
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    Hi, I'm iSkeptical :) I'm new to posting here, this is my first time. I hope I'm doing this right...

    My reason why I think this idea would be a good idea to add into the game.

    Ok, I think backpacks is a necessary item for the current direction MineCraft is going (Lots and lots of new blocks) and is making inventory management difficult. 

    A lot of youtubers I watch (Mainly Hermits) that play a lot of survival, all make repetitive/similar comments on how hard it is to manage inventory, although they have chest fulls of shulker boxes.

    Making backpacks an early game AND late game item would be beneficial to people who either like to mine for long periods of time, or loves to build in survival. The more and more types of resources are gatherable, and more items to craft, the harder inventory management is becoming.

    My Idea on how to Implement them

    I think a level 1 backpack should be able to be found in Dungeons, Temples, Mineshafts, Fortresses, and Strongholds. Level 2 & 3 backpacks have to be crafted with a special item. [Fox Fur] a drop im proposing for foxes.

    My Idea on how they should work

    I believe this item should not be OP. Which means, it does not store items itself, like a shulker box or ender chest, meaning if you are killed, the backpack plops out everything in them, or if the backpack breaks or is removed from the backpack slot, your items will plop out. I propose a new item [Fox Fur] to be a rare loot table like of the Rabbit's foot. You can upgrade the Backpack with a similar recipe style of upgrading the map, 8 fur and the backpack in the middle. 

    Level 1 backpack would have a durability of 133 (A golden chest plate) [Common Backpack]

    Level 2 backpack would have a durability of 241 (An Iron chest plate) [Heavy Backpack]

    Level 3 backpack would have a durability of 529 (A diamond chest plate) [Reinforced Backpack]

    They can only be upgraded with the fletching table.

    Backpacks should be able to be enchanted with Mending and Unbreaking. My idea is that every time you take damage, or take the backpack off/on it should decrease its durability. Making backpacks destructible and vulnerable to items, makes players think twice about keeping all their shulkers and valueables on them in person instead of in a chest/enderchest. 

    [Note] I believe that the difference between level 1 and 3 backpacks will only have a change in durability and not in inventory slots.

    The backpack should be equip-able with a new inventory slot, the backpack slot (B), which would be right above the offhand slot.

    How much space should they have? I believe they should have 27 slots, same as your current inventory minus the home row (1-9) 

    By clicking button(s) next to the crafting recipe book you can easily swap between inventories of the backpack and your inventory. For instance right arrow key or a chest icon (1) would be your inventory and left arrow key or a backpack icon (2) would show your backpack inventory.

    [Note] Switching between views of backpack and inventory does not alter or change crafting ingratiates active, and items in the home row (1-9) are not changed unless changed manually. Basically acting as a live second inventory without the home row.

    Summary

    My idea would give us more inventory managementt in a non over powered way and add a use to the fletching table and a new drop to foxes to maybe make them more useful and not only cute. 

    So I hope my comment is helpful, and I hope I followed the forums rules. I'm really sorry if I did something wrong. Again I'm new here.

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    creepperklr2 commented
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    Af first, it appears realistically, your hot bar is your “tool belt” and your inventory is about the capacity of a backpack, much more than pockets alone in real world could carry. At first it seems that strong more inventory would me unrealistic. But then I realized, this is Minecraft. The most iconic mobs are MCs own suicide bomber (Creeper), apocalyptic brain-chewers (zombie), and fleshless clunkers with archery skills (skeleton). What am I talking realistic here? The number of blocks in the game has increased over the years, by quite a bit, but the inventory hasn’t. There should be an early-game method for increasing inventory a little. Even 1 more row seems fair.

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    Need to carry more storage without making a chest? The backpack will help carry more storage

     

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    justmeish1997 commented
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    I think we should have backpacks, I am a very nomadic player and hardly settle in one area for long. I think a balanced way to implement backpacks to make it less OP would lend itself useful to the game.

    It can only be carried on the chest-plate slot when it contains items but in inventory when empty. This will make you have to choose protection over extra storage.

    Crafted with 8 leather and a chest.

    Upgrade-able with 8 iron, 8 gold, 8 diamond for later game size increase.

    Each respective upgrade allows a little more armor protection than the last and allows you to enchant later in game. But still offering less protection overall compared to the chest-plate of the same material.

    I often end up getting a Llama or Mule to help but that isn't always useful, backpacks could make the adventurous nomadic style of play much more entertaining.

    Shulker boxes are useless in this circumstance because you pretty much have to complete the game in order to be able to craft them. Backpacks would be a better early game solution.

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    Shulker boxes may work like place-able backpacks, but they are only available in late game after defeating the enderdragon. So i feel backpacks would work great for early game, but, to even it out, backpacks would have to have less slots than a shulker box.

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    Leviah C commented
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    shulker boxes are OK, but u still have my vote :)

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    Wow, if this become true in minecraft, the game will be copying minecraft copies. Now really, backpack will be in the chest armor space and will twice your inventory

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    Grimm 2003 commented
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    Yes add backpacks.  Shulker boxes still have to be placed, we want something you can equip over your armour to expand your inventory. Note add different levels of backpacks.

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    Case115 commented
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    I’d say back packs because they would be easier to get and plus it’s hard to get a shulker box

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    zoeyleb commented
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    maybe backpacks like wearable backapcks? you can put them on by shifting and breaking the backpack and they take up a armor slot (you can turn it off in config to were you can have a chestplate and a backpack but the packpack wouldent give any armor) you would also be able to place it down pick it up with all the items still in it or have it like a grave stone for wen you die all your items go in it unless its full then it just scatters everywear how much the backpack takes up could be be 18 slots smaller then the inventory but still have quite a bit of space and would be cool if you can place it down for camping since there is the campfire

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    I don't see a need for backpacks

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    ZETHAN99 commented
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    How about wearing Shulker Boxes on your back, and a button above the crafting book or something to access it?

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    Great idea! I've always wanted something like this in Minecraft BE.

    @MacchuPicchu96 I agree, Shulker Boxes are very hard to get, though. I would like something easy to obtain/craft that you can dye (Oh I just remembered you can dye Shulker Boxes. XD).

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    yifo123 commented
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    I guess you could use shulker boxes in a crafting recipe with leather, (and maybe a bit of iron or string) to create an inventory extension.

    Rather than how shulker boxes are a virtual portable secondary inventory where you have to place down to use, this backpack could be similar to the elytra, as the elytra takes up the chestplate slot, and the backpack can also do this, your inventory when opened with "e" will probably be the size of a large chest or just smaller. I personally don't mind sacrificing a chestplate slot for elytra, so why not add another thing that can use that slot for?

    After all the likely hood of having both armour and elytra on at the same time is A LOT LOWER now that the 10th Anniversary Teaser image has been confirmed as a mistake.

    The GUI for accessing the backpack doesn't even have to be an enlargement of the original inventory space, it could have tabs like in creative mode or pocket edition.

    I made a quick Concept Image to show what I mean:

    "B"- Represents the backpack, as I have no idea what it will eventually look like if one were to be made.

    I think after the shulker box is crafted into a backpack, it should substitute its status as a block into an item, which can no longer be placed on the ground, but, you can put it on an armour stand.

    Lol has anyone ever used images on a thread before? I'm afraid I might stand out too much (^^;

    EDIT: Reading a lot more comments, I've thought of very similar things to what other people have, I want to be clear, no I don't want all credit to go to me, after all, this is a community ;) although I don't mind allowing my image to be the base of eveyone's ideas put together.