Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Backpacks

under review

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  • 5
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    Just wanted to say, I really like implementation of this idea that Vazkii made for his mod Quark Oddities. As I probably may not put a link to mods website, I will explain key points here. I like how you can't wear both chestplate (or elytra) and the backpack at the same time, makes it balanced. Also to craft it you have to get a special kind of leather only dropped from ravagers (1 at a time without looting, up to 3), and so you have to kill a lot of ravagers which is hard and makes the item valuable. His backpacks can be colored in 16 basic colors, but I think that it would be better if it was dyeable in millions of colors like any other leather armor. They add aditional 27 slots (3 rows of inventory), and you can't remove the backpack if you have any items in it. My idea is that for balancing purposes, you should shrink number of slots if you think that this is much. Also, related to backpacks and one of your twitter posts in which Alex and Steve were wearing both diamond chestplate and elytra, I think that if you were to add a new armor slot for elytra (and thus, making the above possible), you should make it so that it is used for both elytra and backpack, remove ability to put elytra in to chestplate slot and simply not add it to the backpack. This way, you still wouldn't be able to wear elytra and backpack at the same time, making you choose between ability to fly and bigger inventory. Overall, it is pretty balanced, and actually hard to get. 100% not mine picture

  • 5
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    I'd love to see what percentile of players ever get their hands on a Shulker Box. I'm betting it's below 5%. Yes, we need Backpacks, yes, we need better inventory management solutions than just Bundles and Shulker Boxes.

    • Give us an inventory sorting button, please. At least for chests. Manual sorting is not an enjoyable player experience, especially with controllers, and "chest monsters" become a huge deterrent for me to keep playing in my worlds. I want to play your game, not organize everything constantly to get to playing it.
    • Lower the skill ceiling of automatic sorters by introducing a block to filter through items. Maybe grates allow items with sprites to flow through, but not items with 3D models (like block types).
    • Allow us to swap our hotbar with another row of our inventory with a hotkey or other.
    • Shulker Boxes should display the items they hold when hovering your cursor over them.
    • Shulker Boxes should inherit some of the functionality of Bundles (putting items inside without placing them down, for one).
    • Backpacks should act completely differently to Shulker Boxes, so that the later still seem attractive. Maybe they can only store up to 9 stacks, and only when equipped in the chestplate slot. When players get Elytras, Backpacks are then replaced by much better options.
  • 4
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    i like the idea of backpacks and i thought that there should be a slot just for them but that is just an idea

  • 4
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    This would be a good idea

    an item that you can press use on while you are holding it to open  a 10-space inventory and full 3x3 crafting table.

    when you have it in your inventory a backpack overlay is displayed on your back

  • 4
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    shulker boxes are nice but like i want something that you can open in your inventory. or some kind of way to add on to your inventory.

  • 4
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    I agree that shulker boxes fulfill the need for portable storage already despite being difficult to get. If a backpack were to be implemented, it should be an early game item only. Shulker boxes and ender chests should be the main goal for storage purposes. Backpacks could also allow infinite storage, which would be too OP. Of course, it could be made to not allow other backpacks or shulker boxes inside them.

    I think this would be a great idea if it was just made in balanced way.

  • 4
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    I like the idea of backpacks since they would be much easier to obtain than shulker boxes for early and mid-game players. However, there is one important feature that I think the game needs to support this and that would be the separation of the "body" item slot (e.g. Diamond Chestplate) vs. the "back" slot (e.g. Elytra). Players really should be able to wear both items simultaneously. This would also open up potential for backpacks and other back slot items ideas players might have.

    Here were two ideas I had for the backpacks:

    1. Backpack - The traditional backpack that adds 9 additional slots to your inventory and is worn in this new "back" item slot mentioned above. Crafted with, say, 8 leather and a Chest in the middle. Expands the player's inventory early game, but doesn't feel overpowered. More items = more risk upon death.
    2. Crafting Backpack - A unique spin on the backpack that does not offer any additional storage space for the player, but instead expands the player's crafting grid to 3x3 as long as they're wearing it! Crafted with 8 leather and a Crafting Table. Offers a unique trade-off compared with the regular backpack.
  • 4
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    It's a really good idea to me, meaning more space and sulker boxes can't be in a backpack but backpacks can go inside the sulker boxes

  • 4
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    a back pack would be a nice earlier version of a shulker but having it take an armor slot instead of just sitting in the inventory.

  • 4
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    Just throwing this out there, but I would like to see 2 backpacks.

    1) Leather Backpack that adds a fourth row of 9 inventory slots, but it can only contain stackable items.
    - Crafted from earlier game resources like leather, chests, string, etc. Not sure on the exact recipe.

    2) Shulker Backpack that adds 27 inventory slots that can contain anything except shulker boxes.
    - Crafted via combining a backpack and a shulker box.

  • 4
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    A backpack with 9 slots, as shulker boxes are full inventorys, making the backpack smaller would make sense, plus backpacks generally make sense and it would be nice to have them.

  • 4
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    How about this

     

    How the Item works:

    Backpacks take up the chestpiece slot in your inventory, and you can only hold one at a time. It also can hold other backpacks, similar to the shulker box. The backpack adds one new row, same size as the other rows, to the inventory, signified by the new row being a different color. It would have the same durability as leather, being made of it. Backpacks can be dyed and renamed, the dye changing the color of the new rows. Backpacks cannot be stacked, at all. Backpacks can be stored in chests, and there can be multiple in one chest. The backpack would keep all stored items inside it if unequipped.

    Crafting & Finding:

    The crafting recipe would require 1 iron, 6 leather, and 2 string. It can also rarely be found on zombies with armor and/or weapons, at low durability. Backpacks found on zombies have a low chance of having Expanding, an enchantment covered below.

    Enchantments:

    The backpack wouldn't be able to be enchanted, save for unbreaking, and one new enchantment, Expanding. Expanding would have 2 levels, and can only be applied to the backpack. Each level would add a new row, I adding one, II adding two. A backpack with Expanding II would double a players inventory.

    Finding the new enchantment:

    Expanding would only be found as level one, level two needing to be crafted at an anvil. The book itself could be found in Dungeons, Strongholds, and as a extremely rare librarian trade, costing 20 emeralds at a normal librarian, and 10 at a cured one.

    Breaking:

    The backpack breaking would be similar to the elytra, as the texture would change to being tattered. All empty slots would become unable to be filled until it is repaired, and the player would occasionally "leak" items, as every 5-7 minutes, the player would drop a random item, or 2-5% of a stack of items,  from the backpack, signaled by a ripping sound.

  • 4
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    I have never defeated the ender dragon.
    An addition like this would be great early and mid game.

    • It should double the inventory
  • 4
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    People seem to think that shulker boxes are backpacks. No they are not. They are glorified chests that can be broken with a piston and keep all their items inside. What we really want is an item that does not need to be placed down or removed from the inventory in order to access and manipulate the items stored inside. One other thing to note is that a backpack item would probably only be able to stow 9 slots worth of items. In addition to that, a backpack is a worn item. Can you wear a shulker box? No!

  • 4
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    Yes! This is great.

    Players could add to their personal inventory space by crafting a Backpack using;

    • Leather
    • Sticks
    • String

    This could increase capacity by a row or two of the player's inventory. Contents could stay locked in like in a shulker box, so that you may remove it and equip another backpack. Could be considered a 

    The Backpack could have its own new slot or take up the off-hand slot or even the chest-plate slot like the Elytra. (sacrificing armor for storage)

     

        As a player who doesn't like to rush to the End Dimension and instead just want to peacefully build and gather in the Overworld, a backpack would prove to be wonderous. It's very tedious having to make chests everywhere I want to build something, then transferring build materials to the location.

    Meanwhile, players that rush the End, get to carry 27+ INVENTORIES worth of shulker boxes in their SINGLE inventory. The backpack will be universally fair allowing these players to further carry items if they choose to do so.

    A backpack would help so much with the early game & could benefit late-game players by being able to carry MORE shulker boxes. It would be useful for migrating/relocating.

  • 4
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    A backpack should hold 5 slots. When your inventory is filled, all the items you find will start going in the backpack. At the top right corner of your screen would be a "0/5" each slot filled will add up on the fraction. The backpack would take up your chestplate slot, and if you have 2+ you start gaining slowness (after 1 backpack, each backpack would add a slowness level). This would keep from shulker boxes becoming useless. Also backpacks cant be filled with more backpacks. To open your backpack you would have to take it off and set it on the ground. Backpacks cannot hold full stacks in each slot, only 16 per slot. Backpacks would also have durability. So if something hits you on the chest hitbox your backpack would lose durability (No. Backpacks will not add armor bars) after the backpack breaks it would leak all the items in it and you would get a notice at the top right with a "!!!". Backpacks cannot be bounced of slime.

     

    Backpack crafting recipe:

     

  • 4
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    Oo... Oo... Wearable bags in your chest slot and you cann see it in 3rd person view

  • 3
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    The Shulker Boxes are a great idea, (Maybe be able to put a lock or trap on them like the chests have) But how about a backpack? The idea I have is for some developer to create say 100 backpacks. Hide them in different biomes or even in the server games some of us play. For example, in a jungle biome, hide one backpack up in a Jungle tree, not visible to the player who is 'harvesting' the wood, but all of a sudden as they are axing the jungle wood, a sparkly item suddenly drops into their inventory without the player knowing. When they go into their inventory, they see the backpack. It can hold say 32 rows of items. And, as an added bonus, ten of the 100 hidden backpacks hold one of each diamond made item including armor. There could be a bonus applied to the diamond made items that are not normally created by the player. Say, an unbreakable code that would apply to the specific character for one calendar month. (not game month, but real time month). Then after the calendar month is up, the diamond items would be back to normal, as if the character created these items.

  • 3
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    I agree with this

  • 3
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    It would be nice and convenient to open it at once instead of the Sherlock box

  • 3
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    I think that Shulker box is hard to find, so a backpack could be a great idea.

    Eu acho que um baú Shulker é muito difícil de ser encontrado, por isso a mochila poderia ser interessante.

  • 3
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    this is a great way to get extra inventory and not have to risk your *** **** life in the end. love the idea. great thinking

  • 3
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    Maybe when your inventory is full and you're wearing your backpack, you can pick up more stuff and it puts that stuff in the backpacks inventory automatically without the player going into the backpacks inventory manually! Oh my gord!

  • 3
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    I think it could work, you would need leather and a chest and you could open it by putting it in your off-hand and pressing E. It could hold an extra 9 slots with a max 16 stack

  • 3
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    Shulker Boxes are great but they are a pain to get backpacks would be nice even if they just added another 1-2 rows.

    Honestly I don't understand how your character can know how to make a sword from iron with technically no blacksmith but not know how to make a backpack even if its a small one.

     

  • 3
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    In my opinion, if backpacks were added to the game, they should not be craftable, such as saddles, they could be obtained as a rare loot within dungeons, from fishing, or as a leatherworker trade.
    They would add 3 extra slots to the player's inventory and could be expanded in a crafting table when surrounded with leather, for each expansion 3 slots would be added and the maximum capacity of the backpack would be 9.
    The slots are only acessable when the backpack is on the player's chest slot.
    Shulker boxes could be placed within backpacks for the item to be useful even during the lategame.
    You can fastly change backpacks from your chest by right-clicking another from your hotbar.
    Backpacks would be dyable such as leather armor.
    And lastly if filled with ammonition for ranged weapons, whenever you shoot, the items in your backpack are choosen first, bringing back a little of the quiver's functionality.

  • 3
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    Sinceramente, eu adorei essa ideia! Seria um máximo ter uma mochila para guardar teus itens! Pois assim economiza espaço em nosso inventário

  • 3
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    If implement it should be crafted with:

    Rabbit Hide(Three on top, two in bottom corners), String(The mid sides), an Iron or Gold ingot(Bottom Mid) and a chest or something similar(center). 5 Rabbit Hide because it can take time to gather and harder to mass produce, string because string, Iron or Gold Ingot for the button, and the chest or other for showing space. Bags should only extend your inventory by 9 spaces.

    It either should replace your chest armor or be contained in its own item slot like armor or the shield. This would make it so you can only use one at a time making you switch out the bags from your inventory.You can not stack bags inside each other just like Shulker Boxes.

    Dyeing bags would be fun and gives variety.

    I understand Shulkerboxes are end game and would make them pointless. But it's a survival game and people should have more options for inventory. We don't need bags but it would be cool. I'm sure Mojang can balance them to make sure Shulker boxes are not pointless.

  • 3
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    Af first, it appears realistically, your hot bar is your “tool belt” and your inventory is about the capacity of a backpack, much more than pockets alone in real world could carry. At first it seems that strong more inventory would me unrealistic. But then I realized, this is Minecraft. The most iconic mobs are MCs own suicide bomber (Creeper), apocalyptic brain-chewers (zombie), and fleshless clunkers with archery skills (skeleton). What am I talking realistic here? The number of blocks in the game has increased over the years, by quite a bit, but the inventory hasn’t. There should be an early-game method for increasing inventory a little. Even 1 more row seems fair.

  • 3
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    I am in complete agreement that a backpack for early game extra storage is needed!

    Yes, shulker boxes area available for late game but, not everyone is able to or wants to go to the end to get them, and backpacks are a good option for those people!

    I am one of the people who use shulker boxes and I don't want anything to replace them at all, but as someone who mines most of the time and also builds early game I would love to have the ability to have a backpack like the one I am describing below.


    Backpacks should:

    • Require a new equipment slot, maybe above the shield slot?
    • Must not be stackable in inventory.
    • Have only 9 item slots or 15 item slots like a chest has on donkeys and mules.
    • Store all items except other storage items (chests, other backpacks, enderchests, and shulkers).
    • Be made of leather only using the same layout (shown below) as @JustNrik said in their comment and not able to be upgraded. That way backpacks stay usable for early game and not as desirable for later game use with the use of shulker boxes.

               L = Leather                                          L L L
               S = Lead                                              L L S
                                                                           L L S

    • Be required to be worn to be accessed (accessible through a hotkey and maybe also the inventory) and upon removal from the player, all items in the backpack will be removed to the main inventory or dropped on the ground if the main inventory is full. This should work similarly to the way a chest works, as chests are only accessible when placed and items are dropped on the ground when a chest is broken.
    • Be affected by gravity and upon death of the player, all items from the backpack should be dropped on the ground with a % of damage also applied to the backpack.
    • Have a % probability of damaging and/or making you drop the backpack resulting from ranged and melee attacks.
    • Be able to have mending and unbreaking enchantments applied to them.
    • Be able to be placed on armor stands the same as elytra.
    • Have a possibility of being taken by Endermen.

    There are always ways of making things better. So, please be nice to each other and enjoy the game!