Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Backpacks

under review

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    I think backpacks should be easy crafting of some amount of leather and maybe string and adds 3 to 6 spaces of inventory right next to the regular inventory on the right, though it’s a trade off because it takes up the chest slot so you can’t use elytra or chest plate, and if you remove it from the chest slot, all the items drop so you can’t just keep it in the inventory. Also you could craft with extra leather up to two pockets for 2 extra slots, or you could make it just the without pockets. Picture added, sry for sloppyness

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    The main argument is how will backpacks (BP) differentiate from Shulker Boxes (SB) and Ender Chests (EC) while awarding earlier game progression without compromising exploitation/deviation of intended game play.

     

    EC gives you a chest option that is 1 shared chest given round the 2/3 mark of game completion. The end-game reward being SB's for massive inventory expansion. BP's would need to serve a practical purpose without providing either of the above options. With that said, a backpack must operate as a normal chest would in your inventory, where it cannot hold any items unless it is in the proper spot; if removed from said spot items are ejected. This avoids awarding SB mechanics too early on with an inventory full of backpacks.

    What if the BP served as a second hotbar? When selected, the hotbar flips and a secondary bar containing the inventory of the backpack appears exactly as your original hotbar appeared. Think of Super Mario 3 on the world menu when you press select to reveal your inventory; same concept. The function is congruent to the idea of your focus diverted to opening your BP  to rummage through it. When you are in your BP though your main hotbar is unavailable (but on PC with key commands, possible work arounds). Select it again to return to your main hotbar.

    This would be handy, limit inventory expansion to 9 slots, and expand your options for real-time moments.

     

    Slot assignment is up for question, but I would aim for this functionality.

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    Would be very helpful for early gameplay, as the current inventory space is oftentimes not large enough when going exploring and mining.

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    I'd like backpacks, made of shulkers boxes and other things, the difference is that u could use them in your inventory, without placing them in the floor, but u couldn't placing them on the floor and dispensers can't place them.

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    Backpacks would be very useful, since Ender Chest and Shulker Boxes is impossible to craft until later in the game. 

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    Possibly with a shulker box in the recipe- that way it is more convenient then a shulker box but is still challenging to get

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    Ok, everybody who is saying that shulker boxes are already backpacks, that obviously would not be true. We are not simply looking for more inventory space, we are looking for more quick access inventory. Shulker boxes are only found in the end and you have to place them in order to get the stuff out of them, this is not quick access inventory. Also for all of those who think that shulker boxes are backpacks, therefore we dont need backpacks, do you also think that we dont need trapped chests, ender chest, and shulker boxes? Because, they are only variants of the original chest. You may say that those are all different with different purposes, as would the backpack have a different purpose than a shulker box. The backpacks could also have a liquid storage spot where you can dump up to, maybe, three buckets of liquid like waterl or lava so that you need only to carry one bucket. They could either be craftable or maybe only available through fishing leathersmith chest/trading or other loot chest like a saddle. All of those people who want only their precious shulker boxes, please dont ruin it for the rest of us who want to better the game. When backpacks are added you don't have to use them, but we would like the ability to have a larger inventory, and more possibilities to create.

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    Bro, Can we like color it and have different ones because i would love have Finns Backpack

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    Maybe we can craft it like this: and you can colour it. Thats a red one

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    For storage, the backpack would allow the player to have storage equivalent to a double chest. Have the backpacks either considered armor itself (with small variations of strengthened backpacks), or be able to attach the backpack (and possibly even the Elytra) to a piece of armour. Have the anvil be able to fuse them and a workblock like the toolsmith table able to seperate them.

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    Honestly making a backpack with just like 8 or 9 pieces of leather in a U or “Box” configuration that adds 9 item slots would be perfectly fine. And make a dedicated spot for it next to the left hand box. You can still equip armor with it and it adds no protection. Also, another version of the backpack would be an ender backpack that connects to another ender backpack. The crafting recipe would be the same, but with a ender chest being in the middle and would have the same 9 slots of space. And you can put anything in the backpack.

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    Shulkers and bundles are not enough. U P V O T E

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    Cool

  • 3
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    Please add this, it will be the best. :(

     

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    Item Accessibility

    On hard one would have to set down the backpack and grab that item, however the bundles on the sides will increase onhand slots. On Normal, one could open the top ~third of the backpack simply by pressing E. On Easy the top ~two-thirds of the backpack could be opened in the same way as in Normal.

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    The backpack would be useful because I hope it functions like backpacks in mods which I believe would be better than a shulker box

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    what if the backpack could take up the off hand slot or the chestplate slot. i mean we already have elytras that can replace a chestplate. why not a backpack. it would make more sense logically. considering shulker boxes are like a magical item. but a backpack is just a regular item. we usually hold our backpacks or put them on our backs. 

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    Shulker boxes my dude.

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    The backpack should be limited to tools only, so picks and swords and bows, things like that, times that you can’t stack. And if it was only 9 slots then it would be a small amount of room. At this point, I’m not end ready, but I have a crossbow, sword, 2 tridents, bow, pick, axe, a shovel, a clock and compass on me at all times, that’s 10 items, and it would be great if they could be put somewhere out of my carry space but easy to access

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    I agree with shulker boxes being like backpack BUT you have to kill the ender dragon or tp so backpacks would be easier to get so i would say yes to backpack

     

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    Bardzo dobry pomysł shulker box jest trudny do stworzenia najpierw smok potem miasto plecak lepszy nie moge się doczekać

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    since we already have shulker boxes, backpacks would need to be weaker or fill another spot. Hence it should be something that has to be worn in the chestplate slot and give an extra row in your inventory. However, the things wouldnt be stored in the backpack when remove, extra items would just be dropped from the inventory when removed.

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    best.

    Idea.

    ever.

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    I want backpacks because firstly, I think Shulker boxes aren’t a thing we should consider when talking about backpacks, Shulker Boxes are end-game stuff, and don’t have a real use after beating the game, Backpacks could be an item that you can get to expand your storage.

    How could you implement it? It could be an early game item crafted with leather and one iron or gold ingot that can be easily obtainable, it could have a 3x6 slot capacity, that means it would be less than a normal chest, and half of normal inventory, it could be dye-able so you can customize it a bit, and it could have its proper slot in the inventory, so you can’t carry backpacks inside backpacks, or 2 backpacks because they could not be placed inside normal inventory but only inside chests, it could be seen on the player's back as a cosmetic item.

    And why I want it? Minecraft its a game about exploring however you are sometimes limited from the amount of items that you can carry, that’s what I think we need a not so over powered way of carrying items.

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    Maybe you could have a backpack and it would be a cheap shulker box w/ 30 or 31 (depending on how many pockets they want to add to the backpack) to have an early game cheap shulker box, but you can only put it where a chest plate can go. This would give the item some risk and reward features. :) Hope you agree...

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    I don't understand everyone saying that backpacks would replace shulker boxes. The two are nothing alike. Shulker boxes need to be placed an picked up, and you can carry a lot of them. With backpacks, you get to wear one at a time, with easy access to it without setting it down. Plus, casual survival players, like me, who don't have much interest in the end or big fights, have no access to shulker boxes. I just want to build my little house and farm in the overworld, and I want a storage add-on to go exploring. Also, since when did we care about having only one type of something? Pandas can give slime, but slimes give us slime too! I think backpacks would be perfect for anyone who plays on peaceful mode, where shulkers aren't even in their game. I vote for backpacks!

    https://feedback.minecraft.net/hc/en-us/community/posts/360040852471-Backpacks- 

    Vote here too to help make backpacks a reality!

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    Backpacks made from leather should be possible in survival to have extra space. If this makes the game too easy then it should be a cheat option

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    My idea:

    Recipe:

    [L] [L] [L]
    [L] [L] [S]
    [L] [L] [S]

    L: Leather
    S: Leads

    Remarks:

    • They can store everything except Chest (Including Ender, Treasure, Shulker Boxes and other Backpacks)
    • On death, they will be put on the nearest solid block in 5 blocks of distance. If no valid blocks are found, all items will be dropped
    • When dropped, they don't drop as another item, they will be placed instead. They are still entities though, so lava and fire will burn the backpack, drop and burn the items as well. They are also affected by gravity and they will drop a % of their total storage based on the height, starting from 5 blocks with 10% of total inventory + 10% per block. 14 blocks will drop all items and destroy the backpack
    • They can be placed by the player normally as well as they can be placed on armor stand
    • They have a storage size of 9 items.
    • They can be accessed with a shortcut key, just like normal inventory
    • They must be wielded to access to them
    • They can't be stacked
    • They have to be picked with right click, breaking them with any tool or sword with destroy the backpack and drop all items
    • They can be stolen be endermen, beware!
    • Ranged attacks have 25% probability to make you drop the backpack, Melee attacks have 15% probability
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    I really don't think the player needs more inventory space. I'm mostly into the early/mid-game survival, and I hardly ever run my backpack full. And if I do I know it's because I'm playing the game wrong, and I'm probably carrying a lot that I don't need.

    Consider for a moment, survival/roleplay-wise, what your inventory is. It's basically a 27-slot backpack. I always call it ‘my bags,’ not ‘my inventory.’ The 9-slot action bar is what you can carry without a bag.

    My idea is the player ought to be confined to just their hotbar at the start of the game, and crafting a wool knapsack allows them another row of 9 inventory slots, then crafting a proper leather backpack allows them the full 27. The backpack goes into a backpack slot (like your offhand) so you can wear it with armour. Your 27 slots of inventory are contained in the backpack's data tags, so you can take it off and swap inventories with other players or keep them in your chests. You can have your building inventory and your combat inventory and nevermind because now it sounds exactly like cheaper shulker boxes.

    So on second thought, the data tags ought to remain attached to the player. Upon removing the backpack, the items drop to the ground. At this, the pack just becomes a necessary requirement to having inventory space at all. A hinderence. Now I'm all for a new challenge to the survival aspect of the game, but I know not everybody is, and more importantly we like having MASSIVE amounts of stuff. Sooooooooo.....

    Cue the Ender Backpack! Crafting recipe is really cool: maybe a backpack, a frame of blaze rods, and an eye of ender. It allows you 4 to 6 rows of inventory space, essentially becoming your Heward's Handy Haversack.

    For the really early game, there's the woolen knapsack. It would relieve some of the difficulties of having only 9-slots until you can get the leather together for a backpack.

    Allllllllso having 9-18 slots at the beginning of the game would hinder the ability to rush headlong into a mining expedition and obtain iron by the end of night one. Mining takes a ton of inventory space, and the player might be thinking "Damn, I should've got a backpack before I started this."

    Also consider for a moment the uses of leather. There's armour, item frames, and books.v Personally I manage 9/10 times to skip having any leather armour at all, before I get a full suit of iron plate. Leather comes more into play in the mid-game when you start enchanting and need leather-bound books.

    This idea totally allows for the late-game shulker boxes to retain their total usefulness, it adds a bit more of an early-game challenge, and it adds a mid-game reward—the Ender Backpack—to balance that challenge <3

    EDIT: Grammar & spelling—I must have written this while sleep-deprived.

  • 2
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    moi je vote pour avoir des sac à dos pour en avoir un sans commande de plusieurs couleurs