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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Backpacks

under review

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  • 2
    Registered User commented
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    yes would like to see some kind of backpacks.

    i dont want to have to always go to end world to get shulker boxes.

    i like adventuring around the world.

    finding mineshafts and jungles and ect.

    going to end world isnt one of my main adjectives.

    i like playing surival and building at same time. getting to shulker boxes takes away from

    adventure time.

  • 2
    Registered User commented
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    It would be cool switching between in inventories

  • 2
    Registered User commented
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    Need more inventory space

  • 2
    Registered User commented
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    What people do not seem to understand about backpacks vs. shulker boxes is that backpacks would function more as extra inventory space rather then needing to place down an inventory to access it. Shulker boxes are useful for bulk item transfer such as through sending them into item streams, hoppers, and dispensers/droppers.

    Specifically with backpacks they might be a separate tab in your inventory like other mods do, similar to the creative mode inventory.

  • 2
    Registered User commented
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    Shulker boxes are late game items, we need an early game inventory expansion

  • 2
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    As is, there is just too many blocks and tools in the game to reasonably manage your inventory in the early game. Sure we have Shulker Boxes, but those are a pretty late game item and are more for large scale projects and journeys than simple mining expeditions. All the different wood types and stone types and new stairs/slabs, some kind of upgrade to the Inventory system is long overdue. Some ideas I have:

    Backpack, adds 18 spaces to the Inventory

    Satchel, adds 9 spaces to the Inventory

    Quiver, adds four slots that can only hold Arrows

    Potion Belt, adds five slots that can only hold Potions

    Tool belt, adds three slots to the Hotbar that can only hold Tools

    Each of those items would be a one time permanent upgrade. Adding all of them may be a bit too OP, but one or two of them would help the current Inventory system a lot.

  • 2
    Registered User commented
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    I think the inventory space of a player currently is far to large. Perhaps reducing the player inventory space, thereby making a backpack "more useful" but not making shulker boxes any less so.

  • 2
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    I suggest adding a turtle backpack. It would be made of one lime shulker box and 8 pieces of turtle shell. The backpack would be worn in the armor slot (or back slot if they ever add it). After putting it on, a tab would appear in the inventory that would change the top panel from the armor view to the contents of the backpack, equal to the player's team. The player can only wear one backpack at a time and cannot put the backpack in the backpack. Opening the backpack requires putting it on. In addition, a turtle's backpack would give total defense against back attacks (turtle's shell).

  • 2
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    Omg i got a ide it whould be soo cool if you could like make in leather and iron gold and diamond and the diamond one has the biggest space in it!

  • 2
    Registered User commented
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    Would be great if made with 3 leather on top, surrounding a chest, 2 string east/west of the chest, and one bucket one bucket on bottom. If the Backpack is attached to a tripwire hook players could empty the filled bucket texture carefully(integrated into the backpack) into another empty bucket, or empty bottles

  • 2
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    I would not mind to have the option of having an early game backpack option. I know we have the shulker boxes but you tend to get those when you visit the end. I think having a backpack would be helpful especially when you are doing a lot of branch mining during the early game for all of the rare ores ;).

  • 2
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    frankly, if they will add backpacks then it will be quite an ambitious feature. We do have Shulker boxes. But, the backpacks could act differently than what I’ve mentioned about shulker boxes.

    First off, backpack will use chest slot and can store a minimum amount of slots, like 5 for example. The cost. Well, worry about it later.

    anyways. If ur backpack has stuff in it and unequip it, then all stuff will basically just falls on the ground...

    and yeah, that is it...

  • 2
    Registered User commented
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    I think backpacks are a great idea! But it will need to be balanced. You put the backpack in the backpack slot, next to the offhand slot. The backpack should give you an extra 9 inventory slots. You can have multiple different backpacks in different colors. Once you take your backpack off you lose your slots but your stuff stays in the backpack. You can put shulker boxes in backpacks, but you can’t put backpacks in backpacks. I think that’s a balanced way to have backpacks without making it over powered.

  • 2
    Registered User commented
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    Plase agree this in minecraft depelovers!

  • 2
    Registered User commented
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    Backpacks should be craftable with leather and a chest, but since it shouldn't ruin the purpose of Shulker Boxes it should only have as little as 3-9 slots.

  • 2
    Registered User commented
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    YES FINALLY A WAY TO GET BIGGER INVENTORY

  • 2
    Registered User commented
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    You could settle this by creating 3 items called 'Bags': Pouch, Drawstring Bag and Sack.

    Pouch: The Pouch has six slots and can only carry items. It is crafted with 7x hide in a cauldron shape with 1x string at the top middle. 

    Drawstring Bag: The Drawstring Bag has nine slots: six of them can only carry items, and the other three can carry blocks as well as items. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle.

    Sack: The Sack has nine slots all of which carry any item and/or block except pouches, drawstring bags and other sacks. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle and 1x chest in the center. The sack works differently then the other two Bags as such that you could only carry one at a time, it must be held in hand. To access it's contents it needs to be placed as a block. Right-click to open and shift-right-clicked to pick up. Donkeys, mules and llamas can carry up to two sacks, these sacks can be removed.

    The pouches and the drawstring bags could be carried like a normal items and you could have multiple ones but they cannot be stacked unless empty, then they stack up to 16. They are operated outside of the inventory (right-clicked when held to open). They cannot contain filled bags( pouch, drawstring bag and sack).

  • 2
    Registered User commented
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    OMG THIS IS SUCH A GOOD IDEA.Yeah skulker boxes are cool but you might not be able ti mine them or get them in survival.Plus backpacks would be a lot better use of storage carrying.check out my animalupdate idea!!

  • 2
    Registered User commented
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    Backpacks are a good Idea but they should only have as many item slots as a hopper so there is still a point to shulker boxes

  • 2
    Registered User commented
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    Backpacks are way too necessary since the inventory gets filled to fast.

    Backpack should be in the chest armor slot, so you trade protection for more inventory space.

    Furthermore, if you drop the backpack, all the items inside would drop as well, because otherwise you could just fill backpacks and put them into your inventory, like shulker boxes.

  • 2
    Registered User commented
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    Even though there are shulker boxes, they can be fairly difficult to obtain. A backpack would be an easier item to obtain. It could probably be made using leather, which isn’t too hard to get. And this would also classify as a wearable item, so it would be very different from a shulker box.

  • 2
    Registered User commented
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    Backpacks could be like smaller shulker boxes, you can make them from leather and iron or some other early material

  • 2
    Registered User commented
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    It should work like a shulker box in the way that it keeps all its contents when its not being worn, but when it is worn it increases the inventory size.

  • 2
    Registered User commented
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    I would like a backpack that you could just click in your inventory instead of having to place it down then break it to put it in your inventory

  • 2
    Registered User commented
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    Crafted with a barrel/ chest in the middle slot, 5 pieces of leather (one in each free slot beside and the three slots below the chest/barrel) and two pieces of string in the top corners, looking like the recipe to make a chest plate. 

     

    This would be worn in the chest piece armor slot at the cost of half the armor points less than a leather Chest plate would give. This would give the player one extra full line of storage on the bottom/top of their inventory for early game use, as well as help professional/hardcore builders maintain their inventory when making massive, detailed builds. Or even everyday gamers out on an adventure, trying to discover new lands or tunnel deeper into mines. Nothing is more annoying than having to turn back in the middle of an adventure because of a full inventory, or worse, having to decide whether one or more items should be sacrificed to despawn. 

    The slots given by the "Backpack" would only be available when worn, letting Players decide for themselves what is more important, Extra Storage, Full Armor, or the ability of Flight.

     

    As a possibility, i'd also like to offer an upgraded pack, by surrounding the "Backpack" item with 8 additional Leather, an additional 8 slots will appear on the sides of the 4 rows of inventory space, or simply give another row on the top/bottom.

     

    Side note: This item does not effect the players hotbar in any way, it simply provides more storage only when worn, so crafting multiple would have no effect other than having spares. I would also like the option to customize the color using the same principle to die leather armor.

  • 2
    Registered User commented
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    How is this not in the game?

  • 2
    Registered User commented
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    I like the idea of a backpack in early game but with a smaller inventory space. Maybe 10 extra spaces. And it would be accessible from your normal inventory menu rather than separate like a chest.

    Basically expand your regular inventory by a small amount. Perhaps different size backpacks depending on material. Maybe end game backpacks that require items from the end to double your regular inventory space. Leather backpacks could be 5 extra spaces.

  • 2
    Registered User commented
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    Donkeys, who already can equip chests, fulfill the ability to carry more on adventures. The rarity of a shulker box is perfect, as you usually kill the ender dragon before progressing to building and exploring. It's not useful to add something that could ruin the use of a shulker, and even more, break the game. This could allow people to store EVEN more shulkers in their bags and make the use of chests even worse. 

  • 2
    Registered User commented
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    Why I think that backpacks should be in the game is because there’s not a way to “expand” your inventory until after you defeat the ender dragon. It wouldn’t have to be op because they could make it like elytra in that you can’t where it with a chest plate. They could also make it to where you can only put items in the backpack when it’s on your back, meaning, when it’s in your inventory you can’t hold items inside of it. I think that for the most part, there’s always a way to make things not overpowered.

  • 2
    Registered User commented
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    They should make it that you can open shulker boxes without placing them down