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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

5890

Backpacks

under review

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  • 5
    COMBOhrenovk commented
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    Just wanted to say, I really like implementation of this idea that Vazkii made for his mod Quark Oddities. As I probably may not put a link to mods website, I will explain key points here. I like how you can't wear both chestplate (or elytra) and the backpack at the same time, makes it balanced. Also to craft it you have to get a special kind of leather only dropped from ravagers (1 at a time without looting, up to 3), and so you have to kill a lot of ravagers which is hard and makes the item valuable. His backpacks can be colored in 16 basic colors, but I think that it would be better if it was dyeable in millions of colors like any other leather armor. They add aditional 27 slots (3 rows of inventory), and you can't remove the backpack if you have any items in it. My idea is that for balancing purposes, you should shrink number of slots if you think that this is much. Also, related to backpacks and one of your twitter posts in which Alex and Steve were wearing both diamond chestplate and elytra, I think that if you were to add a new armor slot for elytra (and thus, making the above possible), you should make it so that it is used for both elytra and backpack, remove ability to put elytra in to chestplate slot and simply not add it to the backpack. This way, you still wouldn't be able to wear elytra and backpack at the same time, making you choose between ability to fly and bigger inventory. Overall, it is pretty balanced, and actually hard to get. 100% not mine picture

  • 4
    ItsVolne commented
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    there is already shulker boxes and they are hard to get , if u add back packs that can be crafted with like leather or something , it will ruin the use of shulker boxes and make them useless since they are hard to get ( u need to go to the end city and kill some shulkers to craft it )

  • 4
    PoptartLemon commented
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    MacchuPicchu96, they might be able to use the chestplate spot, and not take up inventory space. Maybe it can even have it's own slot.

  • 4
    Mauzeroth commented
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    I like this idea and agree that there should be something for early game. Shulker boxes are so end game many players won’t even see them in survival. Would like to see backpacks much earlier but with levels:
    -craft with leather, maybe sticks, and something like string and gives you 4 slots for basic
    -upgradeable versions in increments of two with rarer materials or enchantments with like 4-5 total levels with max inv +12 to +14
    -add a backpack slot and only get spaces if equipped
    -shows up in normal inv when equipped as slightly shaded slots
    -when backpack is unequipped items stay in and slots disappear
    -can access contents if placed on ground like a chest, so could have 100 of em if you want but store less and take more to make then chests
    -would allow you to store different travel packs
    -gives end game ability to have some more inv space to swap easy instead of the whole routine for dropping and picking up chests
    -the intent here is to allow you to grow inventory as you progress up to about a third of your basic inventory

  • 4
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    I do agree with shulker boxes, but would make another alternative and cheaper way but stores less slots and can come in different colors... 

  • 4
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    Honestly, there is shucker boxes for that but I do admit, backpacks would still be pretty cool, and you could put shucker boxes in those backpack. So basically, I voted for yes :D

  • 4
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    I had the same idea as this guy, and my post was deleted in order to keep everything neat, so I'm putting my post here instead. I've also made some edits to my original design, and will be going through why this idea is just as viable as the shulker, yes, I see all of you going on about the box:

    Description: The Backpack is an item worn in the chestplate armor slot, and offers an extended inventory. There are two backpack varients, a normal backpack, which has a reasonably similar size to that of a one block chest, and the large backpack, which is taller with the proportions of a large hiking chest: Tall, but skinny. There are also straps with silver buckles on the front of both.

    1. Type: Transportation (kinda) ok not really))
    2. Renewable: Yes
    3. Stackable: No

    Obtaining: Backpacks cannot be crafted, and instead must be obtained in the manners below.

    • Natural Generation: The same deal that saddles have, with the whole found in dungeon chests, but with the likelihood halved.
    • Fishing: Half the chance of being found by fishing as the saddle.
    • Trading: The cartographer will very rarely sell the backpack to travelers. He won't be needing it anymore now that he's done the mapping. This could also suggest the concept of cartographers being found by the player walking about with a backpack, mapping new lands. Cartographers will always be selling the large backpack. (Maybe name large backpack traveling backpack?)

    Usage:

    • Storage (normal):  When a backpack is placed into the chestplate slot, 1 more row (9 spaces) of inventory are added, slightly separated in order to distinguish the two inventories. These spaces are able to hold anything a normal inventory can, including shulker boxes and other backpacks. When a backpack is removed, all the contents of the extra row are moved into any available space in the inventory, and the rest is dumped onto the ground. Items in the backpack do not stay in the backpack when it is removed.
    • Storage (larger): When a backpack is placed into the chestplate slot, 2 more rows (18 spaces) of inventory are added, slightly separated in order to distinguish the two inventories. These spaces are able to hold anything a normal inventory can, including shulker boxes and other backpacks. When a backpack is removed, all the contents of the 2 extra rows are moved into any available space in the inventory, and the rest is dumped onto the ground. Items in the backpack do not stay in the backpack when it is removed. Arrows and other ammunition items can still be fired from within the backpack, but are loaded 25% slower. Hard to find them in such a big bag.

    In-Game Application: Alright, it's been said a million times: "The backpack is useless now that the shulker box is a thing." That is dead wrong. First of all, the shulker box and backpack are complete opposites in use. While shulker boxes can only be accessed by placing them on the ground, and not from the inventory, backpacks can only be used in the inventory, and only to extend the inventory. Couple that with the fact that shulkers and backpacks can be used together, it makes it that much LESS useless.

    Backpacks also solve the space problem for those who aren't that far along in their adventure to the end. The shulker is very much an end-game item, and backpacks take up the role of extra storage on demand in the early stages. Backpacks also cannot be called overpowered for the drastic increase in inventory space, as it takes up the most important armor slot. Finally, there's the big application other than travel: building. You thought making houses would be easier from the scaffolding, but what if you were able to hold 50% more blocks than you were before?

    For the last time, it's not useless. Shut up.

    Thank you for considering my suggestion, or in this case, input. More to come.

    I have been and will be reposting my other deleted takes on common ideas in the same way that I did here.

  • 4
    Matthew Ellis commented
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    A great idea, something that could be used as an early (and possibly easier to obtain) alternative to Shulker boxes allowing players to carry twice their inventory size, working just like Shulker boxes keeping all items inside when dropped, and so as to avoid stacking preventing players from placing other backpacks and Shulker boxes inside them . They could work similar to chests placed onto donkeys and mules in which players can equip them on their backs. (Which on a side note could also introduce a new slot the ‘back slot’ which would allow players to equip elytra and backpacks while still being able to wear a full suit of armor). Crafting it would require leather, a chest, and possibly string or something (maybe even adding leather straps crafted from leather) to attach it to the players back.

  • 4
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    A backpack with 9 slots, as shulker boxes are full inventorys, making the backpack smaller would make sense, plus backpacks generally make sense and it would be nice to have them.

  • 4
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    How about this

     

    How the Item works:

    Backpacks take up the chestpiece slot in your inventory, and you can only hold one at a time. It also can hold other backpacks, similar to the shulker box. The backpack adds one new row, same size as the other rows, to the inventory, signified by the new row being a different color. It would have the same durability as leather, being made of it. Backpacks can be dyed and renamed, the dye changing the color of the new rows. Backpacks cannot be stacked, at all. Backpacks can be stored in chests, and there can be multiple in one chest. The backpack would keep all stored items inside it if unequipped.

    Crafting & Finding:

    The crafting recipe would require 1 iron, 6 leather, and 2 string. It can also rarely be found on zombies with armor and/or weapons, at low durability. Backpacks found on zombies have a low chance of having Expanding, an enchantment covered below.

    Enchantments:

    The backpack wouldn't be able to be enchanted, save for unbreaking, and one new enchantment, Expanding. Expanding would have 2 levels, and can only be applied to the backpack. Each level would add a new row, I adding one, II adding two. A backpack with Expanding II would double a players inventory.

    Finding the new enchantment:

    Expanding would only be found as level one, level two needing to be crafted at an anvil. The book itself could be found in Dungeons, Strongholds, and as a extremely rare librarian trade, costing 20 emeralds at a normal librarian, and 10 at a cured one.

    Breaking:

    The backpack breaking would be similar to the elytra, as the texture would change to being tattered. All empty slots would become unable to be filled until it is repaired, and the player would occasionally "leak" items, as every 5-7 minutes, the player would drop a random item, or 2-5% of a stack of items,  from the backpack, signaled by a ripping sound.

  • 4
    Crismania1000 commented
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    Yes! This is great.

    Players could add to their personal inventory space by crafting a Backpack using;

    • Leather
    • Sticks
    • String

    This could increase capacity by a row or two of the player's inventory. Contents could stay locked in like in a shulker box, so that you may remove it and equip another backpack. Could be considered a 

    The Backpack could have its own new slot or take up the off-hand slot or even the chest-plate slot like the Elytra. (sacrificing armor for storage)

     

        As a player who doesn't like to rush to the End Dimension and instead just want to peacefully build and gather in the Overworld, a backpack would prove to be wonderous. It's very tedious having to make chests everywhere I want to build something, then transferring build materials to the location.

    Meanwhile, players that rush the End, get to carry 27+ INVENTORIES worth of shulker boxes in their SINGLE inventory. The backpack will be universally fair allowing these players to further carry items if they choose to do so.

    A backpack would help so much with the early game & could benefit late-game players by being able to carry MORE shulker boxes. It would be useful for migrating/relocating.

  • 4
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    A backpack should hold 5 slots. When your inventory is filled, all the items you find will start going in the backpack. At the top right corner of your screen would be a "0/5" each slot filled will add up on the fraction. The backpack would take up your chestplate slot, and if you have 2+ you start gaining slowness (after 1 backpack, each backpack would add a slowness level). This would keep from shulker boxes becoming useless. Also backpacks cant be filled with more backpacks. To open your backpack you would have to take it off and set it on the ground. Backpacks cannot hold full stacks in each slot, only 16 per slot. Backpacks would also have durability. So if something hits you on the chest hitbox your backpack would lose durability (No. Backpacks will not add armor bars) after the backpack breaks it would leak all the items in it and you would get a notice at the top right with a "!!!". Backpacks cannot be bounced of slime.

     

    Backpack crafting recipe:

     

  • 3
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    I think that is why they introduce the shoulker box

  • 3
    Issak Plays15 commented
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    How about to make it better I can brake over time so sulker boxes aren’t out of the picture

  • 3
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    Just add a upgrade inventory option with the xp you earn 

  • 3
    Joshua Davies commented
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    I think that you should only be able to buy backpacks from wandering traders, and you should only get six more inventory space.

  • 3
    SlayDigger commented
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    Instead of a backpack, perhaps a satchel. You would keep it in your offhand, and it would store 9 or so items. It would make less people always have a shield on hand, and a nice way to balance the EARLY GAME "i need more space" problem without making a house. It would promote a nomadic play style, and encourage early game hunting for wool or leather to craft it. Perhaps they could spawn in dungeon chests with a bit of extra rare loot in them, giving more reason to plunder through mineshafts, pillager outposts, and the such.

  • 3
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    We need backpacks for more storage on hand in stead of using shulker box’s that fill up our inventory backpacks won’t just be for storage they can also be cool collectable items with amazing prints and designs!!

  • 3
    Ervindark commented
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    I have never defeated the ender dragon.
    An addition like this would be great early and mid game.

    • It should double the inventory
  • 3
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    Since shulker boxes exist, this would be hard to implement properly. What I think you should be able to do is when you craft a backpack, it adds another row of inventory slots when it’s equipped, which go away when you take it off while the items stay inside. You can only carry one at a time. This way, you can’t carry multiple like shulker boxes, and you don’t get as much added capacity, but they’d be unique in that they can be used without placing them down, and they’re wearable. There would have to be a separate armor slot for them. Another idea for implementing this is crafting a shulker box INTO a backpack, so you can access it without placing it down and still get the other benefits.

  • 3
    Oliver Drury commented
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    I'm thinking that they will cost 1iron nugget 2 string and 5 leather.

    They will at level 1have 3 extra slots. Level two has 5. Level Three has 8 with level four having 12 and finally, level five has 18 slots.To level up first you surround it in iron nuggets

    Second , gold nuggets, Third 4 gold ingot and 4 obsidian, fourth two diamonds, and finally 2 netherite ingot.

    To use you will either place in chest slot, offhand or a new slot for elytra or backpacks.

  • 3
    TheitsthebigA commented
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    I think it should just be crafted with leather and string, both early game items. Is equipped like a chest plate and gives half the armor points as a leather chest plate. Adds an extra 9 slots in the players inventory. That is all.

  • 3
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    I wish we could downvote posts to better show the number of of people who disapprove. Or better yet, just have the upvotes and downvotes be not linked, but you can see both numbers.

  • 3
    daniel rey commented
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    Shucker boxes are sort of hard to get because they are in the end, so maybe some way to get the earlier in the game!

  • 3
    Hampedro commented
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    I'm thinking backpacks could be and extra 5 inventory spaces at the cost of your chest plate. this would be a great addition to mining and a bit of a challenge at the cost of holding more items.

  • 3
    MrBonkerz64 commented
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    I think backback are a great idea annd you could say that we have shulker boxes but they are very late game, and you can make the invatory space of a backback smaller kind of like a donkey or you could make it replace the chestplate so people have to pick more invatory space or more armor, i thinnk this would be a good idea because by the time epople get elytras they have shulker boxes and have no need for backpakcs.

  • 3
    HKfortysevn commented
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    The main argument is how will backpacks (BP) differentiate from Shulker Boxes (SB) and Ender Chests (EC) while awarding earlier game progression without compromising exploitation/deviation of intended game play.

     

    EC gives you a chest option that is 1 shared chest given round the 2/3 mark of game completion. The end-game reward being SB's for massive inventory expansion. BP's would need to serve a practical purpose without providing either of the above options. With that said, a backpack must operate as a normal chest would in your inventory, where it cannot hold any items unless it is in the proper spot; if removed from said spot items are ejected. This avoids awarding SB mechanics too early on with an inventory full of backpacks.

    What if the BP served as a second hotbar? When selected, the hotbar flips and a secondary bar containing the inventory of the backpack appears exactly as your original hotbar appeared. Think of Super Mario 3 on the world menu when you press select to reveal your inventory; same concept. The function is congruent to the idea of your focus diverted to opening your BP  to rummage through it. When you are in your BP though your main hotbar is unavailable (but on PC with key commands, possible work arounds). Select it again to return to your main hotbar.

    This would be handy, limit inventory expansion to 9 slots, and expand your options for real-time moments.

     

    Slot assignment is up for question, but I would aim for this functionality.

  • 3
    Doojinz1642 commented
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    Would be very helpful for early gameplay, as the current inventory space is oftentimes not large enough when going exploring and mining.

  • 3
    Wayne Bao commented
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    Backpacks would be very useful, since Ender Chest and Shulker Boxes is impossible to craft until later in the game. 

  • 3
    plasticphone commented
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    Possibly with a shulker box in the recipe- that way it is more convenient then a shulker box but is still challenging to get