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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

5890

Backpacks

under review

760 Comments

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  • 2
    Oliver St Cyr commented
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    Ok, everybody who is saying that shulker boxes are already backpacks, that obviously would not be true. We are not simply looking for more inventory space, we are looking for more quick access inventory. Shulker boxes are only found in the end and you have to place them in order to get the stuff out of them, this is not quick access inventory. Also for all of those who think that shulker boxes are backpacks, therefore we dont need backpacks, do you also think that we dont need trapped chests, ender chest, and shulker boxes? Because, they are only variants of the original chest. You may say that those are all different with different purposes, as would the backpack have a different purpose than a shulker box. The backpacks could also have a liquid storage spot where you can dump up to, maybe, three buckets of liquid like waterl or lava so that you need only to carry one bucket. They could either be craftable or maybe only available through fishing leathersmith chest/trading or other loot chest like a saddle. All of those people who want only their precious shulker boxes, please dont ruin it for the rest of us who want to better the game. When backpacks are added you don't have to use them, but we would like the ability to have a larger inventory, and more possibilities to create.

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    BitterVoidz commented
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    I don’t understand why this suggestion is still here or even under review? We have llamas for mobile storage, donkeys, shucker boxes, etc? Hard to remember, but yeah.

    What I DONT like however, is that shulker boxes you get at the add of the game, making it like completely useless. By that time you’ve probably done everything. Why do you need a backpack for bringing everything everywhere when you’ve already been everywhere??

    They should at least add more after the end

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    I agree cause even though we have shulker boxes those are hard to get. So like we can make backpacks out of leather

     

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    I think having backpacks would be a great thing to be implemented,because in the early stages of your minecraft gameplay,while mining,exploring,your inventory gets filled up really quick and we need a way to be able to store more items with us,thus not having to wait to get to the End and make shulcker boxes.Also I think that backpack should be easily craftable just a few piece of items dropped by mobs and entitys,such as string and leather to make a leather backpack.Also being able to make even bigger backpacks by combining two leather backpacks(or any kind of backpack),and get a bigger one with more slots to store your items in. 

  • 2
    Connor Wright commented
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    Bro, Can we like color it and have different ones because i would love have Finns Backpack

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    I think it should be like the elytra where you have to sacrifice your chest plate for more inventory

  • 2
    Dragonboy6650 commented
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    Maybe we can craft it like this: and you can colour it. Thats a red one

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    I really like the idea of a backpack being placed in the chest-plate slot. They definitely shouldn't be able to transport as much stuff as a shulker box. Maybe it would add an extra nine slots to the player inventory. This is would be great for builders because there are so many blocks, stairs, slabs, etc., in the game to detail builds with and the player inventory can't hold all of them.

  • 2
    Jeffro104 commented
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    I think that is a great idea! People are saying Shulker boxes are basically backpacks, but that's not until super late in the game. With that in mind, a backpack could be created early game. Maybe crafted with leather and a chest?

  • 2
    JimAdventure commented
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    like in the adventurer back pack mod you could store liquids and have a sleeping bag and crafting table

  • 2
    Blast Burner commented
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    I don't know if I've said this before or if anyone else has mentioned this but I think the backpack should only have 9 slots of inventory space. It would be balanced and wouldn't be as overpowered as shulker boxes.

  • 1
    MindBlown101 commented
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    Yeah, I'm thinking that these backpacks would be like the ones on modded. But what type of backpacks were you guys thinking? Something "original" or "new"? The ones you guys were thinking were probably similar in one way or another. Backpacks defeat the purpose of shulker boxes, PERIOD! Though I agree that it is useful, it would still be a little too OP. Having a finite yet expanded storage? What's the point of shulker boxes then? Those also expand the player's inventory and has a limited storage. Sure they are hard to get but that's makes them all the more worthwhile.
    Having a quick and easy way to expand storage would also kill the fun of grinding our way to get sulker boxes or extra storage. Personally backpacks are a great idea. But we can't deny that it just doesn't feel like it's Minecraft anymore. It just feels modded ( which isn't particularly bad; it just feels out of place)

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    You know, the whole reason the shulker box was limited to endgame is because having such a tool is very, very powerful, and early-game players shouldn't have it.

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    Im all in for that

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    good

  • 1
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    I love it

  • 1
    urbeatle commented
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    Something definitely must be done about early game inventory without making ender chests/shulker boxes irrelevant.. Inventory size was set in stone when there were much, much fewer items in the game.

    What I'd like to see is a bag that effectively triples stack size for one item. Craft a bag, then one item in it to target that item (exact matches only.) The capacity of the bag is its durability.

    Hold the bag in main hand or offhand to automatically pick up and store the target item until the bag is full. Use the bag (right-click) to remove 1 item. Bows/crossbows can automatically draw from a bag (quiver) of arrows.

    Because the bag has durability, there could potentially be attacks that reduce durability, causing items to be lost. For example, being on fire may drop the durability of all bags carried by 1 every time a player takes damage.

  • 1
    Zekriumite commented
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    If backpacks were to be added, I suggest a weight feature, that gradually increases the more items and the higher the stacks you put inside the bag. An empty bag only slows you down a bit, whilst a full bag would probably be like Slowness 2. I also suggest that horse leather is added to the game, and it is stronger than cow leather in terms of durability. All backpacks should only have 9 slots of space, as to not overthrow Shulker Boxes as the best inventory expander. Agreeing with Issak Plays15's idea, I think that the backpack's straps should wear sometimes, and you will need to repair it every so often.

  • 1
    kevin olson commented
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    i like the idea of backpacks and i thought that there should be a slot just for them but that is just an idea

  • 1
    Xdpro2818 commented
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    This would be a good idea

    an item that you can press use on while you are holding it to open  a 10-space inventory and full 3x3 crafting table.

    when you have it in your inventory a backpack overlay is displayed on your back

  • 1
    KunochiTurtle commented
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    The Shulker Boxes are a great idea, (Maybe be able to put a lock or trap on them like the chests have) But how about a backpack? The idea I have is for some developer to create say 100 backpacks. Hide them in different biomes or even in the server games some of us play. For example, in a jungle biome, hide one backpack up in a Jungle tree, not visible to the player who is 'harvesting' the wood, but all of a sudden as they are axing the jungle wood, a sparkly item suddenly drops into their inventory without the player knowing. When they go into their inventory, they see the backpack. It can hold say 32 rows of items. And, as an added bonus, ten of the 100 hidden backpacks hold one of each diamond made item including armor. There could be a bonus applied to the diamond made items that are not normally created by the player. Say, an unbreakable code that would apply to the specific character for one calendar month. (not game month, but real time month). Then after the calendar month is up, the diamond items would be back to normal, as if the character created these items.

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    jlane08laz commented
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    I like the idea of backpacks since they would be much easier to obtain than shulker boxes for early and mid-game players. However, there is one important feature that I think the game needs to support this and that would be the separation of the "body" item slot (e.g. Diamond Chestplate) vs. the "back" slot (e.g. Elytra). Players really should be able to wear both items simultaneously. This would also open up potential for backpacks and other back slot items ideas players might have.

    Here were two ideas I had for the backpacks:

    1. Backpack - The traditional backpack that adds 9 additional slots to your inventory and is worn in this new "back" item slot mentioned above. Crafted with, say, 8 leather and a Chest in the middle. Expands the player's inventory early game, but doesn't feel overpowered. More items = more risk upon death.
    2. Crafting Backpack - A unique spin on the backpack that does not offer any additional storage space for the player, but instead expands the player's crafting grid to 3x3 as long as they're wearing it! Crafted with 8 leather and a Crafting Table. Offers a unique trade-off compared with the regular backpack.
  • 1
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    In my opinion, if backpacks were added to the game, they should not be craftable, such as saddles, they could be obtained as a rare loot within dungeons, from fishing, or as a leatherworker trade.
    They would add 3 extra slots to the player's inventory and could be expanded in a crafting table when surrounded with leather, for each expansion 3 slots would be added and the maximum capacity of the backpack would be 9.
    The slots are only acessable when the backpack is on the player's chest slot.
    Shulker boxes could be placed within backpacks for the item to be useful even during the lategame.
    You can fastly change backpacks from your chest by right-clicking another from your hotbar.
    Backpacks would be dyable such as leather armor.
    And lastly if filled with ammonition for ranged weapons, whenever you shoot, the items in your backpack are choosen first, bringing back a little of the quiver's functionality.

  • 1
    Jadebone22 commented
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    I don't understand everyone saying that backpacks would replace shulker boxes. The two are nothing alike. Shulker boxes need to be placed an picked up, and you can carry a lot of them. With backpacks, you get to wear one at a time, with easy access to it without setting it down. Plus, casual survival players, like me, who don't have much interest in the end or big fights, have no access to shulker boxes. I just want to build my little house and farm in the overworld, and I want a storage add-on to go exploring. Also, since when did we care about having only one type of something? Pandas can give slime, but slimes give us slime too! I think backpacks would be perfect for anyone who plays on peaceful mode, where shulkers aren't even in their game. I vote for backpacks!

    https://feedback.minecraft.net/hc/en-us/community/posts/360040852471-Backpacks- 

    Vote here too to help make backpacks a reality!

  • 1
    iSkepticalHD commented
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    Hi, I'm iSkeptical :) I'm new to posting here, this is my first time. I hope I'm doing this right...

    My reason why I think this idea would be a good idea to add into the game.

    Ok, I think backpacks is a necessary item for the current direction MineCraft is going (Lots and lots of new blocks) and is making inventory management difficult. 

    A lot of youtubers I watch (Mainly Hermits) that play a lot of survival, all make repetitive/similar comments on how hard it is to manage inventory, although they have chest fulls of shulker boxes.

    Making backpacks an early game AND late game item would be beneficial to people who either like to mine for long periods of time, or loves to build in survival. The more and more types of resources are gatherable, and more items to craft, the harder inventory management is becoming.

    My Idea on how to Implement them

    I think a level 1 backpack should be able to be found in Dungeons, Temples, Mineshafts, Fortresses, and Strongholds. Level 2 & 3 backpacks have to be crafted with a special item. [Fox Fur] a drop im proposing for foxes.

    My Idea on how they should work

    I believe this item should not be OP. Which means, it does not store items itself, like a shulker box or ender chest, meaning if you are killed, the backpack plops out everything in them, or if the backpack breaks or is removed from the backpack slot, your items will plop out. I propose a new item [Fox Fur] to be a rare loot table like of the Rabbit's foot. You can upgrade the Backpack with a similar recipe style of upgrading the map, 8 fur and the backpack in the middle. 

    Level 1 backpack would have a durability of 133 (A golden chest plate) [Common Backpack]

    Level 2 backpack would have a durability of 241 (An Iron chest plate) [Heavy Backpack]

    Level 3 backpack would have a durability of 529 (A diamond chest plate) [Reinforced Backpack]

    They can only be upgraded with the fletching table.

    Backpacks should be able to be enchanted with Mending and Unbreaking. My idea is that every time you take damage, or take the backpack off/on it should decrease its durability. Making backpacks destructible and vulnerable to items, makes players think twice about keeping all their shulkers and valueables on them in person instead of in a chest/enderchest. 

    [Note] I believe that the difference between level 1 and 3 backpacks will only have a change in durability and not in inventory slots.

    The backpack should be equip-able with a new inventory slot, the backpack slot (B), which would be right above the offhand slot.

    How much space should they have? I believe they should have 27 slots, same as your current inventory minus the home row (1-9) 

    By clicking button(s) next to the crafting recipe book you can easily swap between inventories of the backpack and your inventory. For instance right arrow key or a chest icon (1) would be your inventory and left arrow key or a backpack icon (2) would show your backpack inventory.

    [Note] Switching between views of backpack and inventory does not alter or change crafting ingratiates active, and items in the home row (1-9) are not changed unless changed manually. Basically acting as a live second inventory without the home row.

    Summary

    My idea would give us more inventory managementt in a non over powered way and add a use to the fletching table and a new drop to foxes to maybe make them more useful and not only cute. 

    So I hope my comment is helpful, and I hope I followed the forums rules. I'm really sorry if I did something wrong. Again I'm new here.

  • 1
    creepperklr2 commented
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    Af first, it appears realistically, your hot bar is your “tool belt” and your inventory is about the capacity of a backpack, much more than pockets alone in real world could carry. At first it seems that strong more inventory would me unrealistic. But then I realized, this is Minecraft. The most iconic mobs are MCs own suicide bomber (Creeper), apocalyptic brain-chewers (zombie), and fleshless clunkers with archery skills (skeleton). What am I talking realistic here? The number of blocks in the game has increased over the years, by quite a bit, but the inventory hasn’t. There should be an early-game method for increasing inventory a little. Even 1 more row seems fair.

  • 1
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    Need to carry more storage without making a chest? The backpack will help carry more storage

     

  • 1
    justmeish1997 commented
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    I think we should have backpacks, I am a very nomadic player and hardly settle in one area for long. I think a balanced way to implement backpacks to make it less OP would lend itself useful to the game.

    It can only be carried on the chest-plate slot when it contains items but in inventory when empty. This will make you have to choose protection over extra storage.

    Crafted with 8 leather and a chest.

    Upgrade-able with 8 iron, 8 gold, 8 diamond for later game size increase.

    Each respective upgrade allows a little more armor protection than the last and allows you to enchant later in game. But still offering less protection overall compared to the chest-plate of the same material.

    I often end up getting a Llama or Mule to help but that isn't always useful, backpacks could make the adventurous nomadic style of play much more entertaining.

    Shulker boxes are useless in this circumstance because you pretty much have to complete the game in order to be able to craft them. Backpacks would be a better early game solution.

  • 1
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    Shulker boxes may work like place-able backpacks, but they are only available in late game after defeating the enderdragon. So i feel backpacks would work great for early game, but, to even it out, backpacks would have to have less slots than a shulker box.

  • 1
    Leviah C commented
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    shulker boxes are OK, but u still have my vote :)