(Admin note: Discuss backpacks and implementations here. Please keep your feedback civil and constructive.)
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Af first, it appears realistically, your hot bar is your “tool belt” and your inventory is about the capacity of a backpack, much more than pockets alone in real world could carry. At first it seems that strong more inventory would me unrealistic. But then I realized, this is Minecraft. The most iconic mobs are MCs own suicide bomber (Creeper), apocalyptic brain-chewers (zombie), and fleshless clunkers with archery skills (skeleton). What am I talking realistic here? The number of blocks in the game has increased over the years, by quite a bit, but the inventory hasn’t. There should be an early-game method for increasing inventory a little. Even 1 more row seems fair.
Backpacks should be added.
While reading through the discussion, I noticed a lot of shulker boxes being mentioned. While it would overthrow the whole backpack idea, it has an important flaw to point out.
It's a late game item, unavailable until you reach the end cities after the end dragon. The back pack, like a few people in the discussion already mentioned, would be a great early game item.
And to fix the overpowered possibility of a backpack, make it useless unless you are wearing the backpack. Any more backpacks in the inventory would not add on to inventory space.
And speaking of space, I personally believe an extra row or two of space would be reasonable.
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I guess you could use shulker boxes in a crafting recipe with leather, (and maybe a bit of iron or string) to create an inventory extension.
Rather than how shulker boxes are a virtual portable secondary inventory where you have to place down to use, this backpack could be similar to the elytra, as the elytra takes up the chestplate slot, and the backpack can also do this, your inventory when opened with "e" will probably be the size of a large chest or just smaller. I personally don't mind sacrificing a chestplate slot for elytra, so why not add another thing that can use that slot for?
After all the likely hood of having both armour and elytra on at the same time is A LOT LOWER now that the 10th Anniversary Teaser image has been confirmed as a mistake.
The GUI for accessing the backpack doesn't even have to be an enlargement of the original inventory space, it could have tabs like in creative mode or pocket edition.
I made a quick Concept Image to show what I mean:
"B"- Represents the backpack, as I have no idea what it will eventually look like if one were to be made.
I think after the shulker box is crafted into a backpack, it should substitute its status as a block into an item, which can no longer be placed on the ground, but, you can put it on an armour stand.
Lol has anyone ever used images on a thread before? I'm afraid I might stand out too much (^^;
EDIT: Reading a lot more comments, I've thought of very similar things to what other people have, I want to be clear, no I don't want all credit to go to me, after all, this is a community ;) although I don't mind allowing my image to be the base of eveyone's ideas put together.
If backpacks are to be added, then that means they must be based of surviving in the game and reaching the end by gathering enough rrsources. That means Steve's pockets need to be resuces to just 5 slots and backpacks increasing Steve's character storage to about 10 slots. Also, the bag can be upgradable with certain items to provide Steve with more storage in his pockets.
To be honest, it is very unrealistic for Steve to be able to hold as much as 2 million tonnes of diamond in his pockets witbout a backpack. That would mean Steve is the strongest mob to hold so.many items, so strong he should be steonger than the ender dragon.
So if backpacks are to be added, reduce Steve's storage to 5 slots so that when playing the game in survival, it becomes interesting and much more challenging and fun.
No playable character should be able to hold 2 million tonnes worth of items in just 1 pocket of his without a backpack.
If backpacks are to be implemented. Then this is what I need
1. Reduce Steve (without backpack) storage to 10 slots.
Now...
2. To create a backpack, you will need leather, string and a mineral.
3. Equipping the backpack increases storage space to the number of slots based on the level of backpack you have.
4. Now to make gameplay in survival more interesting, to upgrade the backpack, you will require 1 mineral to upgrade it when using leather and stringNow since I can't display an image on how it should be crafted, I'm just gonna write it in words below
Level 1 Backpack: add 10 more slots to Steve's storage in-hand.
First row on crafting table:
Leather, leather, leather
Second row:
String, leather, string
Third row:
Leather, leather, leatherLevel 2 backpack: 30 slots
Leather, leather, leather
String, iron, string
Leather, leather, leatherLevel 3 backpack: 40 slots
Leather, leather, leather
String, gold, string
Leather, leather, leatherLevel 4 backpack: 50 slots
Leather, leather, leather
String, diamond, string
Leather, leather, leatherLevel 5 backpack: 60 slots
Leather, leather, leather
String, emerald, string
Leather, leather, leather.Upgrading to each backpack storage level requires a different type of mineral
If backpacks gets implemented, I think there should be added an additional equipment slot above the offhand slot, that is for equipment that is ment for adventure, like the backpack, elytra and other possible future items.
What if backpacks take up the chest armor slot?
that be awesome! the crafting should be 8 leather around chest and can be worn on your off-hand but, it wont appear on
your off- hand it will appear on your back!
Plase agree this in minecraft depelovers!
Backpacks should be craftable with leather and a chest, but since it shouldn't ruin the purpose of Shulker Boxes it should only have as little as 3-9 slots.
YES FINALLY A WAY TO GET BIGGER INVENTORY
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You could settle this by creating 3 items called 'Bags': Pouch, Drawstring Bag and Sack.
Pouch: The Pouch has six slots and can only carry items. It is crafted with 7x hide in a cauldron shape with 1x string at the top middle.
Drawstring Bag: The Drawstring Bag has nine slots: six of them can only carry items, and the other three can carry blocks as well as items. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle.
Sack: The Sack has nine slots all of which carry any item and/or block except pouches, drawstring bags and other sacks. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle and 1x chest in the center. The sack works differently then the other two Bags as such that you could only carry one at a time, it must be held in hand. To access it's contents it needs to be placed as a block. Right-click to open and shift-right-clicked to pick up. Donkeys, mules and llamas can carry up to two sacks, these sacks can be removed.
The pouches and the drawstring bags could be carried like a normal items and you could have multiple ones but they cannot be stacked unless empty, then they stack up to 16. They are operated outside of the inventory (right-clicked when held to open). They cannot contain filled bags( pouch, drawstring bag and sack).
OMG THIS IS SUCH A GOOD IDEA.Yeah skulker boxes are cool but you might not be able ti mine them or get them in survival.Plus backpacks would be a lot better use of storage carrying.check out my animalupdate idea!!
I think that you should only be able to buy backpacks from wandering traders, and you should only get six more inventory space.
Instead of a backpack, perhaps a satchel. You would keep it in your offhand, and it would store 9 or so items. It would make less people always have a shield on hand, and a nice way to balance the EARLY GAME "i need more space" problem without making a house. It would promote a nomadic play style, and encourage early game hunting for wool or leather to craft it. Perhaps they could spawn in dungeon chests with a bit of extra rare loot in them, giving more reason to plunder through mineshafts, pillager outposts, and the such.
We need backpacks for more storage on hand in stead of using shulker box’s that fill up our inventory backpacks won’t just be for storage they can also be cool collectable items with amazing prints and designs!!
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Yes,but it depends. I think that the player already has way too much inventory for a human to possibly carry, and I understand that this is kind of fitting the style of minecraft, but if Mojang wanted to go for a more realistic (yet not hardcore realism) they could remove the inventory leaving you with only the hotbar when you start a new world. This would add the urge to set up a base with chests as you can carry little. Then as you progress you can craft higher tier backpacks, which can store more items. Whether or not the highest tier backpack would be the size of the current inventory or bigger, I'm not sure, it would require testing. Maybe the bigger the backpack, the slower you move or the faster your hunger reduces from sprinting.
Edit: This is not even taking shulker boxes into account
Backpacks should be equipped in the Chestplate spot so that only one can be used at any time. Wearing will give you another row of inventory space. If taken off, all items are thrown at the ground as is the same if you craft more than you can carry. This way, shulker boxes are still relevant. The ability to store a lot of items in your inventory while only using one space will be accessible only during endgame.
If one needs the extra space, however, they can weight the pros and cons. You won’t be able to wear an armor chestplate so you will have less protection, but more ability to carry things. This will make it very useful for resource gathering, mining in familiar areas, or even moving long distance!
I think the crafting recipe should be a leather chestplate with a chest in the middle instead of leather. Perhaps upgrades could be implemented too. Iron, gold, diamond, and even netherite (to protect from lava). These could all up the rows given. With the highest giving you double the inventory space!
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I do not think backpacks should be used for storage, but I do think they should be in the game.
I think that the player should drop the backpack like some gravestone mods function. On death the backpack is placed in the world holding everything in the players inventory, and possibly everything in the hotbar / armor slots with enchantments. It need not have the same functionality as shulker boxes, but it should offer some new mechanics.
Now for more of the mainstream thinking.
I think ultimately, shulker boxes fit the bill relatively well. Having a slot where you can place a shulker in the inventory to open it without placing it, perhaps by equipping a backpack like frame, would be useful.
Minecraft does need alternative ways to store items, much like toolbelts. I think the best idea would be making beasts of burden be able to carry more, making them more accessible in early game, and having them be able to teleport like other pets, this is because during late game, shulker boxes are several magnitudes better than having an animal follow you.
My suggestion if backpacks were implemented as people fear they would be, bar them from being able to hold shulker boxes, so as to not increase inventory space exponentially provided enough shulkers.Registered User commentedComment actions Permalink- Edited
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By the time you go to the end, You are most probably done with hauling stuff, shifting the base n constructing beautiful home. Backpack would be of great help and boosts mining efficiency. As others suggested:
1) like saddles, backpack must be non-craft-able, dungeon treasure
2) must remove chest armor to wear it (like Elytra) and has very high durability (unlike Elytra)
3) 9 to 12 slots
4) ability to access items in backpack without placing it on the ground.
5) and we can carry 1 peeky cat or puppy to deter creepers/skeletons striking from behind (remember, no chest plate. So this would Add lot of fun)
I just summed everyone’s ideas.If people want it to be an easy accessible item (tool because it would go in chestplate slot) than it could be crafted with a chest and 8 leather, or if not than it could be crafted with a chest, 6 leather and a lead (as shoulder straps).
we can carry 1 peeky cat or puppy to deter creepers/skeletons striking from behind (remember, no chest plate while backpack. So this would really complement the “adrenaline rush”
I feel like we need backpacks for the following reasons:
- They would be great for early-game extra inventory space
- Donkeys are impractical and not always accessible
- Shulker boxes are somewhat end-game items
- It could be a way of accessing that extra storage (like items you'd carry in a shulker box) without having to change from your inventory to another block's inventory
- It would give leather another use beyond books, item frames, and terrible armor
Since shulker boxes exist, this would be hard to implement properly. What I think you should be able to do is when you craft a backpack, it adds another row of inventory slots when it’s equipped, which go away when you take it off while the items stay inside. You can only carry one at a time. This way, you can’t carry multiple like shulker boxes, and you don’t get as much added capacity, but they’d be unique in that they can be used without placing them down, and they’re wearable. There would have to be a separate armor slot for them. Another idea for implementing this is crafting a shulker box INTO a backpack, so you can access it without placing it down and still get the other benefits.
I'm thinking that they will cost 1iron nugget 2 string and 5 leather.
They will at level 1have 3 extra slots. Level two has 5. Level Three has 8 with level four having 12 and finally, level five has 18 slots.To level up first you surround it in iron nuggets
Second , gold nuggets, Third 4 gold ingot and 4 obsidian, fourth two diamonds, and finally 2 netherite ingot.
To use you will either place in chest slot, offhand or a new slot for elytra or backpacks.
I think it should just be crafted with leather and string, both early game items. Is equipped like a chest plate and gives half the armor points as a leather chest plate. Adds an extra 9 slots in the players inventory. That is all.
I wish we could downvote posts to better show the number of of people who disapprove. Or better yet, just have the upvotes and downvotes be not linked, but you can see both numbers.
Shucker boxes are sort of hard to get because they are in the end, so maybe some way to get the earlier in the game!
I'm thinking backpacks could be and extra 5 inventory spaces at the cost of your chest plate. this would be a great addition to mining and a bit of a challenge at the cost of holding more items.
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