Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

29071

Backpacks

under review

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  • 16
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    I feel having backpacks would be easier to access early on in the game rather than fighting to the end cities to get shulker boxes. Lots of potential for this idea. I'm going to throw in the idea of an ender backpack. Like a regular ender chest, where when crafted can hold all yo valuables and can be accessed from all ender backpacks only to the player, but the functionality of having a moveable chest that you can right click on in your hand and access stuff with ease. Would make survival building structures (like on hermitcraft) a lot easier. I do really like this idea of backpacks in minecraft.

  • 15
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    The crafting recipe could be a shoulder box with leather around it. And it could be something that you open while it’s in your inventory 

  • 15
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    I had the same idea as this guy, and my post was deleted in order to keep everything neat, so I'm putting my post here instead. I've also made some edits to my original design, and will be going through why this idea is just as viable as the shulker, yes, I see all of you going on about the box:

    Description: The Backpack is an item worn in the chestplate armor slot, and offers an extended inventory. There are two backpack varients, a normal backpack, which has a reasonably similar size to that of a one block chest, and the large backpack, which is taller with the proportions of a large hiking chest: Tall, but skinny. There are also straps with silver buckles on the front of both.

    1. Type: Transportation (kinda) ok not really))
    2. Renewable: Yes
    3. Stackable: No

    Obtaining: Backpacks cannot be crafted, and instead must be obtained in the manners below.

    • Natural Generation: The same deal that saddles have, with the whole found in dungeon chests, but with the likelihood halved.
    • Fishing: Half the chance of being found by fishing as the saddle.
    • Trading: The cartographer will very rarely sell the backpack to travelers. He won't be needing it anymore now that he's done the mapping. This could also suggest the concept of cartographers being found by the player walking about with a backpack, mapping new lands. Cartographers will always be selling the large backpack. (Maybe name large backpack traveling backpack?)

    Usage:

    • Storage (normal):  When a backpack is placed into the chestplate slot, 1 more row (9 spaces) of inventory are added, slightly separated in order to distinguish the two inventories. These spaces are able to hold anything a normal inventory can, including shulker boxes and other backpacks. When a backpack is removed, all the contents of the extra row are moved into any available space in the inventory, and the rest is dumped onto the ground. Items in the backpack do not stay in the backpack when it is removed.
    • Storage (larger): When a backpack is placed into the chestplate slot, 2 more rows (18 spaces) of inventory are added, slightly separated in order to distinguish the two inventories. These spaces are able to hold anything a normal inventory can, including shulker boxes and other backpacks. When a backpack is removed, all the contents of the 2 extra rows are moved into any available space in the inventory, and the rest is dumped onto the ground. Items in the backpack do not stay in the backpack when it is removed. Arrows and other ammunition items can still be fired from within the backpack, but are loaded 25% slower. Hard to find them in such a big bag.

    In-Game Application: Alright, it's been said a million times: "The backpack is useless now that the shulker box is a thing." That is dead wrong. First of all, the shulker box and backpack are complete opposites in use. While shulker boxes can only be accessed by placing them on the ground, and not from the inventory, backpacks can only be used in the inventory, and only to extend the inventory. Couple that with the fact that shulkers and backpacks can be used together, it makes it that much LESS useless.

    Backpacks also solve the space problem for those who aren't that far along in their adventure to the end. The shulker is very much an end-game item, and backpacks take up the role of extra storage on demand in the early stages. Backpacks also cannot be called overpowered for the drastic increase in inventory space, as it takes up the most important armor slot. Finally, there's the big application other than travel: building. You thought making houses would be easier from the scaffolding, but what if you were able to hold 50% more blocks than you were before?

    For the last time, it's not useless. Shut up.

    Thank you for considering my suggestion, or in this case, input. More to come.

    I have been and will be reposting my other deleted takes on common ideas in the same way that I did here.

  • 12
    Registered User commented
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    You know, the whole reason the shulker box was limited to endgame is because having such a tool is very, very powerful, and early-game players shouldn't have it.

  • 12
    Registered User commented
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    Honestly, there is shucker boxes for that but I do admit, backpacks would still be pretty cool, and you could put shucker boxes in those backpack. So basically, I voted for yes :D

  • 11
    Registered User commented
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    It's an awesome idea. To be able to access extra space while in the inventory, instead of placing a Shulker Box and opening it would be AWESOME and EFFICIENT. Also, being able to put multiple backpacks and Shulker Boxes in one (and being able to access it and Shulker Boxes) right from the same screen is a good idea of my own. Just to add some clarity and my own ideas to a highly voted feedback idea.

  • 10
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    Shulker boxes are good as backpacks. BUT they are not functional unless you have a pick to mine them up. If there was ANOTHER backpack option where you could view what items you had in them without placing it, that'd be a better option. Or a backpack that didn't need a specific tool to pick them up.

  • 10
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    I like this idea and agree that there should be something for early game. Shulker boxes are so end game many players won’t even see them in survival. Would like to see backpacks much earlier but with levels:
    -craft with leather, maybe sticks, and something like string and gives you 4 slots for basic
    -upgradeable versions in increments of two with rarer materials or enchantments with like 4-5 total levels with max inv +12 to +14
    -add a backpack slot and only get spaces if equipped
    -shows up in normal inv when equipped as slightly shaded slots
    -when backpack is unequipped items stay in and slots disappear
    -can access contents if placed on ground like a chest, so could have 100 of em if you want but store less and take more to make then chests
    -would allow you to store different travel packs
    -gives end game ability to have some more inv space to swap easy instead of the whole routine for dropping and picking up chests
    -the intent here is to allow you to grow inventory as you progress up to about a third of your basic inventory

  • 9
    Registered User commented
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    (Cough cough SHULKER BOX cough cough)

  • 9
    Registered User commented
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    This would be an amazing idea and I've wanted it for the majority of my time playing minecraft (almost 5 years). just another slot for elytras and backpacks would be amazing. And it has to be easily accessible in the ui. And the backpacks should have the storage capabilities as half of a chest.  

  • 8
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    Hi, I'm iSkeptical :) I'm new to posting here, this is my first time. I hope I'm doing this right...

    My reason why I think this idea would be a good idea to add into the game.

    Ok, I think backpacks is a necessary item for the current direction MineCraft is going (Lots and lots of new blocks) and is making inventory management difficult. 

    A lot of youtubers I watch (Mainly Hermits) that play a lot of survival, all make repetitive/similar comments on how hard it is to manage inventory, although they have chest fulls of shulker boxes.

    Making backpacks an early game AND late game item would be beneficial to people who either like to mine for long periods of time, or loves to build in survival. The more and more types of resources are gatherable, and more items to craft, the harder inventory management is becoming.

    My Idea on how to Implement them

    I think a level 1 backpack should be able to be found in Dungeons, Temples, Mineshafts, Fortresses, and Strongholds. Level 2 & 3 backpacks have to be crafted with a special item. [Fox Fur] a drop im proposing for foxes.

    My Idea on how they should work

    I believe this item should not be OP. Which means, it does not store items itself, like a shulker box or ender chest, meaning if you are killed, the backpack plops out everything in them, or if the backpack breaks or is removed from the backpack slot, your items will plop out. I propose a new item [Fox Fur] to be a rare loot table like of the Rabbit's foot. You can upgrade the Backpack with a similar recipe style of upgrading the map, 8 fur and the backpack in the middle. 

    Level 1 backpack would have a durability of 133 (A golden chest plate) [Common Backpack]

    Level 2 backpack would have a durability of 241 (An Iron chest plate) [Heavy Backpack]

    Level 3 backpack would have a durability of 529 (A diamond chest plate) [Reinforced Backpack]

    They can only be upgraded with the fletching table.

    Backpacks should be able to be enchanted with Mending and Unbreaking. My idea is that every time you take damage, or take the backpack off/on it should decrease its durability. Making backpacks destructible and vulnerable to items, makes players think twice about keeping all their shulkers and valueables on them in person instead of in a chest/enderchest. 

    [Note] I believe that the difference between level 1 and 3 backpacks will only have a change in durability and not in inventory slots.

    The backpack should be equip-able with a new inventory slot, the backpack slot (B), which would be right above the offhand slot.

    How much space should they have? I believe they should have 27 slots, same as your current inventory minus the home row (1-9) 

    By clicking button(s) next to the crafting recipe book you can easily swap between inventories of the backpack and your inventory. For instance right arrow key or a chest icon (1) would be your inventory and left arrow key or a backpack icon (2) would show your backpack inventory.

    [Note] Switching between views of backpack and inventory does not alter or change crafting ingratiates active, and items in the home row (1-9) are not changed unless changed manually. Basically acting as a live second inventory without the home row.

    Summary

    My idea would give us more inventory managementt in a non over powered way and add a use to the fletching table and a new drop to foxes to maybe make them more useful and not only cute. 

    So I hope my comment is helpful, and I hope I followed the forums rules. I'm really sorry if I did something wrong. Again I'm new here.

  • 7
    Registered User commented
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    Im all in for that

  • 7
    Registered User commented
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    I do agree with shulker boxes, but would make another alternative and cheaper way but stores less slots and can come in different colors... 

  • 7
    Registered User commented
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    Something definitely must be done about early game inventory without making ender chests/shulker boxes irrelevant.. Inventory size was set in stone when there were much, much fewer items in the game.

    What I'd like to see is a bag that effectively triples stack size for one item. Craft a bag, then one item in it to target that item (exact matches only.) The capacity of the bag is its durability.

    Hold the bag in main hand or offhand to automatically pick up and store the target item until the bag is full. Use the bag (right-click) to remove 1 item. Bows/crossbows can automatically draw from a bag (quiver) of arrows.

    Because the bag has durability, there could potentially be attacks that reduce durability, causing items to be lost. For example, being on fire may drop the durability of all bags carried by 1 every time a player takes damage.

  • 7
    Registered User commented
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    I think we should have backpacks, I am a very nomadic player and hardly settle in one area for long. I think a balanced way to implement backpacks to make it less OP would lend itself useful to the game.

    It can only be carried on the chest-plate slot when it contains items but in inventory when empty. This will make you have to choose protection over extra storage.

    Crafted with 8 leather and a chest.

    Upgrade-able with 8 iron, 8 gold, 8 diamond for later game size increase.

    Each respective upgrade allows a little more armor protection than the last and allows you to enchant later in game. But still offering less protection overall compared to the chest-plate of the same material.

    I often end up getting a Llama or Mule to help but that isn't always useful, backpacks could make the adventurous nomadic style of play much more entertaining.

    Shulker boxes are useless in this circumstance because you pretty much have to complete the game in order to be able to craft them. Backpacks would be a better early game solution.

  • 6
    Registered User commented
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    Just add a upgrade inventory option with the xp you earn 

  • 6
    Registered User commented
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    good

  • 6
    Registered User commented
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    To craft it the recipe should be like a chest plus a saddle or a chest and some leather or wool.

  • 6
    Registered User commented
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    Maybe have hunger be affected as well. If you have a backpack your hunger deleted a bit faster. Maybe have it dependant on how many items are in the backpack?

  • 6
    Registered User commented
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    Sounds like fun

     

  • 6
    Registered User commented
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    You should have backpacks because you can carry them around in your inventory. They make it easy to access things you might need later but don't need right at that moment.

  • 6
    Registered User commented
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    Maybe it acts similarly to a shulker box, but only with 9 slots, like a dispenser.

  • 6
    Registered User commented
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    If they were to add backpacks, then it should be a chest item(unlike the shulker box), and it extends your inventory by 9 slots(Way less than the shulker box). When unequiped, the backpack drops all of its items, so NO infinite storage(but the shulker box can do that)! Its a win win for backpacks and shulker boxes!

  • 6
    Registered User commented
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    I think that backpacks have a lot of potential. I know we have already shulker boxes, but they are late game, and backpacks that would be smaller (have less inventory space) but easier to craft could add a little touch to the game. And, backpacks should be accessable directly from the inventory without the need of placing it down. Maybe backpacks should be put on the chest plate slot, so you can only have one and they wouldn't be too op for early game. And finally, I would like if you could dye them, so that they have an individual look.

  • 6
    Registered User commented
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    Yes this would be so helpful

     

     

  • 5
    Registered User commented
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    I love it

  • 5
    Registered User commented
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    If backpacks were to be added, I suggest a weight feature, that gradually increases the more items and the higher the stacks you put inside the bag. An empty bag only slows you down a bit, whilst a full bag would probably be like Slowness 2. I also suggest that horse leather is added to the game, and it is stronger than cow leather in terms of durability. All backpacks should only have 9 slots of space, as to not overthrow Shulker Boxes as the best inventory expander. Agreeing with Issak Plays15's idea, I think that the backpack's straps should wear sometimes, and you will need to repair it every so often.

  • 5
    Registered User commented
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    Good os idea!

  • 5
    Registered User commented
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    Nadie se fija en los cofres del end :''c

  • 5
    Registered User commented
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    A great idea, something that could be used as an early (and possibly easier to obtain) alternative to Shulker boxes allowing players to carry twice their inventory size, working just like Shulker boxes keeping all items inside when dropped, and so as to avoid stacking preventing players from placing other backpacks and Shulker boxes inside them . They could work similar to chests placed onto donkeys and mules in which players can equip them on their backs. (Which on a side note could also introduce a new slot the ‘back slot’ which would allow players to equip elytra and backpacks while still being able to wear a full suit of armor). Crafting it would require leather, a chest, and possibly string or something (maybe even adding leather straps crafted from leather) to attach it to the players back.