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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Backpacks

under review

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  • 7
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    MacchuPicchu96, they might be able to use the chestplate spot, and not take up inventory space. Maybe it can even have it's own slot.

  • 6
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    The crafting recipe could be a shoulder box with leather around it. And it could be something that you open while it’s in your inventory 

  • 6
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    How about to make it better I can brake over time so sulker boxes aren’t out of the picture

  • 6
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    Shulker boxes are good as backpacks. BUT they are not functional unless you have a pick to mine them up. If there was ANOTHER backpack option where you could view what items you had in them without placing it, that'd be a better option. Or a backpack that didn't need a specific tool to pick them up.

  • 6
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    It's an awesome idea. To be able to access extra space while in the inventory, instead of placing a Shulker Box and opening it would be AWESOME and EFFICIENT. Also, being able to put multiple backpacks and Shulker Boxes in one (and being able to access it and Shulker Boxes) right from the same screen is a good idea of my own. Just to add some clarity and my own ideas to a highly voted feedback idea.

  • 6
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    I think that backpacks have a lot of potential. I know we have already shulker boxes, but they are late game, and backpacks that would be smaller (have less inventory space) but easier to craft could add a little touch to the game. And, backpacks should be accessable directly from the inventory without the need of placing it down. Maybe backpacks should be put on the chest plate slot, so you can only have one and they wouldn't be too op for early game. And finally, I would like if you could dye them, so that they have an individual look.

  • 5
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    Yeah, I'm thinking that these backpacks would be like the ones on modded. But what type of backpacks were you guys thinking? Something "original" or "new"? The ones you guys were thinking were probably similar in one way or another. Backpacks defeat the purpose of shulker boxes, PERIOD! Though I agree that it is useful, it would still be a little too OP. Having a finite yet expanded storage? What's the point of shulker boxes then? Those also expand the player's inventory and has a limited storage. Sure they are hard to get but that's makes them all the more worthwhile.
    Having a quick and easy way to expand storage would also kill the fun of grinding our way to get sulker boxes or extra storage. Personally backpacks are a great idea. But we can't deny that it just doesn't feel like it's Minecraft anymore. It just feels modded ( which isn't particularly bad; it just feels out of place)

  • 5
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    I like this idea and agree that there should be something for early game. Shulker boxes are so end game many players won’t even see them in survival. Would like to see backpacks much earlier but with levels:
    -craft with leather, maybe sticks, and something like string and gives you 4 slots for basic
    -upgradeable versions in increments of two with rarer materials or enchantments with like 4-5 total levels with max inv +12 to +14
    -add a backpack slot and only get spaces if equipped
    -shows up in normal inv when equipped as slightly shaded slots
    -when backpack is unequipped items stay in and slots disappear
    -can access contents if placed on ground like a chest, so could have 100 of em if you want but store less and take more to make then chests
    -would allow you to store different travel packs
    -gives end game ability to have some more inv space to swap easy instead of the whole routine for dropping and picking up chests
    -the intent here is to allow you to grow inventory as you progress up to about a third of your basic inventory

  • 5
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    This would be an amazing idea and I've wanted it for the majority of my time playing minecraft (almost 5 years). just another slot for elytras and backpacks would be amazing. And it has to be easily accessible in the ui. And the backpacks should have the storage capabilities as half of a chest.  

  • 5
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    Just wanted to say, I really like implementation of this idea that Vazkii made for his mod Quark Oddities. As I probably may not put a link to mods website, I will explain key points here. I like how you can't wear both chestplate (or elytra) and the backpack at the same time, makes it balanced. Also to craft it you have to get a special kind of leather only dropped from ravagers (1 at a time without looting, up to 3), and so you have to kill a lot of ravagers which is hard and makes the item valuable. His backpacks can be colored in 16 basic colors, but I think that it would be better if it was dyeable in millions of colors like any other leather armor. They add aditional 27 slots (3 rows of inventory), and you can't remove the backpack if you have any items in it. My idea is that for balancing purposes, you should shrink number of slots if you think that this is much. Also, related to backpacks and one of your twitter posts in which Alex and Steve were wearing both diamond chestplate and elytra, I think that if you were to add a new armor slot for elytra (and thus, making the above possible), you should make it so that it is used for both elytra and backpack, remove ability to put elytra in to chestplate slot and simply not add it to the backpack. This way, you still wouldn't be able to wear elytra and backpack at the same time, making you choose between ability to fly and bigger inventory. Overall, it is pretty balanced, and actually hard to get. 100% not mine picture

  • 5
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    I'd love to see what percentile of players ever get their hands on a Shulker Box. I'm betting it's below 5%. Yes, we need Backpacks, yes, we need better inventory management solutions than just Bundles and Shulker Boxes.

    • Give us an inventory sorting button, please. At least for chests. Manual sorting is not an enjoyable player experience, especially with controllers, and "chest monsters" become a huge deterrent for me to keep playing in my worlds. I want to play your game, not organize everything constantly to get to playing it.
    • Lower the skill ceiling of automatic sorters by introducing a block to filter through items. Maybe grates allow items with sprites to flow through, but not items with 3D models (like block types).
    • Allow us to swap our hotbar with another row of our inventory with a hotkey or other.
    • Shulker Boxes should display the items they hold when hovering your cursor over them.
    • Shulker Boxes should inherit some of the functionality of Bundles (putting items inside without placing them down, for one).
    • Backpacks should act completely differently to Shulker Boxes, so that the later still seem attractive. Maybe they can only store up to 9 stacks, and only when equipped in the chestplate slot. When players get Elytras, Backpacks are then replaced by much better options.
  • 4
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    Im all in for that

  • 4
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    I do agree with shulker boxes, but would make another alternative and cheaper way but stores less slots and can come in different colors... 

  • 4
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    I think we should have backpacks, I am a very nomadic player and hardly settle in one area for long. I think a balanced way to implement backpacks to make it less OP would lend itself useful to the game.

    It can only be carried on the chest-plate slot when it contains items but in inventory when empty. This will make you have to choose protection over extra storage.

    Crafted with 8 leather and a chest.

    Upgrade-able with 8 iron, 8 gold, 8 diamond for later game size increase.

    Each respective upgrade allows a little more armor protection than the last and allows you to enchant later in game. But still offering less protection overall compared to the chest-plate of the same material.

    I often end up getting a Llama or Mule to help but that isn't always useful, backpacks could make the adventurous nomadic style of play much more entertaining.

    Shulker boxes are useless in this circumstance because you pretty much have to complete the game in order to be able to craft them. Backpacks would be a better early game solution.

  • 4
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    A great idea, something that could be used as an early (and possibly easier to obtain) alternative to Shulker boxes allowing players to carry twice their inventory size, working just like Shulker boxes keeping all items inside when dropped, and so as to avoid stacking preventing players from placing other backpacks and Shulker boxes inside them . They could work similar to chests placed onto donkeys and mules in which players can equip them on their backs. (Which on a side note could also introduce a new slot the ‘back slot’ which would allow players to equip elytra and backpacks while still being able to wear a full suit of armor). Crafting it would require leather, a chest, and possibly string or something (maybe even adding leather straps crafted from leather) to attach it to the players back.

  • 4
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    A backpack with 9 slots, as shulker boxes are full inventorys, making the backpack smaller would make sense, plus backpacks generally make sense and it would be nice to have them.

  • 4
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    How about this

     

    How the Item works:

    Backpacks take up the chestpiece slot in your inventory, and you can only hold one at a time. It also can hold other backpacks, similar to the shulker box. The backpack adds one new row, same size as the other rows, to the inventory, signified by the new row being a different color. It would have the same durability as leather, being made of it. Backpacks can be dyed and renamed, the dye changing the color of the new rows. Backpacks cannot be stacked, at all. Backpacks can be stored in chests, and there can be multiple in one chest. The backpack would keep all stored items inside it if unequipped.

    Crafting & Finding:

    The crafting recipe would require 1 iron, 6 leather, and 2 string. It can also rarely be found on zombies with armor and/or weapons, at low durability. Backpacks found on zombies have a low chance of having Expanding, an enchantment covered below.

    Enchantments:

    The backpack wouldn't be able to be enchanted, save for unbreaking, and one new enchantment, Expanding. Expanding would have 2 levels, and can only be applied to the backpack. Each level would add a new row, I adding one, II adding two. A backpack with Expanding II would double a players inventory.

    Finding the new enchantment:

    Expanding would only be found as level one, level two needing to be crafted at an anvil. The book itself could be found in Dungeons, Strongholds, and as a extremely rare librarian trade, costing 20 emeralds at a normal librarian, and 10 at a cured one.

    Breaking:

    The backpack breaking would be similar to the elytra, as the texture would change to being tattered. All empty slots would become unable to be filled until it is repaired, and the player would occasionally "leak" items, as every 5-7 minutes, the player would drop a random item, or 2-5% of a stack of items,  from the backpack, signaled by a ripping sound.

  • 4
    Registered User commented
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    I have never defeated the ender dragon.
    An addition like this would be great early and mid game.

    • It should double the inventory
  • 4
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    People seem to think that shulker boxes are backpacks. No they are not. They are glorified chests that can be broken with a piston and keep all their items inside. What we really want is an item that does not need to be placed down or removed from the inventory in order to access and manipulate the items stored inside. One other thing to note is that a backpack item would probably only be able to stow 9 slots worth of items. In addition to that, a backpack is a worn item. Can you wear a shulker box? No!

  • 4
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    Yes! This is great.

    Players could add to their personal inventory space by crafting a Backpack using;

    • Leather
    • Sticks
    • String

    This could increase capacity by a row or two of the player's inventory. Contents could stay locked in like in a shulker box, so that you may remove it and equip another backpack. Could be considered a 

    The Backpack could have its own new slot or take up the off-hand slot or even the chest-plate slot like the Elytra. (sacrificing armor for storage)

     

        As a player who doesn't like to rush to the End Dimension and instead just want to peacefully build and gather in the Overworld, a backpack would prove to be wonderous. It's very tedious having to make chests everywhere I want to build something, then transferring build materials to the location.

    Meanwhile, players that rush the End, get to carry 27+ INVENTORIES worth of shulker boxes in their SINGLE inventory. The backpack will be universally fair allowing these players to further carry items if they choose to do so.

    A backpack would help so much with the early game & could benefit late-game players by being able to carry MORE shulker boxes. It would be useful for migrating/relocating.

  • 4
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    A backpack should hold 5 slots. When your inventory is filled, all the items you find will start going in the backpack. At the top right corner of your screen would be a "0/5" each slot filled will add up on the fraction. The backpack would take up your chestplate slot, and if you have 2+ you start gaining slowness (after 1 backpack, each backpack would add a slowness level). This would keep from shulker boxes becoming useless. Also backpacks cant be filled with more backpacks. To open your backpack you would have to take it off and set it on the ground. Backpacks cannot hold full stacks in each slot, only 16 per slot. Backpacks would also have durability. So if something hits you on the chest hitbox your backpack would lose durability (No. Backpacks will not add armor bars) after the backpack breaks it would leak all the items in it and you would get a notice at the top right with a "!!!". Backpacks cannot be bounced of slime.

     

    Backpack crafting recipe:

     

  • 4
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    Oo... Oo... Wearable bags in your chest slot and you cann see it in 3rd person view

  • 4
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    Stop sahing shulker boxes. They are a hassle to take items from unlike a inventory extension. You should make a leather backpack then upgrade it in a smithing table making them hold more items. You could even get a netherite backpack or find loot backpacks in chests.

  • 3
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    You know, the whole reason the shulker box was limited to endgame is because having such a tool is very, very powerful, and early-game players shouldn't have it.

  • 3
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    Just add a upgrade inventory option with the xp you earn 

  • 3
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    To craft it the recipe should be like a chest plus a saddle or a chest and some leather or wool.

  • 3
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    Something definitely must be done about early game inventory without making ender chests/shulker boxes irrelevant.. Inventory size was set in stone when there were much, much fewer items in the game.

    What I'd like to see is a bag that effectively triples stack size for one item. Craft a bag, then one item in it to target that item (exact matches only.) The capacity of the bag is its durability.

    Hold the bag in main hand or offhand to automatically pick up and store the target item until the bag is full. Use the bag (right-click) to remove 1 item. Bows/crossbows can automatically draw from a bag (quiver) of arrows.

    Because the bag has durability, there could potentially be attacks that reduce durability, causing items to be lost. For example, being on fire may drop the durability of all bags carried by 1 every time a player takes damage.

  • 3
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    If backpacks were to be added, I suggest a weight feature, that gradually increases the more items and the higher the stacks you put inside the bag. An empty bag only slows you down a bit, whilst a full bag would probably be like Slowness 2. I also suggest that horse leather is added to the game, and it is stronger than cow leather in terms of durability. All backpacks should only have 9 slots of space, as to not overthrow Shulker Boxes as the best inventory expander. Agreeing with Issak Plays15's idea, I think that the backpack's straps should wear sometimes, and you will need to repair it every so often.

  • 3
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    I agree that shulker boxes fulfill the need for portable storage already despite being difficult to get. If a backpack were to be implemented, it should be an early game item only. Shulker boxes and ender chests should be the main goal for storage purposes. Backpacks could also allow infinite storage, which would be too OP. Of course, it could be made to not allow other backpacks or shulker boxes inside them.

    I think this would be a great idea if it was just made in balanced way.

  • 3
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    Hi, I'm iSkeptical :) I'm new to posting here, this is my first time. I hope I'm doing this right...

    My reason why I think this idea would be a good idea to add into the game.

    Ok, I think backpacks is a necessary item for the current direction MineCraft is going (Lots and lots of new blocks) and is making inventory management difficult. 

    A lot of youtubers I watch (Mainly Hermits) that play a lot of survival, all make repetitive/similar comments on how hard it is to manage inventory, although they have chest fulls of shulker boxes.

    Making backpacks an early game AND late game item would be beneficial to people who either like to mine for long periods of time, or loves to build in survival. The more and more types of resources are gatherable, and more items to craft, the harder inventory management is becoming.

    My Idea on how to Implement them

    I think a level 1 backpack should be able to be found in Dungeons, Temples, Mineshafts, Fortresses, and Strongholds. Level 2 & 3 backpacks have to be crafted with a special item. [Fox Fur] a drop im proposing for foxes.

    My Idea on how they should work

    I believe this item should not be OP. Which means, it does not store items itself, like a shulker box or ender chest, meaning if you are killed, the backpack plops out everything in them, or if the backpack breaks or is removed from the backpack slot, your items will plop out. I propose a new item [Fox Fur] to be a rare loot table like of the Rabbit's foot. You can upgrade the Backpack with a similar recipe style of upgrading the map, 8 fur and the backpack in the middle. 

    Level 1 backpack would have a durability of 133 (A golden chest plate) [Common Backpack]

    Level 2 backpack would have a durability of 241 (An Iron chest plate) [Heavy Backpack]

    Level 3 backpack would have a durability of 529 (A diamond chest plate) [Reinforced Backpack]

    They can only be upgraded with the fletching table.

    Backpacks should be able to be enchanted with Mending and Unbreaking. My idea is that every time you take damage, or take the backpack off/on it should decrease its durability. Making backpacks destructible and vulnerable to items, makes players think twice about keeping all their shulkers and valueables on them in person instead of in a chest/enderchest. 

    [Note] I believe that the difference between level 1 and 3 backpacks will only have a change in durability and not in inventory slots.

    The backpack should be equip-able with a new inventory slot, the backpack slot (B), which would be right above the offhand slot.

    How much space should they have? I believe they should have 27 slots, same as your current inventory minus the home row (1-9) 

    By clicking button(s) next to the crafting recipe book you can easily swap between inventories of the backpack and your inventory. For instance right arrow key or a chest icon (1) would be your inventory and left arrow key or a backpack icon (2) would show your backpack inventory.

    [Note] Switching between views of backpack and inventory does not alter or change crafting ingratiates active, and items in the home row (1-9) are not changed unless changed manually. Basically acting as a live second inventory without the home row.

    Summary

    My idea would give us more inventory managementt in a non over powered way and add a use to the fletching table and a new drop to foxes to maybe make them more useful and not only cute. 

    So I hope my comment is helpful, and I hope I followed the forums rules. I'm really sorry if I did something wrong. Again I'm new here.