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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

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Naturally generated structures need redesign

under review

55 Comments

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  • 22
    BigMass5 commented
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    I think gameplay is a bit more pressing, but there isnt anything wrong with just making these things *look* nicer. It's just a nice aesthetics change, not a particularly significant one, but one that I think most survival players would like nonetheless. 

  • 12
    Mc Rat commented
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    There's a one big major flaw in them: They all look exactly the same and you always know what to expect.

    Why not make Desert pyramids have some Husks guarding them sometimes? Different layouts and different traps, so it's not always the same TNT pit. Same for Jungle temples too, and  you can just break through the wall, so what's the point of the puzzle?

    Dungeons: I don't think you can even call those tiny little boxes dungeons. When I think of a dungeon I imagine a huge underground labyrinth with lots of different rooms, and with big risk, but cool rewards.

    Players just put a torch on top of the spawner and thats it. It's defeated, and you'll easily get a nice little infinite source of EXP & items.

    Why not  add more risks to them? Like maybe the spawner is guarded by a miniboss or something. Or if you want to be really mean to fans of mob grinders, make it so you can only kill the miniboss by destroying the spawner.

    Stronghold: This is meant to be an endgame structure, but there's actually nothing "endgame" about it. There's just the same regular mobs and some silverfish.

    Perhaps the stronghold area would have the max. regional difficulty from the start? Just a small improvement idea.

    Nether Fortress: Other than the fact that its made 100% of Nether Brick, it's honestly not that bad. It serves its purpose. But when it's literally the only structure in the Nether...

    Mineshaft: It's OK. Maybe needs new rooms. Like a room filled with TNT.

    Ravine: Too common. Loses its coolness factor.

    End City: One of the best structures. I think it might need some enemy variety though. Why not put some endermites in there?

    Desert well: Mojang, add literally anything to them. Like a hidden dungeon, a chest, or enemies... I don't see the point of it when water lakes generate all over the Desert.

    Fossils: Would be cool if they could generate exposed on the surface in Deserts.

    Witch hut: Needs loot, like a Witch hat maybe. Or just a brewing stand.

    Woodland Mansion: Needs better loot. Needs to be fireproof in some way. Vindicators need to see further away, so you can't just snipe 'em or lure them and slowly kill them 1 at a time.

    Well this was meant to be a simple comment but I turned it into a big ramble. Midway I just decided to go through them all.

  • 4
    TravelByTrain commented
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    Villages are being updated, but temples need updates too. Desert temples have more complex mazes and more hidden, dangerous traps (sure the TNT trap is deadly and destroys the loot but is easily disarmable). Jungle temples need to be bigger, have more difficult puzzles and arrows should be launched in barrages.

  • 4
    Kevin Stu commented
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    I agree the nether fortresses and such are bland they certainly suffer from only using the blocks from when they where first added.

  • 4
    CraftOnABox commented
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    I think we should do something like this:

    Example Desert Temple:

    - Classic Desert Temple [A]
    - Variant of Classic Desert Temple [B]
    - Variant of Classic Desert Temple [C]
    - Structure Block Desert Temple 1
    - Structure Block Desert Temple 2
    - Structure Block Desert Temple 3
    - Structure Block Desert Temple 4
    - Large Structure Block Desert Temple 1 (Dynamic generation on traps and tunnels and whats inside or in side rooms)
    - Large Structure Block Desert Temple 2 (Dynamic generation on traps and tunnels and whats inside or in side rooms)


    They should make the classic desert temple we see today "Rarest" to find and the variants of it "semi rare"
    and the structure variants to be the main ones and the large structure variants to be less common than the structure ones but more than classic variants etc.

    This would add flavour to the deserts and every temple would be unique enough it would be hard to notice if its the same.

  • 3
    AJ_Gaming . commented
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    Would say someone like grian should help with this, but hes not exactly affiliated with mojang huh XD

  • 3
    Dinorauria commented
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    Agreed, I'd like a major redesign of the villages. Maybe with doors on what the structure generator considers "houses" and torches in what the village behavior considers "houses". The big L shaped house has a huge dark area that zombies can spawn in, and the ones with decent lighting have no doors. That being said, I wouldn't so much change the floor layout of these structures at all. More so the composition of the building and interior design. Because 1.13 has given us nice stripped logs, 1.6 had hay bales that could potentially be used as thatch (especially with the new texture), corner stairs have been a thing for the longest time, and ceramic bricks have existed even before villages were implemented. 

    As for nether fortresses, more use of stairs and red brick please. Maybe even some slabs for the roof so that mobs don't amass on top of the hallways. Same thing with the Woodland mansion, though outside of brick roofs not much needs to change. Same with the exterior of ocean monuments, because prismarine stairs were just implemented and aren't used for at least minimal detailing. Outside of that they're pretty decent.

    And I get that the one thing Jeb_ and Notch regretted making during early development was the slab and stair "pseudo blocks" but they are the best thing that could have happened for architecture. The one thing I despise them making is those ugly raw igneous stone blocks. More for the fact that seem to pepper the underground with mostly clashing colors. I honestly would have made them alternate pallets for the default stone.

  • 3
    Hyrum Dickson commented
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    I agree, but what is needed is not a redesign, it is variation. Like Mc Rat said, the structures need to have unexpected factors, and I would add: rare rooms and features that add a surprise factor even for experienced Minecrafters.

  • 3
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    The one most in need of work is the dungeon.

    Its just a room with a spawner and two chests. Compared to the end dungeon thats not good enough. Each dungeon should have 2-4 rooms randomly selected from a wide variety. Each room has a bit of furniture and decoration blocks, maybe bricks or one of the other harder to get building materials. When you find one you are happy to have found cool building materials as well as the chests and spawner. Having more rooms also gives the spawner time to build up some mobs while the player looks around. >:)

  • 3
    Super Android commented
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    I absolutely agree. Jungle Temples, Desert Temples, Ocean Monuments, and Nether Fortresses are especially dated looking. I'd even say ALL structures other than the newly introduced ones need complete redesigns.

  • 2
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    I should have been more specific in this post. I talking about possibly a MINOR redesign.

  • 2
    Casey Calhoun commented
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    Desert temples should be redesigned to look more like a pyramid. Even the inside could be redesigned. Have it so that you have to go through a "maze" of tunnels to find the treasure inside, which would be more exciting than having to dig a hole in a monument and hopefully not setting off any TNT that awaits.

    The villager redesign in MCPE Beta 1.11.4.0 is better - I like how the buildings look! And the new textures make it look even better as well.

    Everything else is okay...

  • 2
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    Yes, I believe that villages need to be bigger, like the old ones. All villages I've come across have like maybe 4 houses, and they're tiny. Old villages usually had more than 8 houses, and their functions were clear. Now it's jumbled and just really silly. If you want to add more designs to villages, don't get rid of the existing designs. They were really good and instantly recognizable. Just add the new designs onto the old ones, therefore expanding the village and solving both of my issues with the new 19w11b villages.

  • 2
    ItisAriel commented
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    Can we have a moment to talk about an ocean temple does need some big help.

     

  • 2
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    This would be great. Villages have already had a redesign, but everything else I totally agree with. Changes wouldn't have to be drastic, but small details could make them look nicer. Except Witch houses. A major redesign is needed there.

  • 2
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    I do think the stronghold should get a new layout with new rooms. I also find desert temples to be boring, I would like to see more traps and possibly have them be semi-random generates traps.

  • 2
    Hyromius commented
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    To put it simply:

    Players want to be surprised.

    The best way to provide surprises is variety.

    Said variety would also add interest and doesn't require the structures be breathtaking,

    all it requires is a few more prefabs being cycled between.

  • 2
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    -Nether Fortresses: Have no texture too them and appear quite bland, should include more color and variety of rooms and traps

    -Ocean Monuments: Disappointed these weren't updated in the update aquatic, should now include the new waterlogged slabs and stairs of their corresponding prismarine. Also maybe make the structure odd numbers so their less strange gaps and crevices between the rooms and that easy round about section of the monument to make it more challenging.

    -Mineshafts can do with some aesthetic changes as well as new rooms or adding TNT in random areas?

    -Desert Temples: Have Husks spawn and guard the temple like the pillager outposts! including more aesthetically pleasing details and use the new sand blocks would be perfect for this. Make the second floor useful or at least a part of the lore somehow. Maybe by making the room appear more crypt like but keep the structures design mainly

    -Jungle Temples. Same scenario as the Desert Temple can do with some second floor puzzle or trap and maybe include some new blocks to add to the lore and atmoshere.

    -Dungeons: Too easy to defeat and not a lot of adventure in them. Maybe by making multiple types of dungeons designed to fit the type of spawner it has. Adding details like high ceiling and cobwebs for spider spawners or small side rooms where skeletons can shoot you from add difficulty but makes finding them more fun. They should contain 3 parts to it: a trapped corridor, the spawner room, and the treasure room to make it seem more like something to find and go through!

  • 2
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    Jungle Temples are terrible! We need some re-designs.

  • 2
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    When it comes to desert pyramids and jungle temple, they are such a good opportunity for a maze made of procedurally generated rooms with enemies, parkour, traps, puzzles, and possibly a boss similarly to Ocean Monument.

    My biggest complaint with current version of those structures is that:

    1. There is very little content - simple TNT trap that nobody will fall into after 1st time and 4 chests/simple lever puzzle that nobody will bother with since it's easier to just break the wall and dispenser almost incapable of killing anyone even it they fall into it.

    2. Once you have seen them once, you have seen all others.

  • 2
    NutelGame commented
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    I just think that structures need more details, Minecraft has evolved a lot from many versions and has therefore acquired many new blocks over time and therefore allow to rejuvenate already existing structures in Minecraft.

    The build itself has also evolved a lot so it would be entirely possible to improve the structures !

  • 1
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    Just saying to everybody here, I don't wanna see a paragraph every time I see a comment, I just want a simple and short explanation of everything you have to say and not a whole paragraph of all you feel like saying, some things aren't meant to be seen by the public. Now for my comment:
    I like the idea, but I think that they should be minor changes instead of BIG changes because I wanna see some new spice up in there but not a whole new dish y'know what I mean?

  • 1
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    I like the idea of a redesign.. but I also wouldn't like to lose the current versions completely. Perhaps keep them the same but just give them a few of the new decorative blocks.

    I think more variety would be great. The current temples could still spawn but you might also find say a desert temple with just two towers and a different kind of trap or one with no towers but like a large pyramid and the treasure is at the top of the pyramid instead of the bottom of a shaft.

  • 1
    jareth verens commented
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    I honestly do agree with this, the Nether Fortresses are rather barren most of the time in my experience on my Survival World, like, they only have chests with loot (which there aren't a lot of), Blaze Spawners which could be made into farms, Netherwart which pretty much no one cares about except potion users and occasional Wither Skeletons. And those stuff are rather small compared to the amount of space taken by the hallways, which aren't exclusive at all considering you could make the bricks out of the netherrack nearby, the hallways also are very basic in design. These Fortresses would be very small without the hallways and only the valuables!
    And the Desert and Jungle Temples would need some more stuff done, like decoration, maybe more traps, more rooms etc. They just become very predictable!
    And I think especially the Dungeons need an overhaul, even some decoration to represent the spawner would make it seem better, maybe with corridors! Like cobwebs around the spider spawner. Craters around a Creeper spawner! I feel like the Dungeons are rather forgotten about by the devs, they don't even appear in the locate command!

  • 1
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    Villages are new why not spowners and temples.

  • 1
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    Here's a few of my thoughts on structures in general -

    Overall, I think the game is nearing "Structure Fatigue" where there's far too many structures close by. Hoping for biomepacks soon to adjust structure frequency.

    Dungeons - I feel like these were supposed to make caves more dangerous when they were first added. (there should be creeper spawners, BTW, and spawners should have a blast resistance like obsidian). At the very least, spawner mobs should have an AI tag that makes them flee the spawner room and head into the tunnels, plus have a larger stop/de-spawn radius from the player.

    Mine-shafts - Should be less frequent at/near (1024x1024 blocks?). I find a good cave system more enjoyable than mine-shafts.

    Ravines - FAR too common. I've seen worlds with 6-8 ravines within view distance of spawn using spectator mode (16 chunk render distance). However, with that being said, I would like to see wider ravines (maybe a biome where such a ravine would exist).

    Shipwrecks & Ocean Ruins - would like to see these a little less, or larger oceans to make them less concentrated.

  • 1
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    Maybe just a sight makeover, and make it a bit harder would be nice.

    Grian posted a video on how dungeons should look, I think it's brilliant.

  • 1
    GruveXp ' commented
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    The ocean monument should use the new prismarine slabs and stairs

  • 1
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    Perhaps they could keep the old designs well adding new ones. Also improving gameplay and respawn would be helpful. 

  • 1
    StarMonkey08 commented
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    I'm at least glad that they did a village redesign because the regular villages had become... well, bland. I'm sure Minecraft will look better with some extra structure redesign, however. I mean, how many of you get annoyed while trying to find treasure in the Nether fortresses and getting lost? With a simple redesign, maybe things won't be so... irritating.

    Also, the dungeons really need to be more difficult to get in to.