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    Abigail Fritz commented

    Ok, so this is going to be a fairly long comment, but here's the breakdown of my thoughts on the new texture pack.


    - Glass: the new pattern looks good, the added transparency adds to the aesthetic quality when used in large quantities

    - Wood: not good; the new wood blocks all seem to be lighter, so there is less contrast when placed next to other blocks in builds


    - Wood Doors: the added detail is a good thing

    - Dispensers and droppers: somehow the "faces" on these look even more surprised than in the previous version; not a good change.


    - Crops: great

    - Kelp block: great; the offset rope is a nice touch

    - Orchids: not good; the old version looked more natural; the organic curves and the shape of the blooms had a more realistic and aesthetically pleasing look than the new, blockier version.

    - Leaves: look more realistic, provide more depth when looking at large scenes

    Suggestion: Pineapples and coconuts would be a nice touch in tropical or beach areas.

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    Jayden Eickenloff commented

    We need this in the game because i try to build a house but it does not work because i don't have the furniture inside the house!

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    ClockSpiral . commented

    Barrels are good, but the texture still doesn't tile well. Most textures are good to have blend together, but Barrels are the kind that should be distinguishable between.
    And it's lacking in that area drastically.

    Netherrakk is also really good, but the issue is it's removed entirely the bloody aspect. It really "fleshed" out the gritty look of the Nether well.

    Pumpkins still don't have a proper underside texture.

    CMD Blocks had a nice contrast with the darker lines. There was no need to lighten them.

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    BethHasSkill commented

    Things I like:

    • food/growing processes
    • fences
    • leaves
    • swords
    • ingots
    • bottles
    • beds
    • flowers
    • doors
    • bones

    Things I don't like & why:

    • stone: it looks like wool.  I don't like the horizontal stripes.
    • andesite: same problem as above
    • buckets: they're too round on the bottom.  they look like they would fall over.
    • diamond horse armor: the yellow-green color of the saddle blanket looks gross.
    • mushrooms: they're too tall (especially on top of mooshrooms)

    Other thoughts/suggestions:

    • I love the variety of tulip leaf patterns, but they would look better if the leaf pattern was random no matter the color.
    • the new vines look "ropey" with lots of vertical lines.  I think that makes them look better in the jungle biome but worse in the swamp biome.
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    spacecatette commented


    I have been playing Minecraft for a long time (About 4-5 years?) I've witnessed things come and go, new mobs, biomes, features.. stuff like that. But one thing I've never expected is the huge update-overhaul on the textures. It's honestly very upsetting to me, being such a long supporter of the game. I know it's "fixing up the textures" but it doesn't look like the wholesome Minecraft that I like. If you won't end up changing your mind on this, at least make an option to turn on the original texture pack, it's the least you could do. ((ORIGINAL DRAFT OF THIS WAS NEVER POSTED, SO I AM POSTING IT!))

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    David Rusk commented

    Something I feel is always neglected when making texture changes for this game is the fact that frankly, bedrock's texture doesn't look great. It just looks like they upped the contrast on the stone texture and I feel like it doesn't really come across well that it is a denser stone variant. It would be great if this could be changed because bedrock doesn't even exclusively show up at the lower and upper limits for the overworld and nether respectively, it's also used in the texture for End Crystals and as the portal frames within the end itself which gives the impression that these features were using stand-in blocks until they were fleshed out with their own blocks that never came. Myself and many others would greatly appreciate if the texture was given a greater overhaul. Thanks for taking my comment into consideration.

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    Redo3169 commented

    Two things:

    The oak leaves look more like a pattern that you would find on terracotta (for example) than leaves with them all being at 45 degrees left and right and all being the same size. If they could be more varied and random so it doesn't look like a pattern this would look massively better.

    The Netherack looks way too smooth and plain, It needs to be harsher and jaggedy with more defined grooves and more gritty like how the old netherack looked like it wasn't just one material but laced with others throughout I mean it hell after all the stones aren't gonna stay clean, its gotta look hellish

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    martinvillam commented

    Hate this texture pack when this is part of the game please keep available the current texture pack. 

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    David Rusk commented

    I would like to iterate, in light of two recent comments which seem very harsh in tone, that I greatly appreciate Jappa's efforts in creating the new textures and find them to be very good looking.

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    AlexLolholm commented

    Well this is gonna be a tough one as i can't play both versions at once very well.

    The netherrack looks softer and more comfortable than the old netherrack which is bad for a biome that is inspired by hell, the old netherrack looked rough and jagged, and was a bit easier to believe could burn than this spongy/fleshy look.

    The new windows are beautiful, they are one of my favorite changes to the textures compared to the old ones.

    Some of the new textures sadly still has a blurred look, and I hope that gets fixed before the texture update gets fully released, some examples are: the birch tree bark, and quartz ore.

    I like how the new leaf textures have more differences between each other than the old ones, birch and oak comes to mind, but at the same time I have to agree with Redo3169 in that they look like a pattern.

    I don't like the very noticeable horizontal dark lines on stone, I would prefer stone to look more like the old texture.

    I prefer the shorter fatter mushrooms from the old texture, they look more, I guess the word is wholesome?

    The new poppy texture makes it look a bit more like the old rose texture, now I'm all for bringing back the original rose, but I don't think that's what you were going for.

    I like the new noteblock and jukebox texture.

    I love the new ingot, diamond, and emerald textures, they look shiny and valuable.

    The new melon texture is ugly in my opinion.

    I agree with BethHasSkill that the buckets look rounded at the bottom, like they would fall over, don't know if it was a failed attempt at perspective, or what it was supposed to be, but it didn't work.

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    LindenNZ commented

    I have read and listened to a lot of debate and contention about the new textures so I have reviewed them myself and this is my feedback.

    For the great majority I like them a lot and they are greatly improved, including sand and sandstone.

    The biggest problem I have is stone.  I don't like the horizontal lines in it at all and that is a major texture down in mines, ravines etc.  (The same with unpolished andesite).

    Other blocks I think need improvement are:
    oak bark - too high contrast and too smudgy
    glazed terracottas - too smudgy
    prismarine - too consistent, not enough texture, bricks look bluer than regular prismarine
    pumpkins - too high contrast, I don't like the shine and shade on top and bottom
    netherbricks - I don't like the row of shorter bricks, particularly problematic en masse such as fortresses
    obsidian - too curvy looking, should be more angular pattern
    snow - too white, I like it with more texture and blue shading
    emerald block - much too high contrast too yellow, something in between this and current would be ideal
    gold block - also too much contrast and too yellow
    furnace/blast furnace - too big of a change
    smoker - doesn't fit with other textures, perhaps make the wood colour more consistent with spruce?
    redstone lamps - needs higher contrast, particularly when on
    endstone bricks - too much contrast between bricks and mortar
    quartz pillars - needs more depth, just looks like basic stripes
    mossy stone bricks - moss looks very fake (mossy cobblestone is brilliant though)
    glowstone - needs more colour saturation and has gone too far from yellow to orange/brown, especially the dust
    enchanting table - same issue with obsidian as above, colours need more saturation
    cake - too much of a change to an iconic item
    buckets - I don't like the rounded shape, an unnecessary change, buckets are more angular
    emeralds - too much contrast and the shading seems wrong
    ink sacs, dyes, etc - need higher contrast/saturation, too muted
    wheat (grown) - too pale
    potatoes (grown) - leaves could be made darker to differentiate from other crops and more accurate to reality
    beetroot - too red, not purple enough
    blacksmithing table - too red and too blue, doesn't fit with other textures - maybe make the dark grey more consistent with hoppers/anvils/cauldrons and wouldn't part consistent with dark oak?
    lantern - dark grey parts are too pale and too blue, should be more like hoppers etc too
    campfire - a great addition but the base needs to look more like minecraft wood
    glass - coloured glass should have same base texture as plain glass

    An additional block idea is carved wood, the wood equivalent of glazed terracotta with decorative blocks for each type.  

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    RunicZephyr commented

    Add the option to use the old textures

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    John Doe commented

    My take on the new textures.  Most are great, in particular the glass.  On most blocks I like the increased definition especially on cobble stone and stone bricks. 

    However, the increased definition does not work well on wood blocks.  It is ok when you have wood planks in small numbers but if you have a large wood structure each block tends to stand out.  This doesn't look good.  It chops up the structure in a bad way and it also gives the wood blocks a slight blurry appearance from some angles.

    Regarding doors. The added detail is great, however it doesn't work well on oak trapdoors and doors. For some reason the added detail makes them look blurry.

    Regular stone blocks-By itself the added texture definition looks good. However, when it is taken with dirt and large amounts of gravel it makes mountains look too busy.  It actually messes with my eyes quite a bit, especially when flying.

    I like the new leaves.  Much more realistic looking.  I think the new bark texture is a bit off though. Can't put my finger on exactly what bothers me about it.

    The biggest problems:

    - Glowstone.  The old glowstone had a really nice green, yellow, and brown coloring to it and it all contrasted nicely to make a great block.  Very good for chandeliers.  The new glowstone has no definition.  Its blurry mix of yellow and brown.  While it went with wood blocks quite well, with the change it does contrast well at all.

    -Redstone lamps. These were also great. However with the change they have lost the definition between the "glass" and the "frame" when on. When off it is even worse.  Instead of an orange/brown "glass" and almost black frame the whole thing becomes a redish/brown. The frame can barely be distinguished from the glass. They look better far away than upclose

    I appreciate the work that has gone into the new textures and many of the changes are great. But there are some that were great before the change and shouldn't be changed.

    EDIT: To elaborate regarding the wood plank.  The blurriness is worse with the lighter woods.  With the dark woods it gives each individual plank a "cupped" or bowed look (like you might expect to see in stone). The reason this is an issue is that in carpentry wood that is bowed or cupped should be thrown out.  Wood planks should be flush with one another.  On the old textures they had the flush look.  They don't have that now. 

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    FrenziedDuck168 commented

    Please keep original Minecraft textures. Add a place where you can change between the new textures (1.14) and the old ones. some people don't like the look of the new textures.


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