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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

15479

Backpacks

under review

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  • 3
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    Instead of a backpack, perhaps a satchel. You would keep it in your offhand, and it would store 9 or so items. It would make less people always have a shield on hand, and a nice way to balance the EARLY GAME "i need more space" problem without making a house. It would promote a nomadic play style, and encourage early game hunting for wool or leather to craft it. Perhaps they could spawn in dungeon chests with a bit of extra rare loot in them, giving more reason to plunder through mineshafts, pillager outposts, and the such.

  • 3
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    We need backpacks for more storage on hand in stead of using shulker box’s that fill up our inventory backpacks won’t just be for storage they can also be cool collectable items with amazing prints and designs!!

  • 3
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    Yes,but it depends. I think that the player already has way too much inventory for a human to possibly carry, and I understand that this is kind of fitting the style of minecraft, but if Mojang wanted to go for a more realistic (yet not hardcore realism) they could remove the inventory leaving you with only the hotbar when you start a new world. This would add the urge to set up a base with chests as you can carry little. Then as you progress you can craft higher tier backpacks, which can store more items. Whether or not the highest tier backpack would be the size of the current inventory or bigger, I'm not sure, it would require testing. Maybe the bigger the backpack, the slower you move or the faster your hunger reduces from sprinting.

    Edit: This is not even taking shulker boxes into account

  • 3
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    Backpacks should be equipped in the Chestplate spot so that only one can be used at any time. Wearing will give you another row of inventory space. If taken off, all items are thrown at the ground as is the same if you craft more than you can carry. This way, shulker boxes are still relevant. The ability to store a lot of items in your inventory while only using one space will be accessible only during endgame.

    If one needs the extra space, however, they can weight the pros and cons. You won’t be able to wear an armor chestplate so you will have less protection, but more ability to carry things. This will make it very useful for resource gathering, mining in familiar areas, or even moving long distance!

    I think the crafting recipe should be a leather chestplate with a chest in the middle instead of leather. Perhaps upgrades could be implemented too. Iron, gold, diamond, and even netherite (to protect from lava). These could all up the rows given. With the highest giving you double the inventory space!

  • 3
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    I do not think backpacks should be used for storage, but I do think they should be in the game.

    I think that the player should drop the backpack like some gravestone mods function. On death the backpack is placed in the world holding everything in the players inventory, and possibly everything in the hotbar / armor slots with enchantments. It need not have the same functionality as shulker boxes, but it should offer some new mechanics.

    Now for more of the mainstream thinking.
    I think ultimately, shulker boxes fit the bill relatively well. Having a slot where you can place a shulker in the inventory to open it without placing it, perhaps by equipping a backpack like frame, would be useful. 

    Minecraft does need alternative ways to store items, much like toolbelts. I think the best idea would be making beasts of burden be able to carry more, making them more accessible in early game, and having them be able to teleport like other pets, this is because during late game, shulker boxes are several magnitudes better than having an animal follow you.

    My suggestion if backpacks were implemented as people fear they would be, bar them from being able to hold shulker boxes, so as to not increase inventory space exponentially provided enough shulkers.

  • 3
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    By the time you go to the end, You are most probably done with hauling stuff, shifting the base n constructing beautiful home. Backpack would be of great help and boosts mining efficiency. As others suggested:
    1) like saddles, backpack must be non-craft-able, dungeon treasure
    2) must remove chest armor to wear it (like Elytra) and has very high durability (unlike Elytra)
    3) 9 to 12 slots
    4) ability to access items in backpack without placing it on the ground.
    5) and we can carry 1 peeky cat  or puppy to deter creepers/skeletons striking from behind (remember, no chest plate. So this would Add lot of fun)
    I just summed everyone’s ideas.

  • 3
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    If people want it to be an easy accessible item (tool because it would go in chestplate slot) than it could be crafted with a chest and 8 leather, or if not than it could be crafted with a chest, 6 leather and a lead (as shoulder straps).

  • 3
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    we can carry 1 peeky cat or puppy to deter creepers/skeletons striking from behind (remember, no chest plate while backpack. So this would really complement the “adrenaline rush”

  • 3
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    I feel like we need backpacks for the following reasons:

     

    • They would be great for early-game extra inventory space
    • Donkeys are impractical and not always accessible
    • Shulker boxes are somewhat end-game items
    • It could be a way of accessing that extra storage (like items you'd carry in a shulker box) without having to change from your inventory to another block's inventory
    • It would give leather another use beyond books, item frames, and terrible armor
  • 3
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    Since shulker boxes exist, this would be hard to implement properly. What I think you should be able to do is when you craft a backpack, it adds another row of inventory slots when it’s equipped, which go away when you take it off while the items stay inside. You can only carry one at a time. This way, you can’t carry multiple like shulker boxes, and you don’t get as much added capacity, but they’d be unique in that they can be used without placing them down, and they’re wearable. There would have to be a separate armor slot for them. Another idea for implementing this is crafting a shulker box INTO a backpack, so you can access it without placing it down and still get the other benefits.

  • 3
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    I'm thinking that they will cost 1iron nugget 2 string and 5 leather.

    They will at level 1have 3 extra slots. Level two has 5. Level Three has 8 with level four having 12 and finally, level five has 18 slots.To level up first you surround it in iron nuggets

    Second , gold nuggets, Third 4 gold ingot and 4 obsidian, fourth two diamonds, and finally 2 netherite ingot.

    To use you will either place in chest slot, offhand or a new slot for elytra or backpacks.

  • 3
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    I think it should just be crafted with leather and string, both early game items. Is equipped like a chest plate and gives half the armor points as a leather chest plate. Adds an extra 9 slots in the players inventory. That is all.

  • 3
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    I wish we could downvote posts to better show the number of of people who disapprove. Or better yet, just have the upvotes and downvotes be not linked, but you can see both numbers.

  • 3
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    Shucker boxes are sort of hard to get because they are in the end, so maybe some way to get the earlier in the game!

  • 3
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    I'm thinking backpacks could be and extra 5 inventory spaces at the cost of your chest plate. this would be a great addition to mining and a bit of a challenge at the cost of holding more items.

  • 3
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    One of the main issues of Minecraft at the moment is that so many new items are constantly being added, but inventory space isn't compensating that influx. It's actually changed the flow of the game to where inventory management has become a much bigger part of the game than it used to, which is frustrating because it interrupts exploration, building, combat, and all other parts of Minecraft to open up a menu and sort items. Shulker boxes, as many have pointed out, are a solution, but it's too late game for something that affects gameplay very early on. Backpacks would be a great idea if they add a boost to one's inventory size, but can't be placed down and have less inventory space than shulker boxes. I also feel that they would need to be placed in the off-hand to work, so you would only be able to use one at a time, and it would be a trade-off of whether you want extra inventory space, defense (shield), or torches.

  • 3
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    I think backback are a great idea annd you could say that we have shulker boxes but they are very late game, and you can make the invatory space of a backback smaller kind of like a donkey or you could make it replace the chestplate so people have to pick more invatory space or more armor, i thinnk this would be a good idea because by the time epople get elytras they have shulker boxes and have no need for backpakcs.

  • 3
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    The main argument is how will backpacks (BP) differentiate from Shulker Boxes (SB) and Ender Chests (EC) while awarding earlier game progression without compromising exploitation/deviation of intended game play.

     

    EC gives you a chest option that is 1 shared chest given round the 2/3 mark of game completion. The end-game reward being SB's for massive inventory expansion. BP's would need to serve a practical purpose without providing either of the above options. With that said, a backpack must operate as a normal chest would in your inventory, where it cannot hold any items unless it is in the proper spot; if removed from said spot items are ejected. This avoids awarding SB mechanics too early on with an inventory full of backpacks.

    What if the BP served as a second hotbar? When selected, the hotbar flips and a secondary bar containing the inventory of the backpack appears exactly as your original hotbar appeared. Think of Super Mario 3 on the world menu when you press select to reveal your inventory; same concept. The function is congruent to the idea of your focus diverted to opening your BP  to rummage through it. When you are in your BP though your main hotbar is unavailable (but on PC with key commands, possible work arounds). Select it again to return to your main hotbar.

    This would be handy, limit inventory expansion to 9 slots, and expand your options for real-time moments.

     

    Slot assignment is up for question, but I would aim for this functionality.

  • 3
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    Would be very helpful for early gameplay, as the current inventory space is oftentimes not large enough when going exploring and mining.

  • 3
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    I'd like backpacks, made of shulkers boxes and other things, the difference is that u could use them in your inventory, without placing them in the floor, but u couldn't placing them on the floor and dispensers can't place them.

  • 3
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    Backpacks would be very useful, since Ender Chest and Shulker Boxes is impossible to craft until later in the game. 

  • 3
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    Possibly with a shulker box in the recipe- that way it is more convenient then a shulker box but is still challenging to get

  • 3
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    Ok, everybody who is saying that shulker boxes are already backpacks, that obviously would not be true. We are not simply looking for more inventory space, we are looking for more quick access inventory. Shulker boxes are only found in the end and you have to place them in order to get the stuff out of them, this is not quick access inventory. Also for all of those who think that shulker boxes are backpacks, therefore we dont need backpacks, do you also think that we dont need trapped chests, ender chest, and shulker boxes? Because, they are only variants of the original chest. You may say that those are all different with different purposes, as would the backpack have a different purpose than a shulker box. The backpacks could also have a liquid storage spot where you can dump up to, maybe, three buckets of liquid like waterl or lava so that you need only to carry one bucket. They could either be craftable or maybe only available through fishing leathersmith chest/trading or other loot chest like a saddle. All of those people who want only their precious shulker boxes, please dont ruin it for the rest of us who want to better the game. When backpacks are added you don't have to use them, but we would like the ability to have a larger inventory, and more possibilities to create.

  • 3
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    Bro, Can we like color it and have different ones because i would love have Finns Backpack

  • 3
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    For storage, the backpack would allow the player to have storage equivalent to a double chest. Have the backpacks either considered armor itself (with small variations of strengthened backpacks), or be able to attach the backpack (and possibly even the Elytra) to a piece of armour. Have the anvil be able to fuse them and a workblock like the toolsmith table able to seperate them.

  • 3
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    Honestly making a backpack with just like 8 or 9 pieces of leather in a U or “Box” configuration that adds 9 item slots would be perfectly fine. And make a dedicated spot for it next to the left hand box. You can still equip armor with it and it adds no protection. Also, another version of the backpack would be an ender backpack that connects to another ender backpack. The crafting recipe would be the same, but with a ender chest being in the middle and would have the same 9 slots of space. And you can put anything in the backpack.

  • 3
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    Shulkers and bundles are not enough. U P V O T E

  • 3
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    Cool

  • 3
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    Please add this, it will be the best. :(

     

  • 3
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    Item Accessibility

    On hard one would have to set down the backpack and grab that item, however the bundles on the sides will increase onhand slots. On Normal, one could open the top ~third of the backpack simply by pressing E. On Easy the top ~two-thirds of the backpack could be opened in the same way as in Normal.