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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

5418

Backpacks

under review

698 Comments

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  • 2
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    shulker boxes are nice but like i want something that you can open in your inventory. or some kind of way to add on to your inventory.

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    hcdfoxy396 commented
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    While reading through the discussion, I noticed a lot of shulker boxes being mentioned. While it would overthrow the whole backpack idea, it has an important flaw to point out.

    It's a late game item, unavailable until you reach the end cities after the end dragon. The back pack, like a few people in the discussion already mentioned, would be a great early game item.

    And to fix the overpowered possibility of a backpack, make it useless unless you are wearing the backpack. Any more backpacks in the inventory would not add on to inventory space.

    And speaking of space, I personally believe an extra row or two of space would be reasonable.

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    BlownSketch48 commented
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    Ok. So here are my thoughts
    1)shipper boxes a super late game and they don’t really help you if you just need that last little bit of iron.
    2)I think backpacks would be great early game especially if you plan on traveling or going on large resource gathering sessions.
    3) the backpack would be great for aesthetic reasons
    4) the back pack shouldn’t be 2 over powered (maybe on add and extra row to your inventory space)
    5)maybe add shulker boxes to upgrade the backpack and have separate tabs of inv space?

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    Lyson Toughec commented
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    What people do not seem to understand about backpacks vs. shulker boxes is that backpacks would function more as extra inventory space rather then needing to place down an inventory to access it. Shulker boxes are useful for bulk item transfer such as through sending them into item streams, hoppers, and dispensers/droppers.

    Specifically with backpacks they might be a separate tab in your inventory like other mods do, similar to the creative mode inventory.

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    Ligua999 commented
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    Shulker boxes are late game items, we need an early game inventory expansion

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    As is, there is just too many blocks and tools in the game to reasonably manage your inventory in the early game. Sure we have Shulker Boxes, but those are a pretty late game item and are more for large scale projects and journeys than simple mining expeditions. All the different wood types and stone types and new stairs/slabs, some kind of upgrade to the Inventory system is long overdue. Some ideas I have:

    Backpack, adds 18 spaces to the Inventory

    Satchel, adds 9 spaces to the Inventory

    Quiver, adds four slots that can only hold Arrows

    Potion Belt, adds five slots that can only hold Potions

    Tool belt, adds three slots to the Hotbar that can only hold Tools

    Each of those items would be a one time permanent upgrade. Adding all of them may be a bit too OP, but one or two of them would help the current Inventory system a lot.

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    MrD1085277 commented
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    I suggest adding a turtle backpack. It would be made of one lime shulker box and 8 pieces of turtle shell. The backpack would be worn in the armor slot (or back slot if they ever add it). After putting it on, a tab would appear in the inventory that would change the top panel from the armor view to the contents of the backpack, equal to the player's team. The player can only wear one backpack at a time and cannot put the backpack in the backpack. Opening the backpack requires putting it on. In addition, a turtle's backpack would give total defense against back attacks (turtle's shell).

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    Leoo336 commented
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    I think backpacks are a great idea! But it will need to be balanced. You put the backpack in the backpack slot, next to the offhand slot. The backpack should give you an extra 9 inventory slots. You can have multiple different backpacks in different colors. Once you take your backpack off you lose your slots but your stuff stays in the backpack. You can put shulker boxes in backpacks, but you can’t put backpacks in backpacks. I think that’s a balanced way to have backpacks without making it over powered.

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    Plase agree this in minecraft depelovers!

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    Backpacks should be craftable with leather and a chest, but since it shouldn't ruin the purpose of Shulker Boxes it should only have as little as 3-9 slots.

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    Azdecker commented
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    YES FINALLY A WAY TO GET BIGGER INVENTORY

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    shahar000wine commented
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    You could settle this by creating 3 items called 'Bags': Pouch, Drawstring Bag and Sack.

    Pouch: The Pouch has six slots and can only carry items. It is crafted with 7x hide in a cauldron shape with 1x string at the top middle. 

    Drawstring Bag: The Drawstring Bag has nine slots: six of them can only carry items, and the other three can carry blocks as well as items. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle.

    Sack: The Sack has nine slots all of which carry any item and/or block except pouches, drawstring bags and other sacks. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle and 1x chest in the center. The sack works differently then the other two Bags as such that you could only carry one at a time, it must be held in hand. To access it's contents it needs to be placed as a block. Right-click to open and shift-right-clicked to pick up. Donkeys, mules and llamas can carry up to two sacks, these sacks can be removed.

    The pouches and the drawstring bags could be carried like a normal items and you could have multiple ones but they cannot be stacked unless empty, then they stack up to 16. They are operated outside of the inventory (right-clicked when held to open). They cannot contain filled bags( pouch, drawstring bag and sack).

  • 2
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    OMG THIS IS SUCH A GOOD IDEA.Yeah skulker boxes are cool but you might not be able ti mine them or get them in survival.Plus backpacks would be a lot better use of storage carrying.check out my animalupdate idea!!

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    Annoyed107 commented
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    Backpacks are a good Idea but they should only have as many item slots as a hopper so there is still a point to shulker boxes

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    Backpacks are way too necessary since the inventory gets filled to fast.

    Backpack should be in the chest armor slot, so you trade protection for more inventory space.

    Furthermore, if you drop the backpack, all the items inside would drop as well, because otherwise you could just fill backpacks and put them into your inventory, like shulker boxes.

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    Kido Ghost commented
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    Even though there are shulker boxes, they can be fairly difficult to obtain. A backpack would be an easier item to obtain. It could probably be made using leather, which isn’t too hard to get. And this would also classify as a wearable item, so it would be very different from a shulker box.

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    TheBananaDucc commented
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    Backpacks could be like smaller shulker boxes, you can make them from leather and iron or some other early material

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    It should work like a shulker box in the way that it keeps all its contents when its not being worn, but when it is worn it increases the inventory size.

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    dantdmthe3rd commented
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    I would like a backpack that you could just click in your inventory instead of having to place it down then break it to put it in your inventory

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    MASTER G 1994 commented
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    Crafted with a barrel/ chest in the middle slot, 5 pieces of leather (one in each free slot beside and the three slots below the chest/barrel) and two pieces of string in the top corners, looking like the recipe to make a chest plate. 

     

    This would be worn in the chest piece armor slot at the cost of half the armor points less than a leather Chest plate would give. This would give the player one extra full line of storage on the bottom/top of their inventory for early game use, as well as help professional/hardcore builders maintain their inventory when making massive, detailed builds. Or even everyday gamers out on an adventure, trying to discover new lands or tunnel deeper into mines. Nothing is more annoying than having to turn back in the middle of an adventure because of a full inventory, or worse, having to decide whether one or more items should be sacrificed to despawn. 

    The slots given by the "Backpack" would only be available when worn, letting Players decide for themselves what is more important, Extra Storage, Full Armor, or the ability of Flight.

     

    As a possibility, i'd also like to offer an upgraded pack, by surrounding the "Backpack" item with 8 additional Leather, an additional 8 slots will appear on the sides of the 4 rows of inventory space, or simply give another row on the top/bottom.

     

    Side note: This item does not effect the players hotbar in any way, it simply provides more storage only when worn, so crafting multiple would have no effect other than having spares. I would also like the option to customize the color using the same principle to die leather armor.

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    Uhohhotdog83 commented
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    I like the idea of a backpack in early game but with a smaller inventory space. Maybe 10 extra spaces. And it would be accessible from your normal inventory menu rather than separate like a chest.

    Basically expand your regular inventory by a small amount. Perhaps different size backpacks depending on material. Maybe end game backpacks that require items from the end to double your regular inventory space. Leather backpacks could be 5 extra spaces.

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    Xpinity commented
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    Donkeys, who already can equip chests, fulfill the ability to carry more on adventures. The rarity of a shulker box is perfect, as you usually kill the ender dragon before progressing to building and exploring. It's not useful to add something that could ruin the use of a shulker, and even more, break the game. This could allow people to store EVEN more shulkers in their bags and make the use of chests even worse. 

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    Yes,but it depends. I think that the player already has way too much inventory for a human to possibly carry, and I understand that this is kind of fitting the style of minecraft, but if Mojang wanted to go for a more realistic (yet not hardcore realism) they could remove the inventory leaving you with only the hotbar when you start a new world. This would add the urge to set up a base with chests as you can carry little. Then as you progress you can craft higher tier backpacks, which can store more items. Whether or not the highest tier backpack would be the size of the current inventory or bigger, I'm not sure, it would require testing. Maybe the bigger the backpack, the slower you move or the faster your hunger reduces from sprinting.

    Edit: This is not even taking shulker boxes into account

  • 2
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    I do not think backpacks should be used for storage, but I do think they should be in the game.

    I think that the player should drop the backpack like some gravestone mods function. On death the backpack is placed in the world holding everything in the players inventory, and possibly everything in the hotbar / armor slots with enchantments. It need not have the same functionality as shulker boxes, but it should offer some new mechanics.

    Now for more of the mainstream thinking.
    I think ultimately, shulker boxes fit the bill relatively well. Having a slot where you can place a shulker in the inventory to open it without placing it, perhaps by equipping a backpack like frame, would be useful. 

    Minecraft does need alternative ways to store items, much like toolbelts. I think the best idea would be making beasts of burden be able to carry more, making them more accessible in early game, and having them be able to teleport like other pets, this is because during late game, shulker boxes are several magnitudes better than having an animal follow you.

    My suggestion if backpacks were implemented as people fear they would be, bar them from being able to hold shulker boxes, so as to not increase inventory space exponentially provided enough shulkers.

  • 2
    Dark Knight commented
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    By the time you go to the end, You are most probably done with hauling stuff, shifting the base n constructing beautiful home. Backpack would be of great help and boosts mining efficiency. As others suggested:
    1) like saddles, backpack must be non-craft-able, dungeon treasure
    2) must remove chest armor to wear it (like Elytra) and has very high durability (unlike Elytra)
    3) 9 to 12 slots
    4) ability to access items in backpack without placing it on the ground.
    5) and we can carry 1 peeky cat  or puppy to deter creepers/skeletons striking from behind (remember, no chest plate. So this would Add lot of fun)
    I just summed everyone’s ideas.

  • 2
    Luke Carlyle commented
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    If people want it to be an easy accessible item (tool because it would go in chestplate slot) than it could be crafted with a chest and 8 leather, or if not than it could be crafted with a chest, 6 leather and a lead (as shoulder straps).

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    Backpacks should be like elytras taking up the chestplate armour slot. They would add extra slots in your inventory and it should only be able to store non blocks (items that cannot be placed). You would be able to search a backpack by holding it in your offhand and left clicking. It should be able to be placed in a 3d form. Backpacks should be founded in caves, temples, sands or on ships; or you could craft it.

  • 2
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    I feel like we need backpacks for the following reasons:

     

    • They would be great for early-game extra inventory space
    • Donkeys are impractical and not always accessible
    • Shulker boxes are somewhat end-game items
    • It could be a way of accessing that extra storage (like items you'd carry in a shulker box) without having to change from your inventory to another block's inventory
    • It would give leather another use beyond books, item frames, and terrible armor
  • 2
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    People seem to think that shulker boxes are backpacks. No they are not. They are glorified chests that can be broken with a piston and keep all their items inside. What we really want is an item that does not need to be placed down or removed from the inventory in order to access and manipulate the items stored inside. One other thing to note is that a backpack item would probably only be able to stow 9 slots worth of items. In addition to that, a backpack is a worn item. Can you wear a shulker box? No!

  • 2
    VentureDev commented
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    The issue with shulker boxes is that you have to be at the end, equipped with all the best items in the game. Backpacks would be a nice addition for players that aren't at the stage of fighting the ender dragon.